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Another Glorious Day in Gotham City...

Trying to find a slot to stream the new code this week watch this space. But got more mods installed. Even though I just got TNA - I'm drawn to play this game, its just so so good; rewarding and fun and Lyman has aced it on the code...

IMG_9331.JPG IMG_9328.JPG IMG_9327.JPG IMG_9198.JPG
 
I really ike the lockdown emblem and Doc's batsignal.
Did you change the lighting in the new atomic pile?
I swapped out the one it came with for sterns as it was way way brighter.Then added another for the top flasher.
Well worth doing neil.Effect is awesome now.

inCollage_20180417_150203771.jpg

You need to swap out that dog chew phone with the one I sent you as well as the Shakespeare bust.
.
inCollage_20180417_150057813.jpg
I've got a paint job getting done on the batmobile which sits in the spinner too.Then that'll be it..........:thumbs:
 
I really ike the lockdown emblem and Doc's batsignal.
Did you change the lighting in the new atomic pile?
I swapped out the one it came with for sterns as it was way way brighter.Then added another for the top flasher.
Well worth doing neil.Effect is awesome now.

View attachment 63432

You need to swap out that dog chew phone with the one I sent you as well as the Shakespeare bust.
.
View attachment 63433
I've got a paint job getting done on the batmobile which sits in the spinner too.Then that'll be it..........:thumbs:

Yeah I need to find them first :) LOL somewhere in a box of Pinball stuff!


Sent from my iPhone using Tapatalk Pro
 
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Just had a really enjoyable evening hour on my batman. I can honestly say that this game is one of the few games in my whole collecting history (25+ years) that makes me laugh outloud and makes me want to play again and again. I am really enjoying the minor villains at the mo. Mad hatter and Bookworm are my favourites (i think mainly for the music, but also for the shot selection to) One thing i would say though is the major villain scene selector needs work and maybe the music for second scenes to, just feels bit clunky compared to how easy it is to change tv stations mid ball.

What a game though. Really glad i bought in early and we are still far from at the end of the ride for this to. Exciting times. How are the other owners getting on? Favourite minor villain mode? There's also a new member of the b66 club joining up soon :)
 
Really enjoy playing it whenever I get a chance.Code is superb but the problem is when you start it's hard as hell to stop playing it.
Stacks of mods out there too which really go well with the pin and look factory.
I keep going for the multipliers on that commissioner Gordon target and mixed with the atomic pile you can get some mad scoring going..
Anyone of you thinking of selling yet?
Can't see me letting go.
 
Really enjoy playing it whenever I get a chance.Code is superb but the problem is when you start it's hard as hell to stop playing it.
Stacks of mods out there too which really go well with the pin and look factory.
I keep going for the multipliers on that commissioner Gordon target and mixed with the atomic pile you can get some mad scoring going..
Anyone of you thinking of selling yet?
Can't see me letting go.

Can't see me selling either of my LCD screen sterns any time soon. I think I've got a nice mixture with the 2. Not sure what else could top it really. Iron maiden does have a nice layout

On the batman strategy front I always seem drawn to getting each major villain mode completed to the max, i.e. Bailing early has no place in my house!
 
