D
Deleted member 2463
new code!
V0.96.0 - Jun. 9, 2020
======================
- DIRECTOR'S CUT was not giving out awards on the DROP TARGET. This has
been corrected.
- DIRECTOR'S CUT was always raising the DROP TARGET on every shot.
This has been corrected.
- The gargon scream that was requested (sometimes) for hitting the spinner
during TEENAGERS FROM OUTER SPACE was quieting the speech. The speech is
now allowed to run uninterrupted without being quieted.
- Do not allow speech from video clips to interrupt when Elvira is talking
during a pop-up.
- Removed the long period of silence between speech calls at the start of
MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE.
- Changed the color of the player score to WHITE when the player matches
and the lightning bolt strikes the score.
leaving them that way for the start of the next game).
- Darken GI as progress is made throughout GAPPA ANGRY.
- Added new video clips for DIRECTOR'S CUT awards/levels/total.
- Rework NIGHT OF THE LIVING DEAD background lamp effect to show advance
shot in a more pronounced way.
- Only add moon for NIGHT OF THE LIVING DEAD background during stage 2
and later (dark scenes).
- Rework TRAILER TRASH background lamp effect to point out shots better.
- Added a sound effect for completing a level of the FREAK FRYER.
- Avoid requesting sounds/speech in video clips during GAPPA ANGRY when
remaining jackpot shots awarded as a result of a sneak-in to the TRUNK
LOCK.
- Added lobster popup to TEENAGERS FROM OUTER SPACE.
- Added earthquake popup to GAPPA ANGRY.
- Rework scoring for some of the HAUNTS: MANOS, NIGHT, TEENAGERS, BRAIN,
MANSTER, WEREWOLF.
- Fixed message on background display effect for final shot during NIGHT
OF THE LIVING DEAD. Since only the final shot was lit, displaying the
value of the next (normal) shot alongside that was confusing.)
- Clean up colors for main UI screen:
- BALL IN PLAY: light gray.
- CREDITS: green when >= to start a game, light gray otherwise.
- SCORES: purple for LE/SLE, red for PREMIUM.
- Added a background to the initials screens for HIGH SCORE TO DATE.
- Added pop-ups to MANOS: THE HANDS OF FATE (valley lodge, debbie,
catfight, killing me, etc.)
- Fixed TEENAGERS FROM OUTER SPACE to not award the spinner shot
immediately for the next stage (due to the spinner already spinning)
when the last SHOT for stage 1 (SKELETONS) is the right loop.
- Add shaker motor effect to the saucer drop for TEENAGERS FROM OUTER
SPACE.
- Changed default SHAKER MOTOR from MINIMAL to MODERATE. Changed shaker
motor setting for COMPETITION MODE from MODERATE to MINIMAL.
- Added new video clips (from I EAT YOUR SKIN) for POOL PARTY.
- Clean up adjustment text so it fits on the display.
- Added Katrina (deadhead) to the Deadhead Family Crypt.
- If a HAUNT award is given out on the center (house) ramp, do not give
out awards (DIRECTOR'S CUT start, GAPPA ANGRY start) in the HOUSE LOCK
immediately after finishing a HAUNT.
- Change menu colors in diagnostics: PREMIUM=RED, LE=PURPLE.
- Increased the tempo of the GAPPA ANGRY tune after each ball is locked
and the player advances to the next level.
- Changed CRYPT START lamp effect RGB lights to green instead of white.
- Added a lamp effect for CRYPT FINAL SHOT.
- Added total effects (with speech) for CRYPT PHASE 1, 2, and 3.
- Cleaned up and tightened up the CRYPT intros. Allow the start effect
to terminate early if the intro (name) speech has been requested
successfully and has ended, otherwise play the entire video. Shorten
most intro video (via earlier speech) by 3 frames.
- Added a MANSTER clip to DANCE FEVER.
- Do not request character-specific speech all of the time for the
deadheads; mix it up sometimes with ELVIRA and VAMP speech.
- Added speech to CRYPT intros.
- Fixed a timing issue with requesting sounds/speech for the CRYPT
intros.
- Reworked more crypt speech. Separate into HIS/HER/THEIRS for
MALE/FEMALE/DOUBLE-HEADER.
- Removed the RGB arrows and jackpot lights from the GARGOYLES GONE WILD
start lamp effect, as this can run when the ball is not being held.
