Tutorial
Has your original mech completely failed?I assume no one has heard anything about the subway replacement parts or disc levelling kits or any other bits that stern are replacing overseas? Has anyone contacted them directly? I haven’t heard anything from Phil on it since before Christmas when he last chased them. Would be nice to play this game as it was intended, as opposed to missing a major feature of the prem/LE pretty much out of the box.
Yes, in terms of several of the bolt welds snapped off so the subway is shot. I’m playing with the subway turned off in the settings, but as with many things pinball, it’s a bit shoddy service from stern. They are getting kits sent out stateside so you’d think we’d be in a queue, and I think I first reported it around October ish?Has your original mech completely failed?
Will be interested in hearing your thoughts on the new code Wayne.Had promised myself I wasn't going to play AIQ again until I'd received my Pinmonk flipper cooling kit.
Just as well it turned up this morning - perfect timing to put in a session with the new code![]()
That’s a ****ter, have you got the disc off then? Couldn’t you drop the mech out minus the plastic subway and use pass through until the new mech shows up?Yes, in terms of several of the bolt welds snapped off so the subway is shot. I’m playing with the subway turned off in the settings, but as with many things pinball, it’s a bit shoddy service from stern. They are getting kits sent out stateside so you’d think we’d be in a queue, and I think I first reported it around October ish?
As Neil said, ive just turned the subway off in the menu and the disc stays down. So basically ive got a pro with a captain marvel ramp.That’s a ****ter, have you got the disc off then? Couldn’t you drop the mech out minus the plastic subway and use pass through until the new mech shows up?
That should allow you to still have the ball sink into the disc and roll straight to the VUK.
Remove the stepping mech from the plastic subway and set the game to walk through, that way you can still have the disc raise and the balls own momentum will roll it down to the VUK, can’t see why that wouldn’t work as long as the software is expecting the ball at the VUK.As Neil said, ive just turned the subway off in the menu and the disc stays down. So basically ive got a pro with a captain marvel ramp.
Are you guys all using the subway then? No breakages? I thought everyone had turned them off to avoid the issues!
Only managed a couple of games before I got ****ed off with the fact I had moved it to make room for BM66 and it wasn't level (couldn't be ****d to get everything moved around to be able to get under the machineWill be interested in hearing your thoughts on the new code Wayne.