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The Mandalorian Pinball

  • Thread starter Deleted member 2463
  • Start date
Well, BK3 toppers were going for around 2k on the secondary market so not too surprising really... I wonder what the GZ topper will end up like :D
 
Might be 2k, but a dam sight cooler than anything on the James Bond pin. If I had a mando, and 2 grand spare, it would be a no brainer
 
I dont have a Mando, and not sure I am going to get one down the line. Money is safe for the GZ & Bond toppers when they come out
 
Crazy.

Question: Would you rather have 4 toppers or a new pin?

They look good but are pointless.
 
Since Mandalorian was released I have bought at least 2 pins less its topper price. I am kinda glad my Mando LE was not a keeper otherwise I sadly would have been all in.
God forbid what they come up with for GZ as that is a keeper :eek:
Not that there is such thing as a keeper:rofl:
 
New Mando code:

LE/PREMIUM V1.40 - OCTOBER 30, 2022
===================================
**** FIXED ****
- Fixed the HEAT IS ON Achievement. It was not awarding correctly before.
- Fixed the MISSION MASTER Achievement. It will now be awarded at the start of
the frenzy phase.
- Fixed the AMBUSHED BIG POINTS Achievement. It was not awarding correctly
before.
- Fixed the JACK OF ALL Achievements. They were not awarded correctly before.
It was being awarded too often.
- Fixed the TARGET Lifetime Achievement. It was being awarded too often.
- CHALLENGE MODE is now limited to single player.
- The Child was not awarding SUPER SPINNER correctly.
- Foundry could give awards when it should not have.


**** NEW ****
-- New AMBUSH rules --

- Ambush begins with a successful shot during TRY TO ESCAPE.

- TRY TO ESCAPE -
- When you shoot the RIGHT SCOOP (PREM/LE) or the U-TURN (PRO) this quick
timed mini-mode may start.
- Try to Escape will end when the timer runs out or any shot is made.
- Try To Escape shows 6 shots and gives a few seconds to shoot one. Two of
the 6 shots will start AMBUSH and the other 4 will not.
- If you fail to be Ambushed, the next TRY TO ESCAPE attempt will have one
less shot lit until the only shots that are left will start Ambush.

- ONCE AMBUSH IS STARTED -

- The mode has two phases to it: WHITE and BLUE
- It begins with WHITE.

- WHITE PHASE -
- All during this phase the value trys to count down.
- The players have 2 goals during this phase.
1 - Build the value by shooting white shots.
2 - Shoot the flashing red Ambush shot to Lock in the value and move to
the BLUE PHASE.
- Doing this, shooting the red Ambush shot during the WHITE PHASE,
will give an extra award starting with the 2nd time. The 2nd time
you move to the BLUE PHASE you will gain a Flamethrower. The 3rd,
4th, and 5th time will award a playfrield multiplier.
- If the player completes Ambush the playfield multiplier timer will
continue past the end of the Ambush mode.

- BLUE PHASE -
- The player can only do one of two things:
1 - Shoot the flashing AMBUSH to end the mode and collect the
currently locked value.
2 - Shoot ANY blue shot to build the value and take you back to the
WHITE PHASE.

- Increased all the scores by more than 50%. The Max score for the final
shot is now 15 million which can top out at 720 million (without a Signet)
if you have all the multipliers active.

- The mode is timed. If the timer runs out it will end.

- SUMMARY -
- The mode has two phases to it: WHITE and BLUE
- The main Ambush award is always in one of 2 states. Its Counting down,
getting smaller, during the WHITE PHASE or locked in waiting to be
collected in the BLUE PHASE. You can increase the value by shooting a
white or blue shots.

- Shooting the RED AMBUSH shot -
- During the WHITE PHASE it will lock in the value and move you to the
BLUE PHASE.
- During the BLUE PHASE it will collect the main point award and end the
mode.


--- TOPPER ---
- Added Topper support -
- During the game over the topper will display various things including:
- Logos
- The player scores of the last game.
- High Scores and champions.

- During the game the topper has a main background that has 3 parts:
- Left Icons -
- Six icons that represent the 6 main rules of the game.
- They reset at the start of the game. The icons are gray.
- As you complete each of the 6, the appropriate icon will light up.
- When all 6 are complete the game will try to start the Mandalorian
Madness Wizard mode.
- It will start as soon as it can, but not during anything else.

