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Another Glorious Day in Gotham City...

can you backhand it from the right flipper?

Yeah that's the safer way of doing it. I find hitting off the left flipper a bit of a lottery. Once you get a decent score though you keep trying for more.Great risk and reward. But its definitely an arghhhhhh moment when you drain after you go back to it once too many times.
 
New code!!!!

V0.83.0 - Nov. 21, 2017
=======================

- Added 4 mini-TVs to the LCD display to show effects and scores for
stacked modes. The most recently started mode is shown in the large TV.
Any previous mode occupying the large TV is pushed down to a small TV
from left to right, top to bottom.
- Added a first part for Mr. Freeze mode (episodes 53/54). Shoot 6 blue
(ice) shots to finish. Shoot red shots to turn them blue. Defeating
Mr. Freeze will stop most timed things from counting down (for the rest
of the ball, for now).
- Added a mode for Egghead (episodes 47/48, Egg Fight). All switches
score 250,000 and build a jackpot that can be lit on one of the shots
by using the gadget button. Once the jackpot is lit, the points from
the switches stop adding to the jackpot. The mode ends when time runs
out or when the jackpot is collected.
- Mr. Freeze "frozen" timers for villain escape will allow points to be
added from switches for the duration of the mode instead of terminating
that portion of the scoring when the multiball starts.
- Added minor villain modes to criteria for timed modes, so ADD MORE TIME
from MYSTERY works correctly.
- Reworked Bat Turn award display effect so it doesn't take so long.
 
This update is 4.25gb in size and has 3 parts.

I wonder if there's more changing under the surface than mentioned in the notes. Will be keeping an eye on the os layer versioning!
 
This update is 4.25gb in size and has 3 parts.

I wonder if there's more changing under the surface than mentioned in the notes. Will be keeping an eye on the os layer versioning!

Its certainly growing in size so you'd think there is more to it.Another update due around christmas as well to look forward to.

I was up at 5am and when there is 30 posts on pinside in the batman thread there is definitely somehting going on.Wasnt expecteing a code update thats for sure.
Im off today so the plans of cleaning,waxing and doing a few jobs on my other pins is now on the back burner.Its got that one more go factor now so that'll be me for a good few hours.....:D
 
Its certainly growing in size so you'd think there is more to it.Another update due around christmas as well to look forward to.

I was up at 5am and when there is 30 posts on pinside in the batman thread there is definitely somehting going on.Wasnt expecteing a code update thats for sure.
Im off today so the plans of cleaning,waxing and doing a few jobs on my other pins is now on the back burner.Its got that one more go factor now so that'll be me for a good few hours.....:D

Exactly how i feel. The 1 more game is definitely what happens here to. The antidote to the magic girl experience is finally beginning to have an effect ;)
 
Exactly how i feel. The 1 more game is definitely what happens here to. The antidote to the magic girl experience is finally beginning to have an effect ;)

Good for you. It's becoming a great game and it's the first one I go to. Crikey this game had me playing at 5.30am.....poor dog got a quick pee on the green instead of a 40 min walk before work. Always want another go.
You move your games on more frequent than me Jim.You reckon this is a keeper?
 
Now this game is getting interesting!

The minor villain add ons so far are great, as is the mode stacked extra tv screens. Seeing multiple video running in all the tvs is awesomely mind boggling!

The only thing i wish they'd add for stacking situations is alternating the shot arrows with multiple colours when they be available for multiple modes running. I think sometimes the flow is lost on modes lower down the order as you lose the arrows.

Looking forward to more though certainly. The game will be staying put for awhile.
 
wow, what a difference! this game is absolutely mental. so many tiny details in it with epic music and now a ruleset thats starting to become very interesting. managed to get my first decent score ever today! Lyman is nailing it! and its still not v1 !!!
 
wow, what a difference! this game is absolutely mental. so many tiny details in it with epic music and now a ruleset thats starting to become very interesting. managed to get my first decent score ever today! Lyman is nailing it! and its still not v1 !!!

Crying out for one of your twitch streams :thumbs:
 
Finally got around to wiring up the bat signal. First effort was a disaster. The black paint that was used to change the colour just rubbed off. Bought another one and this time its staying on. Looks cool on the game. IMG_20171209_181544.jpgIMG_20171209_183920.jpg
 
New code!!

