Turtles Thread

Neil McRae

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Neil McRae



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Colywobbles

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I was wondering how people were doing with this game. I half fancy getting one
Honest m8 I was initially put off the game after watching the stream I don’t think stern gave it justice and it all got a little confusing with all these rules trying to be explained whilst chucking the ball around. Both that and AIQ landing shortly after made me sit back and let the pindust settle.
Then the usual pinside naysayers kinda threw it in the bottom of the pile as AIQ was made out to be the 2nd coming.
I am glad I waited and I am glad I opted for turtles as it’s theme wins out over Avengers where it’s the opposite for most.
The co-op is awesome and it’s lightening fast which keeps you on your toes and the pro doesn’t really suffer much unlike AIQ and all it’s associated problems they cause.
I love the art, call outs the curveball left upper flipper and also the tricky lair shot I’m starting to finally dial in.
In a nutshell It’s a big thumbs up from me and won’t be going anywhere soon
 

Gonzo

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Honest m8 I was initially put off the game after watching the stream I don’t think stern gave it justice and it all got a little confusing with all these rules trying to be explained whilst chucking the ball around. Both that and AIQ landing shortly after made me sit back and let the pindust settle.
Then the usual pinside naysayers kinda threw it in the bottom of the pile as AIQ was made out to be the 2nd coming.
I am glad I waited and I am glad I opted for turtles as it’s theme wins out over Avengers where it’s the opposite for most.
The co-op is awesome and it’s lightening fast which keeps you on your toes and the pro doesn’t really suffer much unlike AIQ and all it’s associated problems they cause.
I love the art, call outs the curveball left upper flipper and also the tricky lair shot I’m starting to finally dial in.
In a nutshell It’s a big thumbs up from me and won’t be going anywhere soon


I can't speak about Turtles because I've not played it but I think the same happened to Elvira & Stranger Things which were sort of forgotten amongst the adulation for Elwins JP .

JP was so good it took all of the attention but perhaps the other two were slow burners and now people are starting to appreciate how good they are (myself included).
 

Aksmoe

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Jul 16, 2018
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Birmingham
Honest m8 I was initially put off the game after watching the stream I don’t think stern gave it justice and it all got a little confusing with all these rules trying to be explained whilst chucking the ball around. Both that and AIQ landing shortly after made me sit back and let the pindust settle.
Then the usual pinside naysayers kinda threw it in the bottom of the pile as AIQ was made out to be the 2nd coming.
I am glad I waited and I am glad I opted for turtles as it’s theme wins out over Avengers where it’s the opposite for most.
The co-op is awesome and it’s lightening fast which keeps you on your toes and the pro doesn’t really suffer much unlike AIQ and all it’s associated problems they cause.
I love the art, call outs the curveball left upper flipper and also the tricky lair shot I’m starting to finally dial in.
In a nutshell It’s a big thumbs up from me and won’t be going anywhere soon
It’s great to know you’re lovin’ the call outs! I’m the voice of Splinter, Bebop, Rocksteady, Baxter, Baxter Fly and Casey Jones in the game. I also love the Pro. It’s my favourite art package. Plus with Pro; you get to see more of Zombie Yeti’s awesome art in the upper part of the pro playfield, around the 2x target area. Cowabunga Colywobbles!! 🍕🐢👍🏼
 

Colywobbles

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I noticed this when I popped in Smyths today it’s only letdown is the 2 buttons per player so you would have to sort the CP out.
I think the better deal is the MK 1up at Costco for 300 you get the stool, riser with matching art and lighted Marquee these are normally extras but Costco got an exclusive.
I got Gabe one for Xmas, honest it’s not for me and neither is his PS5 I was thoroughly testing out today while he was at school. Dam Demon Souls is good.
 
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Neil McRae

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New code


******************************************************************************
*
* STERN PINBALL, INC.
* (C) COPYRIGHT 2020 STERN PINBALL, INC.
*
******************************************************************************
*
* TEENAGE MUTANT NINJA TURTLES
*
******************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email bug.report@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to
change without notice (Service Bulletins, if applicable, will be available
through our website).

Installation notice:
This code release is in zip format. The zip file downloaded will need
to be unzipped before installing on a USB stick.

