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Stern Star Wars

I bet if the nib woz you bought had this you would have complained Jonathan
It is poor that this happens if you bought a new car for £6000 and it had a scratch on it you wouldn't say it's fine

My WOZ had issues out of the box. Scuffed hot air balloon, chipped clearcoat, scuffed paint on the sidewalls. I sucked it up and played the hell out of it

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Look out boys and girls, ghosting and cracked inserts are now an acceptable part of normal playfield manufacturing with a Stern.

As per the SW manual:

SW premium / LE manual first page:
"Each pinball machine has unique characteristics that make it a one-of-a-kind American made product. Each will have variations in appearance resulting from differences in the machine’s particular wood parts, individual printed art and mechanical assemblies. No playfield is perfectly flat and varies depending on the season. Game play willresult in playfield dimpling as the harder steel ball contacts the wood and coating; over time multiple dimples will blend to make them less noticeable. Normal plastic insert crazing (tiny stress cracks) and ghosting (small cloudy areas around insert edges) are often seen in pinball machines, due to a combination of plastic mold stress, pushing of inserts into purposely undersized holes, and heating and breaking of inserts’ plastic “skin” when the playfield field is sanded."
 
Has the first batch of SW Pros arrived in the UK yet? Looking forward to playing one at Chief Pinball soon.
 
Look out boys and girls, ghosting and cracked inserts are now an acceptable part of normal playfield manufacturing with a Stern.

As per the SW manual:

SW premium / LE manual first page:
"Each pinball machine has unique characteristics that make it a one-of-a-kind American made product. Each will have variations in appearance resulting from differences in the machine’s particular wood parts, individual printed art and mechanical assemblies. No playfield is perfectly flat and varies depending on the season. Game play willresult in playfield dimpling as the harder steel ball contacts the wood and coating; over time multiple dimples will blend to make them less noticeable. Normal plastic insert crazing (tiny stress cracks) and ghosting (small cloudy areas around insert edges) are often seen in pinball machines, due to a combination of plastic mold stress, pushing of inserts into purposely undersized holes, and heating and breaking of inserts’ plastic “skin” when the playfield field is sanded."

Why are these new problems? The earlier Sterns I've had don't have clearcoat or insert problems, infact I was just looking at how nice my Elvis and Spiderman playfields are. Surely just the usual Stern cost cutting and general not giving a crap
 
Why are these new problems? The earlier Sterns I've had don't have clearcoat or insert problems, infact I was just looking at how nice my Elvis and Spiderman playfields are. Surely just the usual Stern cost cutting and general not giving a crap

I hope you did the Elvis lip quiver while you were looking at it....
 
Look out boys and girls, ghosting and cracked inserts are now an acceptable part of normal playfield manufacturing with a Stern.

As per the SW manual:

SW premium / LE manual first page:
"Each pinball machine has unique characteristics that make it a one-of-a-kind American made product. Each will have variations in appearance resulting from differences in the machine’s particular wood parts, individual printed art and mechanical assemblies. No playfield is perfectly flat and varies depending on the season. Game play willresult in playfield dimpling as the harder steel ball contacts the wood and coating; over time multiple dimples will blend to make them less noticeable. Normal plastic insert crazing (tiny stress cracks) and ghosting (small cloudy areas around insert edges) are often seen in pinball machines, due to a combination of plastic mold stress, pushing of inserts into purposely undersized holes, and heating and breaking of inserts’ plastic “skin” when the playfield field is sanded."

Stern are really pushing the home collector to breaking point it seems.

Couldn't believe that SWLE that has a signed Steve Ritchie playfield ( in theory ) , and is now a signed score card!!

Add in non existent code updates and it seems Stern have got too complacent.

Hope they wake up and smell the coffee as I love playing new Sterns over the other manufacturers.
 
Brand new Ghostbusters from cointaker been out of the box for three days.... mine has ghosting in the same area but has got worse as will happen to this.
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Hyperspace loop is very nice. Not sure I could stand the SW music, there's a very repetitive ' da ..daaaaa ' sound effect that's getting on my tits just watching 10 minutes of it.

