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Deleted member 5505
Just watched in full, brilliant stuffThanks to @roadshow16 for helping me put this video together.
I think this really shows off the game and rules.
This title just keeps getting better and is very addictive.
Just watched in full, brilliant stuffThanks to @roadshow16 for helping me put this video together.
I think this really shows off the game and rules.
This title just keeps getting better and is very addictive.
I feel like that for most games Marv.Playing Godzilla tonight and I realise I rarely feel I have time to look up at the screen to see what's going on or what it's telling me to do, it feels like information overload at times. Pulp not having a screen would be a nice change.
Funny you should say that as I've been thinking just that and how much I'd like a Taxi or Diner while waiting for PF!Taking theme out of it, what's a similar style old Pin to Pulp Fiction? I've looked at some of Mark Ritchie's other designs and can see a bit of Taxi and Diner in there, any others?
I've never considered a pre-DMD Pin but wouldn't mind some time on Taxi or Diner.
The multiball lock by the drop targets and the curve is from IJ.Taking theme out of it, what's a similar style old Pin to Pulp Fiction? I've looked at some of Mark Ritchie's other designs and can see a bit of Taxi and Diner in there, any others?
I've never considered a pre-DMD Pin but wouldn't mind some time on Taxi or Diner.
I never saw the magnet used? What's its purpose?Thanks to @roadshow16 for helping me put this video together.
I think this really shows off the game and rules.
This title just keeps getting better and is very addictive.
Wait for Food Truck - best of both worlds, theme-wise.Funny you should say that as I've been thinking just that and how much I'd like a Taxi or Diner while waiting for PF!
Yeah good point, not sure it was working/switched on, on this machine. On Karl's stream you could see how it was meant to function, it grabs the ball and stops it during modes and then flings it off after holding it for a couple of secondsI never saw the magnet used? What's its purpose?
Thanks, yeh I was just watching Karl's stream after yours and could see it grabbing the ball after the shot was madeYeah good point, not sure it was working/switched on, on this machine. On Karl's stream you could see how it was meant to function, it grabs the ball and stops it during modes and then flings it off after holding it for a couple of seconds
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CGC - Best built Pinball machines in the industry people keep saying. I only half jest, things can come loose in transit.Good spot on the Magnet, the magnet shot looks awesome. On one of Karl's streams I seen the magnet throw the ball up the Roll Scene lane.
Notice also that the Brief case wasn't working, no movement, not spinning in briefcase boogie multi ball.
Think the one Gonzo was not a production run model, possibly things also disabled or not enabled. No biggie, would take this with faults over some other new machinesCGC - Best built Pinball machines in the industry people keep saying. I only half jest, things can come loose in transit.
Think the one Gonzo was not a production run model, possibly things also disabled or not enabled. No biggie, would take this with faults over some other new machines![]()
Give me something to watch tonightWatched it this morning, stunning light shows and audio.
How much were LE's again? Bit late to this party.