- Center Hologram -
- The center will reflect what is happening in the game
with a hologram.

- Right Beskar Meter -
- The Right side is a Beskar meter that tracks all the
Beskar earned by all the players from game to game
until someone reaches the top.
- The player that reaches the top will light The
Foundry to collect Beskar Bonanza.
- The Foundry will stay lit until someone collects it.
- The Meter will reset once someone collects Beskar
Bonanza.

- During the game the topper will also celebrate some of the milestones
the player completes including various awards like Extra Balls and
Super Jackpots.

- If the game is set to COMPETITIVE PLAY the topper will show all the
current scores and who is winning.
- You can choose COMPETITIVE PLAY from the GAME PLAY MENU. You access
the GAME PLAY MENU by holding in both flippers when you are between
games.

- If the game is connected to STERN INSIDER CONNECTED, when you log in,
the topper will show you your lifetime Encounter accuracy and how
much total Beskar you have ever earned. Bragging rights.
- You can see your data anytime you log in even if you don't play.

- Added Beskar Bonanza -
- When someone reaches the top of the Beskar meter in a connected
topper, The Foundry will light.
- Once lit, the Foundry will stay lit until someone collects it.
- The player that collects it will receive one of every item in the
Foundry.
- Once collected the Beskar Meter will reset.

- Added Mandalorian Madness -
- With a topper installed, the game will track when each player
completes each of the six major features of the game: MISSIONS, RAZOR
CREST MULTIBALL SUPER JACKPOT, ENCOUNTER, all 3 SCOPE awards, HUNTER,
and AMBUSH.
- Once all are complete the game will go into MANDALORIAN MADNESS READY
state. The player will need to shoot the center ramp to start
MANDALORIAN MADNESS.

- MANDALORIAN MADNESS is a timed multiball that starts with 1 ball in
play. At the end of the time the mode will end.
- Most of the areas of the game that got the player to this mini-wizard
mode are now active and will progress you in the mode.
- Both HUNTER shots (left and right Orbit) are lit and when complete
will light Super Jackpot.
- All 3 MISSION shots (left eject, left ramp, and right ramp) are lit
and completing all 3 will light Super Jackpot.
- 2 of the 3 SCOPE shots will be lit and completing them will light
Super Jackpot.
- The Right ramp for AMBUSH will be lit and completing them will
light SUPER JACKPOT.
- SUPER JACKPOT can be lit and stacked up to 5 times. Collecting them
Stacked is worth more than collecting them individually.
- Collecting a Super Jackpot adds a ball into play.
- ENCOUNTERS will be lit when Mission is not lit on the left ramp and
the ball will be diverted into the upper playfield. Completing all
6 targets will add +1X playfield multiplier.

- Added Achievement Tatooine Sunset. You get this achievement if you score
75 million or more during Mandalorian Madness.

- Added adjustment "BALL SAVE TIMER: MADNESS".
- Added to the difficulty Installs as well.


**** TWEAKED ****
- Tweaked the background lamp effects during Ambush so you can more better
see your Flame Thrower shots.
- Slowed down how fast Ambush counts down during the WHITE phase.
- Improved the background lighting for Ambush.
- Removed the ability to do ADD A BALL during the final phase of I LIKE THOSE
ODDS
- Changed how many shots needed during TRY TO ESCAPE to start Ambush during
Competitive Play from 1 to 2.
- Limited Add a Ball from Luke Awards in YOU HAVE WHAT I WANT to one.



**** MOVED TO SYSTEM 3.25 ****
Updated to node board firmware/protocol v1.01.0

Updated "Target Game Time" to guarantee the entire time for a single ball
game.
 
Topper question.......Does anyone have one for The Mandalorian?

If so, what is it like? Does it go well with the game? Are there any Topper modes?

I won’t ask if it’s worth the money, as we all know none of them are and I buy Toppers!
 
Topper question.......Does anyone have one for The Mandalorian?

If so, what is it like? Does it go well with the game? Are there any Topper modes?

I won’t ask if it’s worth the money, as we all know none of them are and I buy Toppers!
@Neil McRae has one I believe
 
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