iew the latest game rules:
Become a Stern Insider
insider.sternpinball.com
LE V0.98 - August 2, 2022
==========================
Fixed:
- Fixed an issue that could prevent Cygnus X-1 The Voyage wizard mode from
ending if a player escaped the black hole with only 1 ball in play.
- Fixed an issue that could end Cygnus X-1 The Voyage wizard mode before
ball save would begin.
- Fixed an issue that prevented the "Right Drains" audit from being properly
reported.
- Fixed an issue that stopped expression light shows if a song played until
the end and started over.
- Fixed a rare crash in multiplayer games when an earlier player earned many
time machine years but did not collect them before their ball ended.
- Fixed an issue that prevented The Weapon shot spotting from honoring shot
multiplier rules when shots were activated from left to right.
- Fixed an issue in Headlong Flight multiball that was causing mega jackpot
values to carry between jackpots.
- Fixed an issue that could cause a ball search to happen if a player shot
under the flipper and left the ball in the plunger lane for too long.
Tweaked:
- Time Machine Magnet:
- Added logic to tilt to clear any balls that were being held in the magnet.
- Changed the default magnet adjustments to improve magnet thermal
performance over time.
- Time Machine Lift Ramp:
- Improved the performance of the Time Machine lift ramp.
- Time Machine Awards:
- Changed the Time Machine award logic when wizard mode was lit to only
award the wizard mode.
- Added UI info to inform players of Time Machine year upgrades that are
lit.
- Year Awards:
- Changed Far Cry Super Jackpots to only give +5 years for perfect jackpots.
- Changed Time Machine multiball year maximums to 5 years each.
- Headlong Flight Multiball:
- Changed the Headlong Flight multiball right ramp mega jackpot award to
also award the current clock hours * 2 * 1 million points. If the mega
ultra jackpot is collected at the side ramp, the scoring is current clock
hours * 4 * 1 million points.
- Fly By Night Multiball:
- Improved Fly By Night jackpot shot logic when a super jackpot was made.
- Far Cry Multiball:
- Improved Far Cry lock choreography for both physical and virtual locks.
- Improved background light show for Far Cry locks.
- Freewill Multiball:
- Changed the starting jackpot boost for subsequent Freewill Multiballs to
+750k (was +250k.)
- Increased the boost for scoring each Freewill jackpot to 250k (was 100k.)
- Added a maximum of 3 add-a-balls.
- Changed the 2x Lock Timer + Add-a-ball to only increase by 1 shot (was 2.)
- Limelight mode:
- Added a rule that resets the Limelight timer to 5 seconds when the player
hit a Limelight shot with fewer than 5 seconds remaining.
- Boosted scoring when a player hits the time machine and returns to the
Limelight.
- The Spirit of Radio mode:
- Changed the mode rules so the Radio Jackpot no longer starts lit. The
radio jackpot can now be lit by shooting any radio wave shot. Shooting
radio wave shots stacks the number of Radio Jackpots available at the dead
end shot.
- Changed the radio wave shots to fade until it can no longer be shot
during the mode. Each radio wave shot fully fades after 5 shots.
- La Villa Strangiato mode:
- Improved the handling of the La Villa Strangiato combo timer grace period
in restoring a player's combo.
- Wildcard Records:
- Removed the ability for a player to place unplaced wildcard records on
their next ball.
- Bonus:
- Prevented Bonus X from advancing during challenge modes.
- Song Select:
- Modified the Song Select logic when the SONG SELECT EVERY BALL adjustment
is set to NO so the background music will continue where it left off on the
previous ball.
- Instant Info:
- Added a Time Machine years page to Instant Info.
- Added a Cygnus: The Voyage status page to show which multiballs still
need to be played.
- Cygnus Wizard Modes:
- Changed logic to allow players to re-qualify Cygnus mini-wizard modes if
they complete all of the required objectives a second time in one game.
- Pop Bumpers:
- Prevented pop bumper colors from advancing during any wizard modes
and if the current drum clock time was midnight.
- Removed the drum bonus boost during wizard modes.
- Changed pop bumper minute values to hold across balls until the player
reaches their first Headlong Flight multiball.
- Changed pop bumper minute values to reset to 1 minute when Headlong Flight
Multiball is started.
- Ramp Awards:
- Changed the left orbit side ramp combo shot to award 2 ramps instead of 1.
- Improved logic for ramp awards so ramp awards can no longer be skipped.
- Instrument Awards:
- Reduced the Instrument Timer from 120 seconds to 60 seconds.
- Skill Shot:
- Capped skill shot value at 3 million points.
- Drum Bonus:
- Capped drum bonus reset value at 1.5 million points.
- Game Timers:
- Changed the "extend timers" perk to extend the "In The Limelight" timer
as well as the Freewill Multiball lock timer.
- Improved game timer pause logic in various modes.
- Flipper Blowoff:
- Added more instances where the player can blow off animations and release
balls into play sooner by pressing both flippers at the same time.
- Shaker Motor:
- Added an additional adjustment for longer shaker motor effects.
- Cygnus X-1 Hemispheres:
- Improved display effects and background music effects.
- Changed the shot arrow colors for each mode section.
- Increased scoring significantly by making each jackpot stage
value cumulative based on the previous stage's value.
- Game Choreography:
- Added various light shows, display effects, speech, sound effects, and
shaker motor effects.
New:
- High Score to Date:
- Record Boost Champion:
- Awarded for the highest planet mode boost value that was played.
- Bonus Champion:
- Awarded for the highest end of ball bonus.