- Jul 21, 2011
Just looks like the kicker arm is too high. What does the assembly look like from the back side?
4 is the correct amount of balls. I will have a look at the switches tonight.I had an issue like this with my whirly. The trough switches "worked" but did not always release properly, so the game thought three balls were in the trough when there were only two
Might your trough switches be slow to release, or catching on something ?
Sorry if a daft question, but have you put too many balls in ?
For the oxidisation. Might T cut help ?
It was catching on the arm that’s why now the kicker is struggling to kick out so think the arm needs adjustingSorry for the stupid question but why doesn’t the ball feed into the loaded position straight after firing the previous one!? Does this game have locks? What happens when a ball is locked?
both are open as are the other 2 stacks.If you look at the 2 pop bumper leaf switches (in the photo) that are triggered by the fibre yokes, one looks normally open - the other looks normally closed.
This looks wrong
The other 2 switches that come before it in the chain work so don’t think it’s a board fault. I’ve got continuity where the cream wires connect but can’t get continuity where the orange wires connect but I believe that’s because there are resistors in line. Which is why I suspected the cap but I dunnoContinuity test the switch. Pull the connectors on the ppb and short the relevant pins to see if it's a board fault.
Cheers peter I’ll have a look when I get homePut 1 lead on orange, the other lead on cream. You should have continuity when the switch is closed as that shorts out the resistor and capacitor.
It can be a board fault as each switch is a single point. The switches in the chain work (say they are the row) but you're missing the return (through the column). Your problem is most likely to be a connector issue of some sort.