V0.92.0 - May. 30, 2018
=======================

- Added new Egghead mode: Season 3, Episode 109 ("The Ogg Couple").
- Added new Shame mode: Season 3, Episodes 115 & 116 ("The Great Escape").
- Completing the Mad Hatter mode both times and selecting it again would
show INVALID on the Minor Villain mode select screen. This has been
corrected.
- The Batusi mode would show "Villain Escape", not "Batusi" on the total
screen. This has been corrected.
- Added more sounds for Joker mode 5/6.
- Fixed Joker and Penguin batcave video clip sequences; too many sequences
were being displayed at one time.
- Reduced Penguin mode EP 3/4 hurry-up stage (#3) from 3 shots to 1 shot.
- Fixed background instructions and collect/continue video clips for
Catwoman mode 19/20.
- Added hurry-up stage for Catwoman mode 19/20: stage #2 (batbeam, left
ramp) and stage #3 (robin w/ tigers, right ramp). Added batbeam and
explosion sounds.
- Reworked Major Villain mode adjustments:
- Lowered default Gordon Target hits from 3 to 2.
- Lowered final stage shot sequences from 6/8 to 5.
- Added new clips for Catwoman mode 108 Gordon Target Sequence.
- Fixed a issue that was causing the shot value for the Villain Escape
to not increase after a super jackpot was scored.
- Added lamp effects for Villain Escape.
- Added Villain Vision effect for Villain Escape super jackpot.
- Increased the autofire time for the Villain Escape add-a-ball from 5
seconds to 15 seconds.
- Added more sounds for Villain Escape super jackpot award.
- Added some GI lighting effect for Villain Escape:
SW_HITS = normal.
SHOTS = dark.
SUPER_JACKPOT = darker.
Multiball start fades the GI down to dark.
- Added video clips/sounds for Villain Escape part #1.
- Reworked Villain Escape start effect text and added instructions.
- Added blinking shoot again lamp to the first part of Villain Escape
to indicate that the mode will continue if the ball drains.
- Added episode-specific video clips for the villains in attract mode.
The clips that are displayed are selected from the episodes that were
played during the previous game.
- Cleaned up audit/adjustment text. Removed unused adjustments.
- Added jail sounds for minor villains captured.
- Added number of parts for each Catwoman, Joker, Penguin, and Riddler
mode in the mode select display effect.
- Added video clips for Catwoman, Joker, Penguin, and Riddler mode select.
- Added HSTD display for King Tut mode EP 117, it was missing.

- Fixed an issue with NODE BUS TEST that was causing the TV node (#24)
to report that it had a communication error.
 
Holy new code!

0.94.0 - Aug. 30, 2018
=======================

- Added new King Tut mode: Season 2, Episode 87 ("King Tut's Coup")
and Season 2, Episode 88 ("Batman's Waterloo").
- Added ROBIN'S HOLY MULTIBALL mode for completing one TV mode from
SEASON 1, one TV mode from SEASON 2, and one TV mode from SEASON 3.
- Added a select screen for BATUSI MULTIBALL and ROBIN'S HOLY MULTIBALL
so the player can choose which mode to play after completing one TV
mode from SEASON 1, one TV mode from SEASON 2, and one TV mode from
SEASON 3.
- Changed the default volume to 17 (from 30, which was very loud).
- Moved the main TV timer so it can be seen when there are multiple
small TVs on the display.
- Added new video for Mad Hatter 69/70 in attract mode.
- Fixed an issue where the video quality of the video clips used for Mad
Hatter 69/70 was not good.
 
Holy new code!

0.94.0 - Aug. 30, 2018
=======================

- Added new King Tut mode: Season 2, Episode 87 ("King Tut's Coup")
and Season 2, Episode 88 ("Batman's Waterloo").
- Added ROBIN'S HOLY MULTIBALL mode for completing one TV mode from
SEASON 1, one TV mode from SEASON 2, and one TV mode from SEASON 3.
- Added a select screen for BATUSI MULTIBALL and ROBIN'S HOLY MULTIBALL
so the player can choose which mode to play after completing one TV
mode from SEASON 1, one TV mode from SEASON 2, and one TV mode from
SEASON 3.
- Changed the default volume to 17 (from 30, which was very loud).
- Moved the main TV timer so it can be seen when there are multiple
small TVs on the display.
- Added new video for Mad Hatter 69/70 in attract mode.
- Fixed an issue where the video quality of the video clips used for Mad
Hatter 69/70 was not good.

