So I've been playing this a lot (it was my only pin for a while), and now that I finally got another one to satisfy my daily cravings, I can take this one offline for a good clean. Get all the mechs cleaned up, shiny ramps, etc.
I've condensed most of the pictures in the first 3 posts:
Figured I'd start with the bottom half as it's the first bit to come out of the cab. Got lots of pics for reference, will keep them for before/after comparisons later on. Just one for now

Getting the trough and autoplunger assemblies out was a bit of a faff as the playfield support got in the way. I'll try to find a better way when I put them back together.

When removing the trough, be extra careful here !! The ball guide at the end of the eject is very sharp and will scratch the playfield as soon as it starts moving. It needs a good file before it's allowed back in there!

Other bits came out with no problems

Ghetto dangling coils
As you can see some of them are a bit sooty and all will get new sleeves...

Things were going fairly smoothly...

...until I had 2 bad surprises
Only spotted these after removing plastics, not terrible I guess. Will try the dabbing/IPA method to paint the playfield. Also needs a thin washer added in each case I think.

Oh well let's distract ourselves with a game of "Spot the Difference"...

Funnily enough, the flipper worked just fine even though the eos switch wasn't triggering.
Moving on - this hex screw connecting the plunger always has its thread chipped away which introduces slop grrrr.... It's not as bad as my spiderman was, but still is there any better replacement - something without the thread in that area? Only 50p I guess...

Enough for today - played a few games against the BK (got pummeled lol). Next task will be getting all these mechs clean and out of the way, then I'll be taking the playfield out to do the top half.
In the meanwhile I've started a shopping list at pinparts.co.uk.... I'll post it once I know everything that's needed.
Got the playfield out of the cab with the help of my beautiful wife (not pictured you animals!) - piece of cake! The most difficult part was unplugging the RJ45 from the playfield node board.

The ramps have this bolt under the entrance - nice design imo, keeps it nice and secure.

There's a rubber there! Right pain to change, unsurprisingly it hasn't been upgraded to the red silicone ones like the rest

Taking the plastics off was a breeze - this was literally the most difficult bolt to get to.

Mmmm.... Geometry....

...and with the ball guides off. Good news - no more bad surprises!

BTW these ball guides take up a ton of space... I wonder where I could put them out of the way?!

Think I'm done stripping for now. Also took all of the mechs/assemblies out - drop targets, up posts, pop bumpers, etc. (forgot to take pics, will do this weekend) - for some reason I find pops really obnoxious to work with.
Placed my order with pinballmania - got new sleeves for all the coils; bushings, plungers, stops, springs for the flippers; skirts, spoons for the pops; new star posts for the slings, and uh random bits and pieces I don't remember now
Time for bed!
I've condensed most of the pictures in the first 3 posts:
Figured I'd start with the bottom half as it's the first bit to come out of the cab. Got lots of pics for reference, will keep them for before/after comparisons later on. Just one for now


Getting the trough and autoplunger assemblies out was a bit of a faff as the playfield support got in the way. I'll try to find a better way when I put them back together.

When removing the trough, be extra careful here !! The ball guide at the end of the eject is very sharp and will scratch the playfield as soon as it starts moving. It needs a good file before it's allowed back in there!

Other bits came out with no problems

Ghetto dangling coils


Things were going fairly smoothly...

...until I had 2 bad surprises



Oh well let's distract ourselves with a game of "Spot the Difference"...

Funnily enough, the flipper worked just fine even though the eos switch wasn't triggering.
Moving on - this hex screw connecting the plunger always has its thread chipped away which introduces slop grrrr.... It's not as bad as my spiderman was, but still is there any better replacement - something without the thread in that area? Only 50p I guess...

Enough for today - played a few games against the BK (got pummeled lol). Next task will be getting all these mechs clean and out of the way, then I'll be taking the playfield out to do the top half.
In the meanwhile I've started a shopping list at pinparts.co.uk.... I'll post it once I know everything that's needed.
Got the playfield out of the cab with the help of my beautiful wife (not pictured you animals!) - piece of cake! The most difficult part was unplugging the RJ45 from the playfield node board.

The ramps have this bolt under the entrance - nice design imo, keeps it nice and secure.


There's a rubber there! Right pain to change, unsurprisingly it hasn't been upgraded to the red silicone ones like the rest


Taking the plastics off was a breeze - this was literally the most difficult bolt to get to.

Mmmm.... Geometry....

...and with the ball guides off. Good news - no more bad surprises!


BTW these ball guides take up a ton of space... I wonder where I could put them out of the way?!


Think I'm done stripping for now. Also took all of the mechs/assemblies out - drop targets, up posts, pop bumpers, etc. (forgot to take pics, will do this weekend) - for some reason I find pops really obnoxious to work with.
Placed my order with pinballmania - got new sleeves for all the coils; bushings, plungers, stops, springs for the flippers; skirts, spoons for the pops; new star posts for the slings, and uh random bits and pieces I don't remember now

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