Watched the reveal and some gameplay for a bit - side note; I quite enjoy the spike 2 one.
I think the artwork looks o.k; LE backglass looks good.
The footage on the screen looks really crisp, although I thought it looked good on the last one too.
No doubt the game will be fun to play and I usually like Borg'd games - so look forward to playing it.
For such huge licence and being the first Spike 3 games, the PF art and the mechs look very average to me (during gameplay, when Jabba lights up, it looks crap imho - trying to think who Jabba reminds me of...

I like the ramp which makes the ball jump, the Death star 2 ball lock and the swirly AT -AT wire ramp (although the At At collapsing seems very underwhelming)
I realise the licence must costs loads, but feels like they cheaped out a bit on the toys/mechs.
Early code obvs and the lighting doesn't seem to do much right now, but during the gameplay I saw there's were a couple of moments when parts of lighting dimmed and was nice and atmospheric, so hopefully the lighting/GI/expression lighting use will be excellent down the line.
Art blades initially look naff ; too much blue or something, but let's see.
Can art is pretty much as I predicted; ROTJ, ESB etc; doesn't look offensive, but unless can art is outstanding, it doesn't make much difference to me.
Edit; looking at the LE cab artwork; the left side with the snowspeeder looks very nice

not too sure about the blue armour though? Surely should be white?
If they put the effort it to code, it'll probably be great. I remember thinking Bond looked crap at first, but turned out to be a brilliant game.