Yay, the non hd video for my fav modes are fixed!! Now just need to get 3 minor villains completed! Only ever managed 2
 
New code:

V0.99.0 - Nov. 1, 2018
=====================

- Increased minor villain mode select timer to 15 seconds (from 9 seconds).
- Added a setting (default YES) that allows minor villain modes to be
replayed once all modes in a season have been played.
- Added sounds and speech to some BOOKWORM 29/30 clips that were missing.
- Cleaned up and trimmed several BOOKWORM 29/30 clips.
- Added right bank targets and better scoring for the minor villain modes.
- Added GI lamps to minor villain mode select.
- Lowered HSTD scores for minor villain modes (100M to 50M).
- Fixed an issue with the EGGHEAD 47/48 mode that would light the "G" in
"GADGET" instead of a random shot to complete the mode.
- Added GI to skill shot (shooter lane).
- Added an adjustment for the trough power.
- Cleaned up/added shaker motor effects for major villain super jackpots
and major/minor villain jailed (completed) effects.
- Added a setting (default: YES) to spot an adjacent GADGET target.
- Implemented (fully) "save minor villain progress" for finishing King Tut.
- Fixed an issue with "hold bonus" that was causing the bonus to not be
held.
- Implemented SHAME awards (+1 balls to multiball / multiball extend).
The "extend" time is given by the adjustment "AUTOFIRE EXTEND TIMER".
- Reworked score criteria for the minor villain modes. The base score
will go up with each major villain stage completed, along with each minor
villain mode completed.
 
Yeah Jack streamed it last night and got a monster score on it! Lyman has extended some of the timers. and at first glance I think he needs to back that out. Will update mine tonight.


Cheers,
Neil.


Sent from my iPhone using Tapatalk Pro
 
Great journey to be in on this game. Followed it all the way from the dark days of v.60 and all the nay sayers. Ha ha ha. Loved every update and we are edging ever closer to v1.0 :)
 
Agree, the game is fantastic. This and Deadpool make me laugh out loud when I’m playing.


Sent from my iPad using Tapatalk Pro
 
Agree, the game is fantastic. This and Deadpool make me laugh out loud when I’m playing.


Sent from my iPad using Tapatalk Pro

Yes, a game that can make you laugh out loud is something special. This and RFM do that for me
 
Looks like Stern/Lyman are still working on the code - "Batman ’66 – There is a new Batman update in the works"

 
V1.03.0 - Apr. 10, 2019
=======================

- Fixed a typo for the EGGHEAD 109 CHAMPION adjustment, it was displaying
EGGHEAD 47/48.
- Added more SLE speech.
- Fixed a typo for the BAT HIT TARGET (ATOMIC PILE) audit, it was
displaying BAT COMPUTER TARGET.
- Reworked the video clips for the minor villain select. These now
display unique still frames that correspond to each episode (and stage,
if progress has been saved) instead of a generic looping clip for each
villain that may or may not correspond to the episode being selected.
- Removed unusable video clips from the build.
- Implemented the "LOCKDOWN BUTTON BALL LAUNCH" adjustment; it was not
implemented.
- Re-ordered the score layouts so they are on top of everything else.
- Re-ordered the timers so they are underneath the static layer.
- Reworked text and integrated into display layers such that text can be
rendered on top of the video clips but underneath the score display
(the text will be clipped at the TV screen edges).
- Added new sounds.
- Fixed issues with penguin VUK not awarding penguin shots under certain
circumstances.
- Fixed "flaming end to player X" speech to happen only on the last ball
for the lowest scoring player with a bad score in a multi-player game.
- Synced some speech with video a bit better.
- Added some clips to bookworm 29/30 right target bank target award.
- Fixed an issue where the bookworm mode ep 29/30 was not killing the
queued effects before requesting an award effect.
- Fixed a problem with the penguin gadget that would cause the gadget
to not give a penguin shot.
- Reworked episode title text messages to use balanced quote characters.
- Reworked the Mr. Freeze mode to award the frozen shots first when the
gadget button is used (instead of adding a frozen shot, which makes the
mode more difficult to complete).
- Fixed issues with King Tut 27/28, 41/42, 87/88, 100, 117 and Mad Hatter
13/14, 69/70 not awarding shots from the turntable when the gadget button
was pressed.
- Corrected non-working game-specific non-volatile RAM settings that were
not being saved across power-ups.
- Fixed a problem with refresh timeouts for the control gate, the diverter,
and the lock post that would cause the devices to time out prematurely.
- Kill start effects before requesting award effects.
- Added lamp effects.
- Tweaked some switch debounce times (GADGET TARGETS).
- Fixed an issue with Shame 59/60 and Shame 115/116 where the mode was
not being marked started and thus could be replayed at any time without
having won any of the Mad Hatter modes.
- Added an audit for 6th coin slot.
- Cleaned up video clip speech. The speech is interrupted if a new video
clip runs and the new clip requests speech.
- Increased the volume of the villain escape music.
- Added SLE speech.
- Increased switch scores for egghead modes.
- Fixed an issue with the game start where any players added while the
"BATMAN" intro display effect was running would cause the music to cut
out.
- Adding a player no longer terminates all effects. Full screen effects
(extra ball lit, extra ball, mystery) are terminated; all others are
allowed to run.
- The bookworm mode was not crediting the gadget button press for the
first shot (turntable) during the mode. This has been corrected.
- Fix up video clip speech for bookworm; some speech was missing.
- Minor villain modes were not giving awards during the grace period.
This has been corrected.
- Added completed/total effects for minor villain small TVs.
- Added speech and text to penguin 3/4 super jackpot.
- Allow minor villain total/completed to run in small TVs before the TV
is removed at the end of the mode.
- Updated to system v2.26
- Updated to nodeboard firmware v0.38.0
- Updated TechAlert switch numbering to be consistent with the game manuals.
- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be syncronized with the Q24 knocker.
- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL".
"MINIMAL" will replace consecutive identical coin/credit increments with "..".
"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,
or TAP.
USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate
the effects of the different options in the Service Menu as there is a
difference between STANDARD and MINIMAL formatting. (and there may not be in the current
active pricing).
STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00
MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00
STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00
MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00
- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", "SWIPE", and "TAP".
- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).
- Updated Pricing Table:
Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"
Removed Portugal "1/EUR 0.50"
Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged
Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1
- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"
When using the saved settings with another machine of the SAME TITLE and MODEL (for example
settings file created on a DeadPool Pro and restoring to a different DeadPool Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example
settings file created on a DeadPool Pro and restoring to a Munsters Pro)
you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and
all Feature Adjustments.
"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"
- Games will now persist ALL SETTINGS after a software update. This functionality will be available
in the game release AFTER the release which uses system 2.24.
 