- Added the ability to fire the ball out of the CRYPT VUK using the FIRE
BUTTON to defeat the last deadhead during the CRYPT PHASES.
- Added a setting to limit the number of times the ball can be fired at
the 36-24-36 targets using the lockdown button to defeat the deadhead
and complete a CRYPT PHASE (in case the CRYPT VUK is out of alignment).
Once the player attempts too many shots without hitting the flashing
targets, the crypt mode is finished at the CRYPT VUK as before.
- Added taunt speech/animations for the deadheads immediately before the
player is allowed to fire the ball from the CRYPT for the final shot to
defeat the deadhead.
- Added crickets for NIGHT OF THE LIVING DEAD when taking too long.
- Changed the color of the house RGB arrow to WHITE when it is lit for
the final shot so it stands out better.
- Implemented the RAY GUN for most modes.
- The RAY GUN for the SECRET ROOM modes has not been implemented yet.
- Press the LOCKDOWN BUTTON to use the RAY GUN.
The award applies to whatever is being displayed in the main TV.
The award is affected by the following adjustments:
RAY GUN AWARDS CRYPT FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for the CRYPT modes.
RAY GUN AWARDS HAUNT ADVANCE SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award an ADVANCE shot
for the HAUNTS.
- ex. For TBTWD, when set to YES, the DORIS shot will
be awarded immediately and the HAUNT will advance to
the next stage (death scene). When set to NO, the
NON-DORIS shots will be awarded until only the DORIS
shot is left. The DORIS shot cannot be collected
using the RAY GUN when set to NO.
RAY GUN AWARDS HAUNT FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for the HAUNTS.
RAY GUN AWARDS TRAILER TRASH FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for TRAILER TRASH.
RAY GUN AWARDS DIRECTOR'S CUT LEVEL: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award levels and
advance to the next level for DIRECTOR'S CUT.
RAY GUN AWARDS SUPER JACKPOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award levels and
advance to the next level for DIRECTOR'S CUT.
RAY GUN AWARDS GAPPA ANGRY LOCK: DEFAULT: NO)
- Set to YES to allow the RAY GUN to award LOCKS during
GAPPA ANGRY.
- Added new video clips (from LADY FRANKENSTEIN) for POOL PARTY.
- Reworked device errors so they are stored properly in non-volatile
RAM.
- Added haunt-specific video clips for trailer trash. The clips show
the name of the film (HAUNT) on the film reels during TRAILER TRASH that
are associated with the HAUNT that was most recently completed.
- Added flipper button sounds to the ATTRACT MODE.
- Removed the DEADHEAD from the display during BONUS so he won't be flying
around all over the text on the BONUS screen.
- Added Zombie (deadhead) to the Deadhead Family Crypt.
- Blink the CRYPT PHASE light when there is a DEADHEAD active on the
display during CRYPT PHASE.
- Added more speech to THE WEREWOLF OF WASHINGTON HAUNT.
- Added more speech to TEENAGERS FROM OUTER SPACE HAUNT.
- Added more speech to THE BRAIN THAT WOUNDN'T DIE HAUNT.
- Added more speech to THE MANSTER HAUNT.
- Reworked speech for the NIGHT OF THE LIVING DEAD HAUNT. Spaced out
speech calls so they are not on top of one another. Removed redundant,
duplicate calls (molitov, stand next to your fire, etc.) so it is less
awkward-sounding.
- Added speech for THE DEAD RETURN.
- Added ELVIRA POP-UPS to completing the levels during DIRECTOR'S CUT.
- The HAND OF FATE wheel speeds up after all of the awards have been
collected.
- Fixed an issue where multiple awards would be given out for hitting the
right 3-bank targets during SUPER HAND OF FATE.
- The MANOS WHEEL is now displayed on screen when the SUPER HAND OF FATE
start display effect runs.
- Removed the MANOS WHEEL from the display during BONUS.
- Added sound effects and lamp effects for SUPER HAND OF FATE.
- Improved the load time for the TOP LANES display effect (the alligator
biting into the inner tube) so there isn't such a long pause when it is
first displayed.
- Added a lamp effect for SUPER HAND OF FATE start.
- Blink JUNK lights of JUNK that was collected when TRUNK MULTIBALL is
started.
- Blink JUNK light of JUNK that was collected when a ball is locked in the
TRUNK.
- Added a setting (default is ENABLED) that keeps GAPPA ANGRY from starting
during a HAUNT.
