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All aboard for the Godzilla Hype Train!

  • Thread starter Deleted member 2463
  • Start date
suspect we will get new code next week (maybe this week). The additions are pretty cool!
 
don't forget the sub.
Took your advice Neil.

Ordered the sub mentioned in the DIY speaker thread on pinside

It really does make you realise how puny and cheap the pro/premium sub is!!!

My hearings not the best but it its filled out the sound stage allot more and can definitely feel the difference through the machine. Didnt play with the EQ at all yet.

My own lit speakers coming along.
Waiting on a couple of better controllers from ali express to try now for the more fancy effects.
(current led strips are cheap low count ones as placeholders)

Once these are finished it will be on to DIY fire ones next.
 

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Think rigging for new GZ is done. Ready to pose and start some prints.

Will be asking for some opinions once i have a print ready as i think the current one might need some improvement :)

This is the base model BTW,


Was going to model my own before finding this and TBH i thought it was perfect so no point going to all the effort of doing one from scratch.

Just needs re-posing and scaling to fit the machine properly.

Personally i think Its better then anything else ive seen anyone use, but a matter of taste maybey.
 

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Quick update on my saucer design. Been bogged down with Indy mods over the past month, but doing lots of material tests to get the saucer how I want it. This video is with the machine off, but I’m trying to get the whole ‘roof’ of the saucer to let light through. Hopefully will have final design early this week. This should also be compatible with stumblors lollipops for those that want to do the install on those).
 

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Played my premium tonight and I must say if there’s anyone in two minds on buying this just do it imho it’s one of sterns greatest it’s so fast with so much going on it’s simply stunning you will not be disappointed
Looking forward to my pro! Slightly worried there might be TOO much going on! But I'll probably get use to it as I learn what's going on
 
Looking forward to my pro! Slightly worried there might be TOO much going on! But I'll probably get use to it as I learn what's going on
Oh man let me tell you when you get a good game and everything’s going off you need a lie down when it’s over it’s simply brilliant it towers above anything in my collection and I’ve got some great pins in my opinion but this is just on another level
 
Its either because you did a perfect L/R Scoop
or because you did started it really quickly.

I think.

Neil.
 
Its either because you did a perfect L/R Scoop
or because you did started it really quickly.

I think.

Neil.
Goats is completely random when they appear - although you can increase the frequency with which they appear in the settings - the same as you could with JP2
 
ah useful to know, I've only seen them when it looks like I've done well!
 
New code!