Just to let you guys know @Colywobbles has made some acid green plastics to fit under the riddler ones top left and top right. They add a cool green glow and I think they for the theme perfectly.
He also did a smoked black plastic instead of the clear on the right cat ramp. Just needed to remove the bracket that holds the cat plastic on there and re rivet it to the new piece.
Inlane and slingshot protectors finished it off.

IMG_20191019_141606.jpg
IMG_20191018_181506.jpg IMG_20191017_214618.jpg. IMG_20191017_214819.jpg



 
New code:

V1.05.0 - Nov. 7, 2019
======================

- Joker #2 switch will no longer complain in the tech alert, as some games
were made without this switch.
- Fixed the size of the "HOW TO PLAY PINBALL" video clips in attract mode
so they fit properly inside the TV.
- Reversed the top lane lamps for skill shot so they now follow the flow
of the ball.
- Added compensation for game features when the shooter lane switch is
not working. Inhibit right loop and left loop switches from being scored
when the shooter lane switch is bad (the skill shot switch is used for
backup).
- Added SLE speech.
- Added support for the coin door interlock switch.
- Updated to system v2.35
- Updated to nodeboard firmware v0.52.0
- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.
- Added Service Menu selection UTIL->ENDGAME. This selection is only available
when there is an active game. When selected the operator will be prompted
to confirm that they wish to end the current game. Once confirmed and upon
exiting the Service Menu, the game will be in attract mode.
- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.
- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
a game is ended via the Service Menu or FLIPPER+START BUTTONs.
- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".
For a USA coindoor when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
- Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"
- Updated instructions for RESTORE SETTINGS.
- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after
BACKBOX SPEAKER TYPE.
- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.
- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.
 
Looking at the Allways real potential of update killing a node, wondering if updating is really worth it this time?
 
Last edited:
Well eventually a full download.
The update went smoothly and working ok.
As mentioned above the skill shot lights are now reversed. So less of a skill shot :)
 
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