Update instructions:
1 - Download the zip file
2 - Unzip the file, this will create a folder that contains SPK file(s).
3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted
USB stick. (Do not copy the folder.)
4 - Power game off
5 - Insert USB stick
6 - Turn on game
7 - After game boots up it will give the option for software update
8 - Volume buttons change options for full or quick update. Enter selects the
option and starts the update.
9 - Once update is completed game will prompt user to power game off and
remove USB stick.


Online PDF of Rules:
https://sternpinball.com/wp-content/uploads/2020/06/TMNT-Rulesheet.pdf



LE/PREMIUM V1.40 - December 22, 2020
====================================
Fixed:
- Fixed BATTLE AGAIN carrying over from one game to the next. It will reset at
the start of the game and carry over from ball to ball.
- The values of Mondo Jackpot and Super Jackpot during TURTLE POWER MULTIBALL
were not displayed correctly in the background display effect.
- Only one ball search would occur before the game would consider
ball lost and move you to the next ball. This has been fixed; there will be
5 searches before the game considers the ball lost.

New:
- Added an HALF SHELL CHALLENGE Game Play Mode:
- To access, hold in both flipper buttons to enter the game mode selection
menu and then pan over to the HALF SHELL CHALLENGE menu screen.
- The text on the HALF SHELL CHALLENGE menu screen will be greyed out if
the mode has not been unlocked.
- Start a game as all four turtles to unlock.
- The four turtle lights on the front of the topper keeps track of your
progress towards unlocking HALF SHELL CHALLENGE.
- Once unlocked, the HALF SHELL CHALLENGE menu screen text will be colored
and you can press the start button to start HALF SHELL CHALLENGE.
- HALF SHELL CHALLENGE is a game play mode where you play as each of the
four turtles, one at a time. Each turtle is racing back to their Lair.
- There is a timer for each leg and a total time on the display keeping
track of your current time for that leg of the race.
- Each leg of the race has three blinking shots in the current turtle's
color. Complete all three of those shots to advance to the final
shot state. Then make one of the turtle shots to finish that leg of the
race, lock in your time for that leg, and advance to the next turtle.
- During each leg there are also 3 solid green shots lit. Making two of
those shots will complete 1 of the 3 blinking shots. Once two green
shots are completed, all green shots are removed and two more solid
green shots appear.
- Completing the last leg of the race completes the mode and displays
the total screen. The total screen shows your total race time, your
race time for each leg of the race, your total points, and your
points awarded for your completion time for each leg of the race.
- The ball will continously return to the shooter as long as the mode is
running.
- In addition to the leg timers there is an overall mode timer. This
timmer starts at 50 seconds and is reset each time you progress the
mode. If this timer runs out the mode will end.
- Once the mode is complete, the unlock progress is cleared and the mode
needs to be unlocked to play again.
- Added an "ALLOW HALF SHELL CHALLENGE" adjustment
- NEVER - The mode is never available.
- QUALIFIED - (Default) Requires the mode to be unlocked for each play by
playing one game as each of the four turtles.
- ALWAYS - The mode does not need to be unlocked and is always
available.
- Added an HALF SHELL CHALLENGE Champion. The lowest total time will be the
new Champion.
- Added "HALF SHELL CHALLENGE CHAMPION" adjustment. Changes the default
time for HALF SHELL CHALLENGE Champion
- You can see the current champion in the attract mode and in Instant Info.
- All 5 of the champions times are saved and displayed.
- Added HALF SHELL CHALLENGE to the default game mode adjustment.
- Added new DJ Mixer tunes and playlist from HALF SHELL CHALLENGE
- Added the adjustment ALLOW HALF SHELL CHALLENGE to the HOME and DIRECTOR
installs. The installs will change the adjustment to ALWAYS.

Tweaked:
- Starting Pizza Party at the end of TEAM-UP will now add a new ball into
play and start a short ball saver.
- Tweaked the values of the adjustment SHAKER MOTOR. LONG USE, MODERATE USE,
and MINIMAL USE now reduce the shaker motor timing more than before.
- Lowered the minimum TROUGH EJECT POWER to 150. This was already on
the PRO.
- Moved changing your next Episode from the 2X target to the Dimension X
targets. They no longer change randomly. The right target moves your next
episode to the NEXT possible episode for you. The left target moves to the
PREVIOUS available episode.


Moved to system 2.66 -
- Updated to nodeboard firmware v0.65.0

- When starting a game ramp the backbox GI from
"ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS".
- When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".
 
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