( hyperspace clip )
 
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that exploding death star is pants LOL! I do like the hyperspace loop though. Reminds me of Getaway 2.
 
I like that the ball loops round and round afterwards, hoping for a 'Great shot kid that was one in a million' call out. But the death Star splitting straight down the middle is a bit lame
 
I think choosing to try to recreate the deathstar exploding Stern were on a losing battle, hard to imagine it being done well without costing a fortune. Probably would have been better to just have it shake and flash violently. They'd have been slagged off for that too though.
 
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Splitting and a good amount of flashers in it and it could still be edfective. As it is not worth the effort.
 
Recently played the le , when I first saw it I thought wow! It looks fantastic, beautiful piece of kit! Then I played my first game..boy was I intimidated..so much information going on..my old brain could not handle it! Then after a few plays it really is a Steve Ritchie....it really can flow!
Once I had played it a few times I was hooked! What a great game! At the very least you need to play doubles so that the other player can feed you gameplay information..that really helps and adds to the fun in my opinion. Light saber mode and video mode are a real buzz...give this game a chance and you will love it...well done stern fantastic game!..and the display is great..:) oh! And I think Peter at SWL @Moonraker deserves a big pat on the back for letting us all play on this very exclusive toy when he had only had it himself for a day! Very generous...:thumbs:
 
Massive update.

Hoping Stern may now have realized how important code is going to be for them going forward.



Pro: http://f0727d06e1d39b514478-a613b39.../star_wars_pro-update-1_00_0-12122017.spk.zip
Premium / LE: http://f0727d06e1d39b514478-a613b39...m/star_wars_le-update-12122017-1_00_0.spk.zip

