Welcome to Hawkins ... stranger things thread

OP
Will

Will

FKA SOUTH COAST SLAM
Nov 8, 2011
1,963
1,235
113
45
Fortress Of Solitude
www.gentlemen4hire.com
OP
Will

Will

FKA SOUTH COAST SLAM
Nov 8, 2011
1,963
1,235
113
45
Fortress Of Solitude
www.gentlemen4hire.com
Such an epic game though , really atmospheric and shoots brilliantly. I am
Looking forward to seeing how the UV kit looks , it should hopefully be here soon .

Messaged Cleeland a while back and apparently they are a good way into a new Audio mix but waiting on the final code as stern being utter Nob stains Keep locking
Them out with every update
 

Solar Sailer

Site Supporter
Jun 22, 2018
609
503
93
Basingstoke
Mine still boxed at the mo.

UV kit on back for with Phil.
Arcade sign on my wish list.

And pf protector. Seeing some disturbing QC pics on pinside.
 
OP
Will

Will

FKA SOUTH COAST SLAM
Nov 8, 2011
1,963
1,235
113
45
Fortress Of Solitude
www.gentlemen4hire.com
PF protector? For a new pin ? 😱
Why would it need a protector, I guess if it’s going to be sited and get some abuse probably wise .
The arcade spinning thing I managed to grab one of them as well that does look
Cool.
Says a lot that I am buying stuff for a pin first one in forever even been bothered to bling up 🤩
 

Solar Sailer

Site Supporter
Jun 22, 2018
609
503
93
Basingstoke
PF protector? For a new pin ? 😱
Why would it need a protector, I guess if it’s going to be sited and get some abuse probably wise .
The arcade spinning thing I managed to grab one of them as well that does look
Cool.
Says a lot that I am buying stuff for a pin first one in forever even been bothered to bling up 🤩
Its HUO but if I ever move it on I can hopefully offer the playfield dimple free!

Mines a Pro. I have a shaker for it already so it will be a Pro++ version with the UV kit and the glass i picking up in a bit at Flip Out.
I liked the projector on the Prem but will be happy with Pro++!
 

Neil McRae

Site Supporter
Jun 5, 2016
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Surrey
playpinball.uk
Alias
Neil McRae
Is it easy to fit the UV kit ???? As I am technically dim witted and slow 🙈
yeah its easy but fiddly - just spend a bit of time being sure the right ramp sides are the right ramp sides. Seen alot of folks get that wrong. Its a great update that should have been on the machine, or alteast the LE.

also worth for pro/premium owners to get the speakerlightskit that looks like the xmas tree lights:

 

Neil McRae

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Jun 5, 2016
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playpinball.uk
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Neil McRae
Its HUO but if I ever move it on I can hopefully offer the playfield dimple free!

Mines a Pro. I have a shaker for it already so it will be a Pro++ version with the UV kit and the glass i picking up in a bit at Flip Out.
I liked the projector on the Prem but will be happy with Pro++!
honestly I wouldn't bother with the protector kit.
 

CHRIS B PINBALLS

Site Supporter
Feb 11, 2019
883
1,389
93
bingley
I have a few cool mods on mine illuminated speaker inserts
Arcade mod
Light mod
Action button surround
Flipper bats things
And Hawkins sighs
Had to do lots of tweaking to demogorgan
The lock ramp I have spent hours on and still only works 50% of the time currently disabled as it was always sdtm when it didn’t work correctly it does suffer from playfield dimples like all sterns but I buy them to play and enjoy them not just to look at and I don’t like the way they play with playfield protectors
When I first got it I did think it needed much more 80s tunes in but to be honest with code updates the sound have come on really well but will be interesting to see cleland update brings to it
Looking forward to the shooter rod and topper CAFBF81F-F884-494C-A5F6-3630464B8C37.jpegD96F4F85-7011-46D4-8B22-FEEEE14BD837.jpeg9F50E3E2-4D00-4BD8-9CE2-15551641C97B.jpeg5031A03E-35EF-45DE-9441-1F1E58A2B516.jpeg53A5955C-AAAF-41B9-AF55-8BEB19CB6016.jpeg90B84A88-95D7-45B0-8CDC-9C0D97A24BD1.jpeg
 

Neil McRae

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Jun 5, 2016
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new code!

