So here's the weird issue i'm seeing with some degree of regularity:
Issue description:
2 balls are locked for multiball - via vault, thing or swamp, and they're both in the Swamp ready.
The game is doing it's "1-more-lock-for-multiball" music and associated light show, the power's flashing, everything is as normal...
You add another ball to the swamp, via the higher/side entrance.
The game warns about a swamp kickout but doesn't do it. Then hunts for the ball (there are now 3 balls in the swamp).
Eventually it fires one ball out, then another and then another - perhaps a second in between.
All 3 balls are now in play - the multiball music has stopped - because the games is no longer primed for Multiball. As soon as the 1st ball drains it tries to do the end of ball bonus but soon stops as the other 2 balls are registering hits and racking a score up. Normal-ish play continues.
I hope this is not normal behaviour!
Fault finding:
Running ROM L-5, the one before GOLD.
All swamp switches check out in test, no WPC error messages.
I've installed the swamp accelerator correctly.
Diagnosis?
Is my switch matrix up the spout?
Are there any tests i can do to whittle this down?
Even if 1 switch was faulty, why kick out all three balls? It must be detecting a successful kickout, actively feeding another ball from the swamp trough to the kickout, the repeating...
Help very much appreciated.
UPDATE: Just seen Lee's post on this subject, may be a similar problem: http://www.pinballinfo.com/community/threads/addams-balls-stuck-in-swamp.8029/
Issue description:
2 balls are locked for multiball - via vault, thing or swamp, and they're both in the Swamp ready.
The game is doing it's "1-more-lock-for-multiball" music and associated light show, the power's flashing, everything is as normal...
You add another ball to the swamp, via the higher/side entrance.
The game warns about a swamp kickout but doesn't do it. Then hunts for the ball (there are now 3 balls in the swamp).
Eventually it fires one ball out, then another and then another - perhaps a second in between.
All 3 balls are now in play - the multiball music has stopped - because the games is no longer primed for Multiball. As soon as the 1st ball drains it tries to do the end of ball bonus but soon stops as the other 2 balls are registering hits and racking a score up. Normal-ish play continues.
I hope this is not normal behaviour!
Fault finding:
Running ROM L-5, the one before GOLD.
All swamp switches check out in test, no WPC error messages.
I've installed the swamp accelerator correctly.
Diagnosis?
Is my switch matrix up the spout?
Are there any tests i can do to whittle this down?
Even if 1 switch was faulty, why kick out all three balls? It must be detecting a successful kickout, actively feeding another ball from the swamp trough to the kickout, the repeating...
Help very much appreciated.
UPDATE: Just seen Lee's post on this subject, may be a similar problem: http://www.pinballinfo.com/community/threads/addams-balls-stuck-in-swamp.8029/