LE/PREMIUM V1.00 - December 11, 2017
====================================
Moved to System 1.88:
- Reworked boot time displays for node board firmware update and locating node
boards.
- Added boot time display for overcurrent detected (shorted coil or LED) on
node boards.
- Added support for dynamic detection and isolation of overcurrent coils or
LEDs. Previous behavior would disable all coils and LEDs for 1/2 second each
time a short was detected. New behavior will determine the short coil and/or
LED and disable only the offender.
- Added tech alert for overcurrent coils and LEDs on node boards. New
diagnostic test to retest node board and report with coils/LEDs are drawing
too much current. Excessive current draw could be the result of a shorted
coil, an incorrect replacement LED/incandescent bulb, shorted light socket,
et cetera.
- Every 15 minutes during attract mode overcurrent coils/led will be rechecked
and returned to service if operating correctly.
- Added adjustment for "GAME PLAY B.BOX BRIGHTNESS"
- Renamed "BACKBOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS"
Fixed:
- FORCE targets will no longer play a sound effect when reset during game over
or ball search.
- MYSTERY, PICTOPOPS and SKILL SHOT were sometimes awarding LIGHT ESCAPE
when it couldn't be lit.
- The center instruction display panel, during main play, will now indicate
when FORCE targets will award LIGHT VIDEO MODE correctly.
- TIE FIGHTER ASSAULT now shows exploding TIEs immediately.
- JEDI TRAINING now resets when selecting a new hero.
- The CHOOSE YOUR PATH prompt will now be seen during LIGHTSABER DUEL READY
- Corrected PICTOPOPS to only award ADD TIME when a timed or hurry up
mode is running.
- You can no longer start TIE FIGHTER MULTIBALL while it is already running.
- During JEDI MULTIBALL victory celebration, the ADD-A-BALL function was
still enabled even though it would be lost if used. This has been fixed.
- START MISSION as LUKE with multiple groups lit was displaying the wrong
image for DEATHSTAR III: FIGHT TIE FIGHTERS.
- CHOOSE YOUR PATH was offering HYPERSPACE HURRYUP when it wasn't playable.
- Sometimes the "NEXT AWARD" shown on the small display for TIE
achievement levels was not correct.
- The HEADPHONE CABLE KIT DETECT switch during ACTIVE SWITCH TEST was
overlapping the switch information.
- The shot multiplier was always 1X when playing VIDEO MODE from HOTH I.
It now uses the RIGHT INNER LOOP's multiplier correctly.
- If LIGHTSABER DUEL was played multiple times, only the most recent victory
or defeat was used to qualify towards JEDI MULTIBALL. Now any LIGHTSABER
DUEL victory will qualify.
- Very long tournament player names displayed during attract mode were being
truncated.
- Greatly improved process stability. The game will no longer hold on to the
ball when it should not. Also the some of the mechanical devices will be
better behaved. Also the screen should no longer freeze during TIE Fighter
Assault.
- Improved lamp effect resource allocation. The game will no longer crash from
missing resources.
- Sometimes Slave One would appear to be stuck or reappear too quickly on the
background display.
New:
- Added a right eject ball save adjustment. If the adjustment is non-zero, the
ball saver will activate for the amount of time of the adjustment whenever
balls are ejected from the scoop. The factory default is zero. If you want
to turn on 5 seconds is recommended.
- Added sound fx to Advanced TIE reveals in the small display.
- Added lamp effect when hitting FORCE targets.
- Added lamp effects when ESCAPE is lit or used.
- Added speech callouts when players are awarded some of the HSTD champions.
- Added instructional speech for FORCE target awards except when in
tournament mode.
- Added audits for extra balls lit from TIE Fighter achievements and from the
Advance TIE mini game.
- Added speech for
- TIE FIGHTER MULTIBALL SUPER JACKPOT
- VICTORY MULTIBALL
- EXTRA BALL LIT
- ESCAPE FROM BOBA FETT
- Lighting missions
- Shot Multipliers are DOUBLED
- During TIE FIGHTER ASSAULT
- The hurry up stages of DUEL ON CLOUD CITY and CLOUD CITY ESCAPE
- The hurry up stages of REPAIR THE HYPERDRIVE and TIE FIGHTER ESCAPE
- Lighting MYSTERY.
- Starting HYPERSPACE MULTIBALL.
- Added difficulty adjustments for JEDI TRAINING, LIGHTSABER DUEL
and ESCAPE FROM BOBA FETT.
- Added all difficulty adjustments to INSTALL functions
(INSTALL EASY, INSTALL 3 BALL, etc.)
- Added new rules and choreography to BATTLE ABOVE ENDOR:
- To destroy the Death Star you need to first light the inner left
loop.
- To light the inner left loop you have to complete 3 other shots
before the timer runs out.
- Each shot will start a timer for the next shot.
- The 3 bank will add time. The center target will add the most time.
- If the timer runs out the Death Star will destroy a Capital ship and
the mission will reset. You will need to complete 3 shots once more.
- Once the inner left loop is lit, shoot it to destroy the death star.
- Destroying the Death Star will take you to Victory Multiball.