V0.96.0 - Jun. 9, 2020
======================
- DIRECTOR'S CUT was not giving out awards on the DROP TARGET. This has
been corrected.
- DIRECTOR'S CUT was always raising the DROP TARGET on every shot.
This has been corrected.
- The gargon scream that was requested (sometimes) for hitting the spinner
during TEENAGERS FROM OUTER SPACE was quieting the speech. The speech is
now allowed to run uninterrupted without being quieted.
- Do not allow speech from video clips to interrupt when Elvira is talking
during a pop-up.
- Removed the long period of silence between speech calls at the start of
MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE.
- Changed the color of the player score to WHITE when the player matches
and the lightning bolt strikes the score.
leaving them that way for the start of the next game).
- Darken GI as progress is made throughout GAPPA ANGRY.
- Added new video clips for DIRECTOR'S CUT awards/levels/total.
- Rework NIGHT OF THE LIVING DEAD background lamp effect to show advance
shot in a more pronounced way.
- Only add moon for NIGHT OF THE LIVING DEAD background during stage 2
and later (dark scenes).
- Rework TRAILER TRASH background lamp effect to point out shots better.
- Added a sound effect for completing a level of the FREAK FRYER.
- Avoid requesting sounds/speech in video clips during GAPPA ANGRY when
remaining jackpot shots awarded as a result of a sneak-in to the TRUNK
LOCK.
- Added lobster popup to TEENAGERS FROM OUTER SPACE.
- Added earthquake popup to GAPPA ANGRY.
- Rework scoring for some of the HAUNTS: MANOS, NIGHT, TEENAGERS, BRAIN,
MANSTER, WEREWOLF.
- Fixed message on background display effect for final shot during NIGHT
OF THE LIVING DEAD. Since only the final shot was lit, displaying the
value of the next (normal) shot alongside that was confusing.)
- Clean up colors for main UI screen:
- BALL IN PLAY: light gray.
- CREDITS: green when >= to start a game, light gray otherwise.
- SCORES: purple for LE/SLE, red for PREMIUM.
- Added a background to the initials screens for HIGH SCORE TO DATE.
- Added pop-ups to MANOS: THE HANDS OF FATE (valley lodge, debbie,
catfight, killing me, etc.)
- Fixed TEENAGERS FROM OUTER SPACE to not award the spinner shot
immediately for the next stage (due to the spinner already spinning)
when the last SHOT for stage 1 (SKELETONS) is the right loop.
- Add shaker motor effect to the saucer drop for TEENAGERS FROM OUTER
SPACE.
- Changed default SHAKER MOTOR from MINIMAL to MODERATE. Changed shaker
motor setting for COMPETITION MODE from MODERATE to MINIMAL.
- Added new video clips (from I EAT YOUR SKIN) for POOL PARTY.
- Clean up adjustment text so it fits on the display.
- Added Katrina (deadhead) to the Deadhead Family Crypt.
- If a HAUNT award is given out on the center (house) ramp, do not give
out awards (DIRECTOR'S CUT start, GAPPA ANGRY start) in the HOUSE LOCK
immediately after finishing a HAUNT.
- Change menu colors in diagnostics: PREMIUM=RED, LE=PURPLE.
- Increased the tempo of the GAPPA ANGRY tune after each ball is locked
and the player advances to the next level.
- Changed CRYPT START lamp effect RGB lights to green instead of white.
- Added a lamp effect for CRYPT FINAL SHOT.
- Added total effects (with speech) for CRYPT PHASE 1, 2, and 3.
- Cleaned up and tightened up the CRYPT intros. Allow the start effect
to terminate early if the intro (name) speech has been requested
successfully and has ended, otherwise play the entire video. Shorten
most intro video (via earlier speech) by 3 frames.
- Added a MANSTER clip to DANCE FEVER.
- Do not request character-specific speech all of the time for the
deadheads; mix it up sometimes with ELVIRA and VAMP speech.
- Added speech to CRYPT intros.
- Fixed a timing issue with requesting sounds/speech for the CRYPT
intros.
- Reworked more crypt speech. Separate into HIS/HER/THEIRS for
MALE/FEMALE/DOUBLE-HEADER.
- Removed the RGB arrows and jackpot lights from the GARGOYLES GONE WILD
start lamp effect, as this can run when the ball is not being held.
- Added the ability to fire the ball out of the CRYPT VUK using the FIRE
BUTTON to defeat the last deadhead during the CRYPT PHASES.
