Brilliant. Cheers.Ha - you know how to pick em, found the one with the weird ROM setting and now the one with the weird POV! (Might as well fall in the holes at the start )
That's one of the only ones that requires extra work, that author's tables always do that and you need to swing the settings manually - try the ones shown here - https://vpinball.com/forums/topic/dr-dude-bally-1990/page/7/ as a starting point and then tweak as required
I've never bothered figuring out why as you only do it the once
I think FH and CV might also require a similar treatment
Excellent. Thanks. Before I checked that option, every menu I opened was half in the bottom display, half in the top display and I could not move it!
That looks like a scaling problem; try going to windows display settings and set the "scale and layout" to 100%
Probably struggling with 4K. Mine isn't 4K but I force it to 60fps/VSync, it will run more than double that but I think it's better to have a stable frame rate than a varying high frame rate.I am not sure my PC is up to the task with these higher demanding tables though. Although they look great, the ball movement is a bit like stop motion video on a couple of them, particularly back to the future and I'm sure I've noticed a bit of lag on the flippers at points during some of the games :-(
I'm sure I can do some tweaking around with the settings to reach a happy compromise right?
Probably struggling with 4K. Mine isn't 4K but I force it to 60fps/VSync, it will run more than double that but I think it's better to have a stable frame rate than a varying high frame rate.
When you are playing a game press F11 (I think) to display various information including frame rate.
I remember having a frame rate issue with Elvis, when I checked under table User Customisations, I changed '4x AA (SSAA)' from On to Default. All my others were set to Default, can't remember what my defaults are set to.
Compare the settings on a table that runs OK to one that doesn't to see if there is any difference.
Yeah brute forced AA is the big one, I have a GTX970 and run at 1080p with that enabled and it's fine, but at 4K you'd be needing a 1070 series or above I suspect.
But with 4K I'm not sure you need to worry so much about AA anyway.
Those settings look good, only change I'd make is ticking the UpdateInGame(Quality) option under Ambient Occlusion and seeing if your PC can live with that.
You can change these on a table-by-table basis if required so get the global settings nailed down here and change the options on any individual tables as you need to (I have about 2 or my 115 tables that differ from my global settings)
The “Coronovirus effect” was caused by the F11 selection. F11 pressed to see frame rate = white blotches on ball. Normal play = no blotches.
switched “stretch ball with table” option back in. May have been an optical illusion but balls seemed bigger with that unchecked.
Anyways, Dr.Dude still looks a bit weird compared to the other tables in terms of ball movement (still seems to be a little bit of stutter in that one (but no lag) even though frame counter shows 70FPS but I can live with that.
Will crack on with more table downloading and installing tonight.
Photo of my final settings in reply.
Unless they're ALL stuttering then you're generally OK, so making general changes isn't the way to go at that point
Get all the ones you want, and play them at your current settings then go through them and handle any problematic ones one-by-one, you might have to switch off AO on a couple (and some of them don't need it as AO is baked in to the table - I think Flintstones is one)
The other thing that is worth doing is fully disabling Windows Defender (and any other AntiVirus) - they can cause microstutter, you can fully force WindowsDefender off in the local policy in windows (Obviously do this only if your machine will not be connected to the internet in normal circumstances)
The only table I've been unable to resolve issues with is DrWho as the balls release from the time expander, whatever I do on that table it stutters at that point, and only that point - I gave up with it in the end.
That card is probably the lowest one I can see handling 4K well, so it should be fine for most tables but might struggle on a few.
This isn't a cheaper or easier hobby then real pins, it just takes your time and your money in other ways
Crack on indeed - you're past the major install headache and it's into the more day-to-day living with a VPin stuff from now on - it's a never-ending project really, always new things to do.
As promised - titling stuff:
You'll want to replace "NudgePlugIn.vbs" in the scripts folder with "NudgePlugIn_mjrAccelAndTilt.vbs" (rename the second one NudgePlugIn.vbs - but back the original one first!)
The standard one is using a virtual tilt, the one you replace it with handles the nudging via the accelerometer and uses the real tilt bob for tilt sensing - it will by default be looking for the T keystroke - I have a different setup to you using a iPAC and JoyToKey handling this bit
Basically you want it so when the tilt circuit is completed the command currently mapped to the tilt key in VPX is produced.
Have you tested your tilt bob in a game by moving it manually, I suspect with the standard file in play your tilt bob isn't actually doing anything, If it is actually working without having done the above, then I may have to retreat in confusion as it shouldn't be to my knowledge!
(But stuff changes and I don't read every release note!)
I've never used the pinscape board for anything other than nudging myself.