LE/PRE V0.97.0 - July 16, 2020
=====================

- Fixed a problem where locked balls were being released after completing the
Super Jackpot in Send it Back.
- Added an adjustment that determines the amount of cycle time between
raising /lowering the ramp during the Super Jackpot phase of Run Will Multiball.
Default = 2 seconds, Min = OFF, Max = 6 seconds.
- Moved the "Very Good" speech so it's heard later in the Super Jackpot/Mode
Completed sequence of Send it Back.
- Added a new Total Isolation 2 Multiball Double Jackpot display effect video.
- Changed the Total Isolation 2 Multiball ball save timer adjustment values.
Default setting time = 60 seconds, Min = 40 seconds, Max = 100 seconds.
- Added new Start, Jackpot, Double Jackpot, and Super Jackpot sound FX to
Total Isolation 2 Multiball.
- Added new speech, Start, Jackpot, Double Jackpot, and Super Jackpot sound FX
to Send it Back.
- Added new music to Total Isolation 2 Multiball.
- Added logic to momentarily pause raising the drop targets during Send it Back
Multiball when a Double Jackpot was scored via the "MO" targets. This allows
time for the ball to exit the area behind the drop targets before the drop target
bank is raised.
- Added Demogorgon Bashing to Send it Back Multiball. Now the Demogorgon can be
killed by bashing it several times in addition to shooting the ball into the
Demogorgon's head.
- Added a damage Progress Bar to Send it Back Multiball. It appears during
Super Jackpot when the player has an opportunity to bash/kill the Demogorgon
while the center ramp is down.
- Changed the rules for Send it Back Multiball. Now Send it Back Multiball is
a 3 ball multiball with an extended ball saver. Arrow shots are lit for a
Jackpot. Making a lit shot turns off all shots and lights the center lane shot
(and the "MO" targets on either side of the center lane shot) for a Double Jackpot.
Complete all the Jackpots/Double Jackpots to light a Super Jackpot collected
at the Demogorgon's mouth. Once the Super Jackpot shot is made the flippers
are turned off, balls drain and 1 ball is kicked back into play.
- Changed the Send it Back Multiball ball save timer adjustment values. Default
setting time = 40 seconds, min = 5 seconds, max = 100 seconds.
- Now the drop targets stay in the up position during the Jackpot phase of
Send it Back Multiball.
- Moved where the Ball saver timer is displayed during Total Isolation 2 Multiball.
- Added new background looping display artwork for Total Isolation 2 Multiball.
- Now the drop targets stay in the down position during Total Isolation 2 Multiball.
- Changed the rules for Total Isolation 2 Multiball. Now Total Isolation 2 Multiball
is a 2 ball multiball with a 75 second ball saver. Shoot each lit arrow 2 times
to collect a Jackpot/Double Jackpot and qualify Super Jackpot. All collected
Jackpots build the Super Jackpot value. Shoot the center lane, when lit, to
collect 1 of 2 Super Jackpots.
- Fixed a problem where projected images stop drawing on the spinner, ramps,
drop targets, and standup targets at the conclusion of Can't Stop This Multiball.
- Improved the shooter knob light effects during Total Isolation and Total
Isolation 2 Multiball Jackpot and Super Jackpot lightshows.
- Added logic to pause the Operation Mirkwood combo timer when locking balls
or starting Telekinesis Multiball at the left ramp.
- Modified the Mystery award display effect presentation to be shorter when a
multiball event is running.
- Updated the TARGET_GAME_TIME adjustment to ensure a minimal ball saver even
after the target game time is met .
- Do not display LOCATING NODE BOARD at boot when the coin door interlock switch
has disabled node board power.
- Updated to node board firmware v0.62.0
 
OP
Will

Will

FKA SOUTH COAST SLAM
Nov 8, 2011
1,963
1,235
113
45
Fortress Of Solitude
www.gentlemen4hire.com
new code!