- Added a setting to limit the number of times the ball can be fired at
the 36-24-36 targets using the lockdown button to defeat the deadhead
and complete a CRYPT PHASE (in case the CRYPT VUK is out of alignment).
Once the player attempts too many shots without hitting the flashing
targets, the crypt mode is finished at the CRYPT VUK as before.
- Added taunt speech/animations for the deadheads immediately before the
player is allowed to fire the ball from the CRYPT for the final shot to
defeat the deadhead.
- Added crickets for NIGHT OF THE LIVING DEAD when taking too long.
- Changed the color of the house RGB arrow to WHITE when it is lit for
the final shot so it stands out better.
- Implemented the RAY GUN for most modes.
- The RAY GUN for the SECRET ROOM modes has not been implemented yet.
- Press the LOCKDOWN BUTTON to use the RAY GUN.
The award applies to whatever is being displayed in the main TV.
The award is affected by the following adjustments:
RAY GUN AWARDS CRYPT FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for the CRYPT modes.
RAY GUN AWARDS HAUNT ADVANCE SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award an ADVANCE shot
for the HAUNTS.
- ex. For TBTWD, when set to YES, the DORIS shot will
be awarded immediately and the HAUNT will advance to
the next stage (death scene). When set to NO, the
NON-DORIS shots will be awarded until only the DORIS
shot is left. The DORIS shot cannot be collected
using the RAY GUN when set to NO.
RAY GUN AWARDS HAUNT FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for the HAUNTS.
RAY GUN AWARDS TRAILER TRASH FINAL SHOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award the final shot
for TRAILER TRASH.
RAY GUN AWARDS DIRECTOR'S CUT LEVEL: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award levels and
advance to the next level for DIRECTOR'S CUT.
RAY GUN AWARDS SUPER JACKPOT: (DEFAULT: NO)
- Set to YES to allow the RAY GUN to award levels and
advance to the next level for DIRECTOR'S CUT.
RAY GUN AWARDS GAPPA ANGRY LOCK: DEFAULT: NO)
- Set to YES to allow the RAY GUN to award LOCKS during
GAPPA ANGRY.
- Added new video clips (from LADY FRANKENSTEIN) for POOL PARTY.
- Reworked device errors so they are stored properly in non-volatile
RAM.
- Added haunt-specific video clips for trailer trash. The clips show
the name of the film (HAUNT) on the film reels during TRAILER TRASH that
are associated with the HAUNT that was most recently completed.
- Added flipper button sounds to the ATTRACT MODE.
- Removed the DEADHEAD from the display during BONUS so he won't be flying
around all over the text on the BONUS screen.
- Added Zombie (deadhead) to the Deadhead Family Crypt.
- Blink the CRYPT PHASE light when there is a DEADHEAD active on the
display during CRYPT PHASE.
- Added more speech to THE WEREWOLF OF WASHINGTON HAUNT.
- Added more speech to TEENAGERS FROM OUTER SPACE HAUNT.
- Added more speech to THE BRAIN THAT WOUNDN'T DIE HAUNT.
- Added more speech to THE MANSTER HAUNT.
- Reworked speech for the NIGHT OF THE LIVING DEAD HAUNT. Spaced out
speech calls so they are not on top of one another. Removed redundant,
duplicate calls (molitov, stand next to your fire, etc.) so it is less
awkward-sounding.
- Added speech for THE DEAD RETURN.
- Added ELVIRA POP-UPS to completing the levels during DIRECTOR'S CUT.
- The HAND OF FATE wheel speeds up after all of the awards have been
collected.
- Fixed an issue where multiple awards would be given out for hitting the
right 3-bank targets during SUPER HAND OF FATE.
- The MANOS WHEEL is now displayed on screen when the SUPER HAND OF FATE
start display effect runs.
- Removed the MANOS WHEEL from the display during BONUS.
- Added sound effects and lamp effects for SUPER HAND OF FATE.
- Improved the load time for the TOP LANES display effect (the alligator
biting into the inner tube) so there isn't such a long pause when it is
first displayed.
- Added a lamp effect for SUPER HAND OF FATE start.
- Blink JUNK lights of JUNK that was collected when TRUNK MULTIBALL is
started.
- Blink JUNK light of JUNK that was collected when a ball is locked in the
TRUNK.
- Added a setting (default is ENABLED) that keeps GAPPA ANGRY from starting
during a HAUNT.