Really good Scott, I can't claim to know the theme but it really makes me want to do a retheme actually.
WCS 94/ Hammers game incoming?
Really good Scott, I can't claim to know the theme but it really makes me want to do a retheme actually.
WCS 94/ Hammers game incoming?
I'd really like to make Quadrophenia out of something but it would need the music so that probably rules out some of the early SS games.
Are you offering Chris?Not necessarily, if its the type with a separate sound card where the sounds are triggered by grounding inputs (williams Sys7, Bally etc) it could be replaced by an aftermarket or custom board using a raspberry pi to play the music/sounds you want, much like the Tilt! audio board being discussed on another thread recently.
I wouldn't worry about trashing a pin your be in safe design hands, I'd be more worried that it was west ham themedI'd love to mate but I'm a bit scared of trashing a pin that's loved by so many.
I'd really like to make Quadrophenia out of something but it would need the music so that probably rules out some of the early SS games. I don't want a DMD though because it would be too much work.
Thanks that's really interesting. my daughter starting to get interested in drawing on her tablet, useful to know what a good one to use.Hey,
So Holly has a 27" Wacom Tablet. She pulls inspiration from in game art and assets supplied by CD Projeck Red (the game designers). She learnt alot of drawing through a Wacom from personal training from Aaron Blaize (ex Disney 2D Artist/Director). Drag and drop wouldn't really work here as we're working in the confines of the existing playfield design.
Some drawings from JM I asked to remain such as the lady throwing the Ninja star as its a nod to the original design, whilst other elements have been built to fit around the world building. The top left Arasaka for instance is a pivotal point in the game so I wanted that represented somewhere.
The game has had an effective re-release quite recently, when the time is right i'll present this all to CD Projeck Red, hopefully they like the results.
I'd get it on PS5 over Xbox.
Some part of the struggle for Holly was realising what's in my head to end up on the playfield. I have great idea's but translating them all to paper with my stick diagrams is a nightmare. You should have seen my early drawings for my Creech topper ><
I use the WAVTRIGGER robotsonics.I'd love to mate but I'm a bit scared of trashing a pin that's loved by so many.
I'd really like to make Quadrophenia out of something but it would need the music so that probably rules out some of the early SS games. I don't want a DMD though because it would be too much work.
Fingers crossed the pin2dmd can handle it for you.So I'm still waiting on the ramps.There stuck in some customs hell at the moment.
I originally was hitting a bit of brick wall with my DMD animations. No one really has tried to do it the way I'm doing it. Most people would either use a P-ROC or FAST Pinball and build the Code, Animations, Call outs and Music from scratch.
For me I wanted to re-use the existing code as there's nothing wrong with it.
Call outs and Music can be easily handled through Pinsound and I have those already completed.
That left the animations.
Pinball Browser exists for Stern machines but unfourtunately there's no progress on a WPC variant.
Someone has made a program that lifts images out of the ROM code, but has no editor to amend or input new frames. This is known as WPC Edit.
This left me with Pin2DMD editor. There's very little in the way of knowledge transfer on how to get the most out of Pin2DMD Editor. Its usually designed to act as a colour editor so you can take standard DMD animation and convert it into colour.
It does however have the ability to 'replace scene's' this effectively allows me to replace a scene with my own when a keyframe is displayed in the hash of the code.
After a lot of experimentation I finally got myself into a position where I had built out the title and some other key animation.
However it wasn't loaded into my Pin2DMD. After talking to @slippifishi it dawned on me that my Firmware on the Pin2DMD was heavily out of date (3.5 when the latest firmware is 4.25).
Once I finally knew my animations would work I got to work on some scene's. My wife keeps pulling faces at my artistic skills but at the same time she refuses to draw them soooo...
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I won't spoil the rest. I'll save them for the final reveal.
I use the WAVTRIGGER robotsonics.
WAV Trigger — Robertsonics
www.robertsonics.com
It is a clever device - can start random triggers that loop when a switch is pressed (say a shooter lane) and then end the same file when it goes into trough....
Also as it is polyphonic - it can also play sound effects when other things are triggered - either momentary or loops etc.
Thanks mate, I could say the same to you about the work you've done on TZ!all of this looks hard work but you have made it look easy. Hopefully the ramps turn up so we can see it in action.
Well done Scott
I’d personally wait till after Christmas when all the mad rush has died down and postal services are back to normal.So the ramps have been returned back to the sender!
Some 25 days later they decided that they didn't want to bother to complete the journey.
We're trying again this time with DHL.
Fingers crossed!
I think it cost me about £700 all in (including powder coating).Ramps look stunning , bet they weren't cheap.
With this clear coat on it, its even faster now. I couldn't keep up with the orbit loops when I was testing it!That’s looking really good. When I played the original game at an expo it shot really well. Just the theme let it down.
I didn't even think of doing that, I could definitely add something in. Good idea!looks great, does it have a 'The Witcher' easter egg