LE/PRE V0.97.0 - July 16, 2020
=====================

- Fixed a problem where locked balls were being released after completing the
Super Jackpot in Send it Back.
- Added an adjustment that determines the amount of cycle time between
raising /lowering the ramp during the Super Jackpot phase of Run Will Multiball.
Default = 2 seconds, Min = OFF, Max = 6 seconds.
- Moved the "Very Good" speech so it's heard later in the Super Jackpot/Mode
Completed sequence of Send it Back.
- Added a new Total Isolation 2 Multiball Double Jackpot display effect video.
- Changed the Total Isolation 2 Multiball ball save timer adjustment values.
Default setting time = 60 seconds, Min = 40 seconds, Max = 100 seconds.
- Added new Start, Jackpot, Double Jackpot, and Super Jackpot sound FX to
Total Isolation 2 Multiball.
- Added new speech, Start, Jackpot, Double Jackpot, and Super Jackpot sound FX
to Send it Back.
- Added new music to Total Isolation 2 Multiball.
- Added logic to momentarily pause raising the drop targets during Send it Back
Multiball when a Double Jackpot was scored via the "MO" targets. This allows
time for the ball to exit the area behind the drop targets before the drop target
bank is raised.
- Added Demogorgon Bashing to Send it Back Multiball. Now the Demogorgon can be
killed by bashing it several times in addition to shooting the ball into the
Demogorgon's head.
- Added a damage Progress Bar to Send it Back Multiball. It appears during
Super Jackpot when the player has an opportunity to bash/kill the Demogorgon
while the center ramp is down.
- Changed the rules for Send it Back Multiball. Now Send it Back Multiball is
a 3 ball multiball with an extended ball saver. Arrow shots are lit for a
Jackpot. Making a lit shot turns off all shots and lights the center lane shot
(and the "MO" targets on either side of the center lane shot) for a Double Jackpot.
Complete all the Jackpots/Double Jackpots to light a Super Jackpot collected
at the Demogorgon's mouth. Once the Super Jackpot shot is made the flippers
are turned off, balls drain and 1 ball is kicked back into play.
- Changed the Send it Back Multiball ball save timer adjustment values. Default
setting time = 40 seconds, min = 5 seconds, max = 100 seconds.
- Now the drop targets stay in the up position during the Jackpot phase of
Send it Back Multiball.
- Moved where the Ball saver timer is displayed during Total Isolation 2 Multiball.
- Added new background looping display artwork for Total Isolation 2 Multiball.
- Now the drop targets stay in the down position during Total Isolation 2 Multiball.
- Changed the rules for Total Isolation 2 Multiball. Now Total Isolation 2 Multiball
is a 2 ball multiball with a 75 second ball saver. Shoot each lit arrow 2 times
to collect a Jackpot/Double Jackpot and qualify Super Jackpot. All collected
Jackpots build the Super Jackpot value. Shoot the center lane, when lit, to
collect 1 of 2 Super Jackpots.
- Fixed a problem where projected images stop drawing on the spinner, ramps,
drop targets, and standup targets at the conclusion of Can't Stop This Multiball.
- Improved the shooter knob light effects during Total Isolation and Total
Isolation 2 Multiball Jackpot and Super Jackpot lightshows.
- Added logic to pause the Operation Mirkwood combo timer when locking balls
or starting Telekinesis Multiball at the left ramp.
- Modified the Mystery award display effect presentation to be shorter when a
multiball event is running.
- Updated the TARGET_GAME_TIME adjustment to ensure a minimal ball saver even
after the target game time is met .
- Do not display LOCATING NODE BOARD at boot when the coin door interlock switch
has disabled node board power.
- Updated to node board firmware v0.62.0
Updated to this with Clelands mix as well and it’s immense... the audio already was in my opinion pretty much perfect but adding a more upbeat version of the theme really adds to the game and some really nice song choices from the series thrown in . Notability taking out that weird 8bit track during quarter hunt and adding “ whip it “ and where’s barb and a few other have some great tracks. But it doesn’t take away from the original audio
Source. This game is fast becoming my most favourite machine ever 🤜🏻🤛🏻