V0.93.0 - March, 22th, 2022
===========================
- Godzilla Powerup - Powerup Meter added to UI to track the collected powerups, yellow arrows indicate the threshold to light it at the scoop
- Godzilla Powerup - Level 1 choices picked at random (same for all players) unless it's a competition game in which case uses the first one
- Level Summary:
- Level 1 (2) - LEFT - - RIGHT -
GODZILLA MB BASE JACKPOT +250K MECHAGODZILLA MB BASE JACKPOT +500K
LIGHT HEAT RAY SKILL SHOT +1X MULTIPLIER
15M POINTS LOOP VALUE +250K
DESTROY SAUCER SAUCER VALUE +500K
JET FIGHTER ATTACK VALUES +250K COLLECT BONUS
- Level 2 (3) - LEFT - - RIGHT -
TIER 1 BATTLE TIMERS +10 SECONDS TIER 1 BATTLE TIME BONUS +5X
- Level 3 (4) - LEFT - - RIGHT -
DESTRUCTION JACKPOT +3 SECONDS TIER 2 BATTLE TIMERS +10 SECONDS
- Level 4 (6) - LEFT - - RIGHT -
SAUCER ATTACK +3 SECONDS RAGE COMBO +3 SECONDS
- Level 5 (6) - LEFT - - RIGHT -
50M POINTS / PLACEHOLDER 50M POINTS / PLACEHOLDER
- Level 6 (6) - LEFT - - RIGHT -
RODAN TIMER +15 SECONDS MAGNA GRAB 2X
- Level 7 (6) - LEFT - - RIGHT -
SUPER SPINNER 2X LOOP VALUE 2X
- Level 8 (6) - LEFT - - RIGHT -
DESTRUCTION JACKPOT +2X LIGHT ALL ALLIES
- Level 9 (6) - LEFT - - RIGHT -
COLLECT BONUS COLLECT IMPOSTER
- No more powerups will light after Level 9 for now
- Godzilla Powerup - changed the list of increments to the powerup meter:
- 3 Trains +2;
- Tesla Strike Successful Finish +2
- Bridge Attack MB Start +1
- Megalon and Gigan Super +1
- Tier 1 Monster Defeat initial +2 / replay +1
- Loops +1 or +3
- City Combo +1
- Monster Rampage Start +2
- Enter New City +1
- Saucer Attack MB Start +2
- Tank Attack MB Start +1
- Destruction Jackpot +1
- Tail Whip Award +2
- Powerline Attack Start +1
- Godzilla MB Super +1
- Mechagodzilla MB Start +1
- 5 Secret Combos +2
- Super Spinner Rip +1
- Super Secret Skill Shot +2
- Maser Mystery +1
- First City Under Control +2 (in addition to the ones you get for Tier1 Monster defeat)
- Jet Fighter Attack Start +1
- Jet Fighter Attack Finish +1
- Jet Fighter 27 kills (and every 12 after) +3
- Tank Annihilation - scoring is now defaulted to %1 of Tank Attack Multiball score instead of 2%
- randomized shots during non-competition play (never the same shot back to back)
- Under Flipper 30% of the time
- Left Ramp 20% of the time
- Captive Ball 15% of the time
- Center Spinner 20% of the time
- Right Ramp 15% of the time
- any competition mode active, behavior is left to right (above order)
- Powerline Annihilation - removed randomness during competition games (moves left to right)
- Tank Attack Multiball - Tank shot movement timer starts a 8 seconds and moves down by 2 seconds each Super Jackpot (minimum of 2 seconds)
- Tank Attack Multiball - Tank Jackpots only contribute 50% value to Maser Super Jackpot
- Tank Attack Multiball - fixing an issue where sometimes the Super Jackpot Maser light show would not be running, causing nothing to be lit
- Planet X - Final Shot is now a 20 second hurry up for both first time and Victory Challenge
- Earth Bonus now only gives half of each city's bonus and then the other half will be awarded for the final shot hurry up (if it's not above 55M it will be bumped up to that)
- first time Final Shot is 50M floor and will time out but allows the scoop in single ball play or until the player drains
- Victory Challenge now has a 120 second timer, light the 2nd final shot hurry up before this expires or the mode will end (with killed flippers)
- Victory Challenge Final shot is 50M floor but starts at 2X the first hurry up
- Victory Challenge now has a start display and instructions
- Bonus Collect - display added to show value of bonus collected from Godzilla Powerup
- Destruction Jackpot - grace period shortened 1 second since powerup now extends it by 3 seconds
- Rage Combo - Light Ally award starts at 3-way, the next combo it is awarded at 4-way, the next combo 5-way and then it is no longer awarded
- Bridge Attack Multiball - 1M boost each multiball start
- Select City - new Xilien video added when transitioning to a new city
- Allies - added the ability to stack up to 3 lit allies at the same time
- Allies - Rodan insert now does a timedown flash when it's running
- Allies - Mothra flasher now pulses when Ally is lit and flashes when Allies are awarded
- Anguirus - don't allow Anguirus Add-A-Ball during Godzilla Multiball intro
- Rodan - pausing Rodan Playfield X timer when Saucer Atack Multiball starts
- Magna Grab - fixed an issue with Lock is Lit grabs where it was not using a high powered settings and was causing an unsuccessful grab occasionally
- Monster Rampage - added +1 Destruction Jackpot as second award instead of Extra Ball
- Heat Ray - fixing issues in Godzilla Multiball, Mechagodzilla Multiball, Tank Attack Multiball where Jackpots and Super Jackpots could be collected on the same Heat Ray
- Super Train - fixed an issue where intro display effects were never being displayed properly
- Super Train - added Light Ally award when Train Jackpot is awarded
- End of Ball Bonus - powerups 300K to 100K / fighter 150K to 200K
- Callouts - adding many more callouts to the game
- Sound Effects - adding many more sound effect to the game
- Light Shows - adding many more light shows to the game
- DJ Mixer - added Planet X Multiball tune

- Adjustment Changes:
- added "PLANET X HURRY UP TIMER" default:20 min:18 max:30
- added "PLANET X VICTORY CHALLENGE TIMER" default:120 min:60 max:140
- changed "TANK ANNIHILATION SCORING PCT" default from 2 to 1

- System - Updated to V3.11.0 on OS: V2.6.0

- Updated to nodeboard firmware/protocol v0.85.0

- Fix game reboot issue at power on with coindoor interlock switch in the open position.
 
Just had a MEGA game, shame the final wizards aren't coded, as seeing as I defeated all monsters, that surely must be one.

Loving the power ups for a bit of strategy.

The shot I finally drained on was a destruction jackpot for 37mil x 8 - with double playfield running, but screwed it up and SDTM.
 

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Some of the side highscores!

Over a billion on Rodan Champ 😱
 

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It’s not a criticism of modes. Modes are great.

I’ve noticed an attitude on here with some people, and I’ve seen the same with some serious board gamers, where depth is seen as the quality mark of a game. So, there are lots of board games that have easy rules and are very social and group dependent, which are seen as ‘gateways’ into ‘more serious’ games with 50-page rulesets that are played largely with limited human interaction and in silence. The whole attitude is ‘as you become a connoisseur of games, you inevitably move on a path from simple and social to more complex and ‘serious’’. I find this silly - I’d far rather play an eight-player party game with four rules than six hours of economic modelling that takes an hour to explain - and I owned 800 board games at one point.

I’ve seen hints of the same with the modern Sterns where they‘re seen as ‘more suitable for a home environment’ because of the complex programming and rulesets. For me, I also see lastability in a game where you need to pull off a series of difficult shots - not just where there’s just different stuff appearing on an LCD - especially in a competitive and social environment like a tournament, where spectating fun shots is part of the joy.

Most of the modern Sterns don’t have better toys than something like Twilight Zone so their superiority is largely in the area of rules complexity, where they’re obviously way better than 90s mode-based games. It’s not there’s something wrong with that. It’s just that the advancements in the last 23 years have been mostly in computer power, screens, lighting and code handling - so, there’s no reason to suppose something that was never trying to compete on those criteria would be worse.

Hope that makes sense.
Out of interest, what are your top 5 fave board games?
 
I'm starting to think I maybe should have ordered the premium, can someone with the pro reassure me they don't regret not getting the premium lol
 
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