I seem to recall quite a few original tna buyers soon got bored and moved them on. it’s attraction in part was it’s keen price.
It's a good game but in my opinion shouldn't be priced more than a Stern Pro.
I think the chap I traded mine to moved it on within a week. *Correction, he put it up for sale 10 days later...
Well, I'm clearly an exception to the above, as, it would seem, are other current TNA owners given the lack of machines coming up for sale in the UK.
It was my first pin, and I only have space for 2 in the house, so not part of a large collection. Had it for 2 and a half years and still play it every day - I've put well over 5500 games on it, and I can't see me selling anytime soon (if ever).
Not only is it fast, fun, with great sound, and has a very strong "just one more game" pull, the speed and necessity/difficulty of getting the ball under control is great practise for very difficult live catches, drop catches (especially out of the scoop), quick reactions to switch the ball save to the correct outlane, and generally having to be accurate to go far into the game past 1 or 2 reactors.
Despite the simplicity, if you do have a decent game, the tension and difficulty really starts to build as you get through several reactors, and still provides a massive challenge to actually finish it and destroy all 9 reactors. The funny bit is if you do manage to achieve all 9 (which I've only managed twice), the flippers die, the ball drains, and it tells you that you are dead too as you've achieved total nuclear annihilation. If you have any balls left at that stage (I had 1 on one of the occasions), that auto launches and drains as well.
On both times of completing it, the first thing I did was hit the start button for "just one more game".
To all those buying TNA 2.0, you'll love it, and I'm sure the fun will continue long after the (high) price is a distant memory.