- Added new rules and choreography to ESCAPE FROM HOTH. To complete this
mission you have to fire ion cannons so your transports can escape. Also you
need to destroy an AT-AT. Afterward you will be able to get to the Falcon
and "Punch it":
- The spinner and pop-bumpers will build your award value. Shoot the
left orbit 3 times to fire an ion cannon. Then the 3-bank will
collect the last award of this part.
- Afterward the 3-bank will continue to increase the award value.
- Shoot the inner loop 4 times to wrap your tow cable around the legs
of an AT-AT to bring it down.
- Last two ramp shots are needed to light the final HOTH shot.
- Shooting the final shot will allow Han and friends to escape from
Darth Vader and start Victory Multiball.
- Added new perk for playing Leia. Your shot multiplier is now +3X if you
are playing as Leia and you are playing in a 4th Mission multiball.
- Added compensation to the FORCE DROP TARGET BANK. If the DISABLE LEFT DROP
TARGETS adjustment is set to YES, then the game will spot a FORCE target
when any of the 9 standup targets are hit. The skill shot on the FORCE
TARGETS will also be disabled.
- Added new rules and choreography for ESCAPE FROM TATOOINE.
- Shoot the alternating shots of left ramp and right inner loop to
progress the story of Luke getting to the yacht, retrieving Leia,
and exploding Jaba's Yacht.
- There 9 parts to the story.
- Along the way the 3 bank, right ramp, and right eject will increase
your award value.
- So you have a choice of going straight for the end or trying to
maximize your scoring potential.
- Completing the 9 shots will start Victory Multiball
- Added a Perk for playing Han during ESCAPE FROM BOBA FETT. If you are
playing Han during, each leg of the gauntlet will have higher base value.
- Added a Perk for playing Luke during LIGHT SABER DUEL. If you are
playing Luke during your base award value will be greater.
Tweaked:
- Shortened the time that the "ENTER YOUR INITIALS" display is on the screen
when achieving high scores or champions.
- Adjusted "ball in play" display alignment when language is FRENCH or
ITALIAN.
- Removed the lamp effect game start that showed hyperspace hurry-up is lit.
- Changed the default master volume to 18
- The Adjustment that allows movie clips in the attract mode to play sounds
now defaults to NO. IF YOU WANT THESE CLIPS TO PLAY SOUND USE THIS
ADJUSTMENT.
- The Adjustment that allows the Opening Text Scroll in the attract mode to
play sounds now defaults to NO. IF YOU THE TEXT SCROLL TO PLAY MUSIC USE
THIS ADJUSTMENT.
- Improved the HYPERSPACE HURRYUP and VICTORY MULTIBALL JACKPOT award
animations
- The ball in play and shot multiplier are no longer displayed during MATCH.
- Corrected the order of some lamp sweeps
- Added a setting for the Mission stacking adjustment. Default is now 4th
missions do not stack with other missions.
- Improved the single post behavior in some edge cases.
- HYPERSPACE MULTIBALL's parsec display corrected to 3 decimal digits of
precision.
- All GI strings are now lit during test mode.
- The coin door GI was turning off and back on. This has been corrected.
- Reordered TEST MENU FEATURE AUDITS into logical groupings.
- Tweaked TIE FIGHTER MULTIBALL JACKPOT and SUPER JACKPOT sound effect
priorities.
- The deprecated BILL VALIDATOR adjustment has been removed.
- Enhanced the TIE FIGHTER MULTIBALL SUPER JACKPOT display effect.
- Removed the Adjustment Reduce intense lamp effects
- Removed sound attenuation settings from French overrides.
- During HYPERSPACE MULTIBALL, the PARSECS display will only increase while
balls are active on the playfield.
- The top lane inserts weren't visible during certain modes. They now light
up on a timer when the ball is in the area.
- If ESCAPE is lit and the ball misses the gate for some reason, the ball
is now returned to the player.
- Added Darth breathing effects to TIE FIGHTER MULTIBALL during SUPER JACKPOT.
- Tweaked the VIDEO MODE collision lamp effects.
- Adjusted the diagnostic values of some lamps, coils, and switches to match
the manual.
- Added time to DESTROY THE DEATHSTAR shot timer. This will make the mission a
bit easier to complete and destroy the Death Star
- Increased the ball save timer for all the multiballs by at least 5 seconds
each. For most of them this means they will be 15 seconds now by default
instead of 10.
- While HYPERSPACE HURRY UP was running, the left orbit and right ramp arrows
were solid yellow. They now cycle thru any other running mode's colors.
- Tweaked the timing of some speech calls to more better hear them.
 
Having trouble downloading...
Says download folder..done..
Open folder ...done
Transfer 2 files to USB not the folder... there are 3 options.. I chose the bottom two..
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Plugged into USB, game doesn’t recognise it at all.
The USB was formatted to FAT32 before to wipe it, and have used it before to update Stern & JJP games.
Have I downloaded the wrong file?
 
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