Ok all done I’ll post a few out this morning see what feedback I get
How do they attach with no screw holes? Sticky pads?
I've been trying to cut a piece myself but made a right mess of it, that looks a lot tidier if you have any spare?
Ok all done I’ll post a few out this morning see what feedback I get
Just unboxed my avengers premium and the ramp plastic is already fitted View attachment 130703
doublesided tape at the bottom. makes a good improvement.How do they attach with no screw holes? Sticky pads?
I've been trying to cut a piece myself but made a right mess of it, that looks a lot tidier if you have any spare?
Its ok he was mistaken and thought it was the stock one at the front entrance. I have now put one of your rampie ones in with his speaker Logos & Plaque.had to see that chris because of the reflection but which plastic are you talking about?
Just updated my code. This is my first ever machine and it was so easy to do also my machine is playing great even with me and the kids playing hundreds of games on it already.New code!
V0.95.0 - December 22nd, 2020
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- Mainplay - adding some instructional text to the background when nothing else is running
- Hawkeye Combo - change base scoring from 450K to 600K
- Super Reactor - change base scoring from 200K to 300K
- Super Gauntlet - change base scoring from 250K to 400K
- Hulk Rampage - change base scoring from 200K to 400K
- Hawkeye Challenge - adding Hawkeye Challenge difficulty names Amateur, Pro, Marksman
- Combos - remove the Right Orbit from being a combo after Left Ramp
- Mind Gem Quest - fixed an issue where the Controlled Avenger Sanctum Target logic was not working occasionally
- Mind Gem Quest - no longer blinking the Controlled Avenger if a stage has been missed
- Time Gem - fixed an issue where the mode would still end when shooting a Time Gem shot when the Super Mode Timer was in grace
- Change Gems - adjustments to lighting to be able to see where you are positioning the Gems better
- Change Gems - added an audible timer so you know how many seconds you have left to place Gems
- Change Gems - added Perk descriptions that are show as you are placing each Gem
- Computer Grid - change computer grid 'EXTRA BALL' text to 'LIGHT EXTRA BALL' since this is what it does
- Soul Gem - fixed an issue where the Flips Removed value would always say '5' even though the adjustment may have been changed
- Black Order Multiball - added new starting display effect, instructions timing has been updated
- Battle Royale - added Final Award display, sound, lamp effects that play when you win the mode
- Battle Royale Challenge Mode - fixed an issue where the game could not be restarted if you Forced Endgame during Challenge Mode intro display effect
- Battle Royale Challenge Mode - fixed an issue where using Force Endgame during Challenge Mode intro would result in the next game sometimes going straight to Match
- Light Shows - added Gem Quest mode start light shows
- Light Shows - added several different Iron Man Multiball Jackpot light shows
- Light Shows - added Game Intro light show
- Light Shows - added Match light show
- Light Shows - adding lockdown button pulsing / flashing for enter initials
- Topper Light Shows - many new Topper light shows added
- DJ Mixer - select this option from the Game Mode Menu to listen to all Avengers: Infinity Quest songs (Free Play Only)
- Adjustment Changes:
- added 'DJ MIXER BACKGROUND' - default: RANDOM - randomly chooses 1 of 7 background types to play for the DJ Mixer session, change this to lock in your favorite
- System - Updated to V2.64.0
New code for AIQ is brilliant, for me personally it’s leagues ahead of Stranger Things.It's a toss up between this and Stranger Things for my next Pin. The less complicated rule set on Stranger Things is making me lean towards Stranger Things, but I wouldn't say no to Avengers.
It's a toss up between this and Stranger Things for my next Pin. The less complicated rule set on Stranger Things is making me lean towards Stranger Things, but I wouldn't say no to Avengers.
I also have fade on my BKSoR, to the point where the main ramp to the upper PF isn't makeable anymore. Very annoying. Btw $150 for two $5 fans and some 3D-printed gubbins is an absolute rip-off !!In addition I've never ever played a machine with such bad flipper power fade, and that includes LotR and any machine played at shows (worst one being Goldeneye in the League finals one year). After half an hour it's noticeable, after an hour you can't make either of the ramps nor the right orbit. I know that you can buy fan sets to clip to the coils, but why should I have to spend over $150 to get a non Stern mod to be able to play?
Anybody else noticing such bad fade?
Got to, and defeated Thanos.
Then played 'Super Victory Laps' for a grand total of 1.5mil!, even then it didn't replace the default High score of 1mil. Along with super combos.
Had the machine lockup on a different game, and needed to power cycle.
Still quite buggy.
In addition I've never ever played a machine with such bad flipper power fade, and that includes LotR and any machine played at shows (worst one being Goldeneye in the League finals one year). After half an hour it's noticeable, after an hour you can't make either of the ramps nor the right orbit. I know that you can buy fan sets to clip to the coils, but why should I have to spend over $150 to get a non Stern mod to be able to play?
Anybody else noticing such bad fade?
it was the welds on the other side of those clips that have been failing. They're not visible in your pictures.Just wondering if the subway parts are the same on my premium as on people s le it looks pretty beefy to me
Yep - those are the buggers that broke away on mine. They looks the same as far as I can tell. Hard to know though really with something like that.Any better