V0.85.0 - Jan. 4, 2018
======================
- Added SHAME mode:
- 2 ball multiball.
- GADGET and TV targets lit (two GADGET, one TV).
- Pop bumpers cycle lit targets.
- All switches score and add to the target values.
- Once 4 targets are made, two shots are lit, one on the left side
and one on the right side; each shot scores the target value.
- Seven shots (adjustable) to complete the mode; multiball does not
end.
- Added MAD HATTER mode:
- Two shots lit (random).
- Every 10 seconds (adjustable), if a shot is not made, a new shot
is added.
- Complete all shots in this stage to advance to the next stage.
- Fixed an issue where the small TVs for channel changing would possibly
not appear on ball 2 or later in a multi-player game for some players.
- Fixed an issue where the static on the small TVs for channel changing
would possibly run indefinitely.
- Re-balanced some sounds and speech.
- Changed some minor villain video clips in attract mode to remove
talking with no speech.
- Removed the ability (via adjustments) to stack lighting the jackpot
shot for the EGGHEAD mode. The jackpot can be lit one time only.
- Reworked small TV art:
- Increased spacing between small TVs.
- Increased visibility of timers.
- Static layer moved to cover text layer so text will not show on
top of static.
- Added high scores for MAD HATTER, and SHAME modes.
- Stern logo rendered over city-scape background so pricing and credits
can be seen.
- Fixed an issue with the Villain Escape where the gadget would not award
a CRANE shot if only CRANE shots were available.
- Added adjustments to carry over the GADGET and TV targets (default: YES).
- Changed flipper blowoff for mystery such that it instantly displays the
mystery award.

http://sternpinball.com/game-code




Sent from my iPhone using Tapatalk Pro
 
Was up at 5sm and noticed over 20 posts in the batman thread on pinside. Was a bit surprised to see code this week mind. I was thinking mid to late January but all code updates are greatly received.
This game is having the same effect TAF had on me. It has that one more go factor and the bonus is its still not finished.
 
Our cliffys are in :) will post out over the weekend!
That'll be an afternoon fitting all the extras we have..The atomic pile will be going on next. Trouble is when i go to do some work on it i end up playing it instead and the work never hsppens.



Sent from my A0001 using Tapatalk
 
Today’s new batman code update brings in something I’ve wanted for ages

- Reworked the RIDDLER mode to add collect/continue and additional shots.

Yes! We are now on v0.88 and updates are coming every 2 weeks. Cheers Lyman, never in doubt was it :)
 
Well, recent info released about new batman code having multiple major villain scenes to choose from is what i've been hoping for all along. Just awesome news to know the depth will be what i had envisioned with those season inserts. Time to get the lads round for another bash on this soon along with gotg. Good times with Stern pins
 
played with Lyman last night - was amazing, hold down the left flipper button and press the right one and bing, you can _select_ loads of different episodes. so one might have the joker, one might have catwoman Julie or cat woman eartha kitt! its amazing. I should get the beta code today hopefully.
 
new code!


V0.90.0 - Apr. 12, 2018
=======================

- Added additional modes for Catwoman ("Catwoman's Dressed To Kill"),
Joker ("Surf's Up! Joker's Under!"), Penguin ("Enter Batgirl, Exit
Penguin"), and Riddler ("Ring Around The Riddler").
These can be accessed by:
1) Holding in the right flipper button when the ball is in the shooter
lane with no major villain mode running, pressing the left flipper
button will change the mode that starts next. Repeatedly pressing
the right flipper button cycles through the major villains.
2) Playing through the major villain modes normally. The next mode
to start will be the one that hasn't been played already.
- Added new High Score tables for the new major villain modes.
- The Penguin VUK will now kick a few extra times (consecutively) before
it is flagged with "OPERATOR ALERT".
- Fixed an issue where some player scores for certain villain champions
would not be considered properly for High Score To Date.
- Super Skill Shot is now stopped by the Top Lanes and the Top Eject.
- Improved throughput of node communication for better lamp performance.
- Fixed pricing text alignment in previous games scores screen in attract
mode.
- Added completion (jailed) effects for the minor villains.
- Added logic to be able to start the game using the lockdown button.
 
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