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All aboard for the Rush hype train

  • Thread starter Deleted member 2463
  • Start date
“would like to know if £150K worth of sales in the UK (at that time), represent a success in today's world? “

At the time it would have been moderate success.

Anyone currently selling the same amount of physical product today would probably be glued to the top of the charts for months.

The entire business model has shifted from physical sales supporting tours to albums being almost irrelevant and tours being used to gouge the fan base (I’ve just paid over £40 to see a very mid range band which even two years ago would have been £25-£30).
 
Rush arrived today and I've had about 10 games on it.

I've no idea what I'm doing but I do quite like the shots. The music is better than I anticipated although I hope that's the last rock pin . . . .there's enough now (unless they do The Who of course 😉).

I'm looking forward to learning the rules but it seems to like a combo and all three shots on the right flow really well.
 
Rush arrived today and I've had about 10 games on it.

I've no idea what I'm doing but I do quite like the shots. The music is better than I anticipated although I hope that's the last rock pin . . . .there's enough now (unless they do The Who of course 😉).

I'm looking forward to learning the rules but it seems to like a combo and all three shots on the right flow really well.
Never know - Steve Ritchie may be working on The Who.
It’s def not Elton John according to K.
A hint was given that the artist used to be in a well known band.
 
Rush arrived today and I've had about 10 games on it.

I've no idea what I'm doing but I do quite like the shots. The music is better than I anticipated although I hope that's the last rock pin . . . .there's enough now (unless they do The Who of course 😉).

I'm looking forward to learning the rules but it seems to like a combo and all three shots on the right flow really well.
We love a bit of The Who😎
 
Day 2: The shots are really good and the music is growing on me ..... they're a pretty good band. Nowhere near as heavy as Maiden, AC-DC etc.

Unfortunately much like AIQ I don't really care enough about the theme to learn the rules so I just keep playing and randomly hitting shots.

Bloody good shots though 👌
 
Rush arrived today and I've had about 10 games on it.

I've no idea what I'm doing but I do quite like the shots. The music is better than I anticipated although I hope that's the last rock pin . . . .there's enough now (unless they do The Who of course 😉).

I'm looking forward to learning the rules but it seems to like a combo and all three shots on the right flow really well.
Is "The Trees" on the playlist? That would be unforgivable if it's not.
 
But if you were laying out 8 large. Would you really buy it?

No, I'd purchase Cactus but my son wants me to buy it. He's played it loads today and hasn't switched on anything else. If I had a large collection I'd probably have one. It's far from the worst Spike 2.

Orbit seems to go sdtm unless it hits the pops though and I've tried setting it up several different pitches.

@Aladeran no idea about the songs mate. I'm still trying to figure out how to score points. Every time I look at the screen the ball drains 🤣.
 
I am no rush fan but the game does shoot well and some of the songs are catching on with me there does seem to be a lot of shots needed to complete a mode though
I will be bringing my premium to pinfest so you can give it a try there
 
Seeing these offloaded already. When an arcade puts the latest game up for sale and that doesn't shift, I think it tells the tale. Played it again at Swavesey and I really cant find anything I like about it.
Maybe Sterns other offerings are too good to make it acceptable.
 
Seeing these offloaded already. When an arcade puts the latest game up for sale and that doesn't shift, I think it tells the tale. Played it again at Swavesey and I really cant find anything I like about it.
Maybe Sterns other offerings are too good to make it acceptable.
Yeah, dont forget that two have been on sale together.
I love the band.
The game is okay. Not fantastic but not bad.
Played a lot worse.
Not the greatest Borg fan, I love Aerosmith he did but can not think of another game of his I have really enjoyed.
The code is improving over time.
A lot of people at Retroids really like it.
I am not going to do a Rush vs TS4 post....
 
Yeah, dont forget that two have been on sale together.
I love the band.
The game is okay. Not fantastic but not bad.
Played a lot worse.
Not the greatest Borg fan, I love Aerosmith he did but can not think of another game of his I have really enjoyed.
The code is improving over time.
A lot of people at Retroids really like it.
I am not going to do a Rush vs TS4 post....


Rush has better ramps & shots. Toy Story is more fun and better code imo.
 
iew the latest game rules:

LE V0.98 - August 2, 2022
==========================
Fixed:

- Fixed an issue that could prevent Cygnus X-1 The Voyage wizard mode from
ending if a player escaped the black hole with only 1 ball in play.

- Fixed an issue that could end Cygnus X-1 The Voyage wizard mode before
ball save would begin.

- Fixed an issue that prevented the "Right Drains" audit from being properly
reported.

- Fixed an issue that stopped expression light shows if a song played until
the end and started over.

- Fixed a rare crash in multiplayer games when an earlier player earned many
time machine years but did not collect them before their ball ended.

- Fixed an issue that prevented The Weapon shot spotting from honoring shot
multiplier rules when shots were activated from left to right.

- Fixed an issue in Headlong Flight multiball that was causing mega jackpot
values to carry between jackpots.

- Fixed an issue that could cause a ball search to happen if a player shot
under the flipper and left the ball in the plunger lane for too long.

Tweaked:

- Time Machine Magnet:
- Added logic to tilt to clear any balls that were being held in the magnet.
- Changed the default magnet adjustments to improve magnet thermal
performance over time.

- Time Machine Lift Ramp:
- Improved the performance of the Time Machine lift ramp.

- Time Machine Awards:
- Changed the Time Machine award logic when wizard mode was lit to only
award the wizard mode.
- Added UI info to inform players of Time Machine year upgrades that are
lit.

- Year Awards:
- Changed Far Cry Super Jackpots to only give +5 years for perfect jackpots.
- Changed Time Machine multiball year maximums to 5 years each.

- Headlong Flight Multiball:
- Changed the Headlong Flight multiball right ramp mega jackpot award to
also award the current clock hours * 2 * 1 million points. If the mega
ultra jackpot is collected at the side ramp, the scoring is current clock
hours * 4 * 1 million points.

- Fly By Night Multiball:
- Improved Fly By Night jackpot shot logic when a super jackpot was made.

- Far Cry Multiball:
- Improved Far Cry lock choreography for both physical and virtual locks.
- Improved background light show for Far Cry locks.

- Freewill Multiball:
- Changed the starting jackpot boost for subsequent Freewill Multiballs to
+750k (was +250k.)
- Increased the boost for scoring each Freewill jackpot to 250k (was 100k.)
- Added a maximum of 3 add-a-balls.
- Changed the 2x Lock Timer + Add-a-ball to only increase by 1 shot (was 2.)

- Limelight mode:
- Added a rule that resets the Limelight timer to 5 seconds when the player
hit a Limelight shot with fewer than 5 seconds remaining.
- Boosted scoring when a player hits the time machine and returns to the
Limelight.

- The Spirit of Radio mode:
- Changed the mode rules so the Radio Jackpot no longer starts lit. The
radio jackpot can now be lit by shooting any radio wave shot. Shooting
radio wave shots stacks the number of Radio Jackpots available at the dead
end shot.
- Changed the radio wave shots to fade until it can no longer be shot
during the mode. Each radio wave shot fully fades after 5 shots.

- La Villa Strangiato mode:
- Improved the handling of the La Villa Strangiato combo timer grace period
in restoring a player's combo.

- Wildcard Records:
- Removed the ability for a player to place unplaced wildcard records on
their next ball.

- Bonus:
- Prevented Bonus X from advancing during challenge modes.

- Song Select:
- Modified the Song Select logic when the SONG SELECT EVERY BALL adjustment
is set to NO so the background music will continue where it left off on the
previous ball.

- Instant Info:
- Added a Time Machine years page to Instant Info.
- Added a Cygnus: The Voyage status page to show which multiballs still
need to be played.

- Cygnus Wizard Modes:
- Changed logic to allow players to re-qualify Cygnus mini-wizard modes if
they complete all of the required objectives a second time in one game.

- Pop Bumpers:
- Prevented pop bumper colors from advancing during any wizard modes
and if the current drum clock time was midnight.
- Removed the drum bonus boost during wizard modes.
- Changed pop bumper minute values to hold across balls until the player
reaches their first Headlong Flight multiball.
- Changed pop bumper minute values to reset to 1 minute when Headlong Flight
Multiball is started.

- Ramp Awards:
- Changed the left orbit side ramp combo shot to award 2 ramps instead of 1.
- Improved logic for ramp awards so ramp awards can no longer be skipped.

- Instrument Awards:
- Reduced the Instrument Timer from 120 seconds to 60 seconds.

- Skill Shot:
- Capped skill shot value at 3 million points.

- Drum Bonus:
- Capped drum bonus reset value at 1.5 million points.

- Game Timers:
- Changed the "extend timers" perk to extend the "In The Limelight" timer
as well as the Freewill Multiball lock timer.
- Improved game timer pause logic in various modes.

- Flipper Blowoff:
- Added more instances where the player can blow off animations and release
balls into play sooner by pressing both flippers at the same time.

- Shaker Motor:
- Added an additional adjustment for longer shaker motor effects.

- Cygnus X-1 Hemispheres:
- Improved display effects and background music effects.
- Changed the shot arrow colors for each mode section.
- Increased scoring significantly by making each jackpot stage
value cumulative based on the previous stage's value.

- Game Choreography:
- Added various light shows, display effects, speech, sound effects, and
shaker motor effects.

New:

- High Score to Date:
- Record Boost Champion:
- Awarded for the highest planet mode boost value that was played.
- Bonus Champion:
- Awarded for the highest end of ball bonus.
 
They should have added:

Fixed an issue where if you pressed the start button - a game started.
It now tells you that you've made a terrible mistake and should play something else more fun - maybe Russian Roulette?
 
Rush is a good game, just the music us unbearable!

Neil.
 
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