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Dead pool

Just played this for the first time today. Loved it. Great game. One of those rare occasions when I don’t mind putting money in a machine.
Now I just need to learn the rules so I can set about the high scores.
I totally agree with you. I played it recently at Brewdog in Manchester (Pro version) for the first time and I found it challenging but hugely enjoyable.
 
I couldn't beleive how good it was when I played it at @Neil McRae place. Yet for me, it seemed to launch and fall into obscurity. Why is that? Is there just so much new and shiny coming out some of the better games are being overlooked?
 
I think it's a game that needs to be played to appreciated ( duh!), just watching a release stream wasn't enough ( whereas it was with Imdn and JP) . I know I wasn't interested in it at all until I played it.
 
E V1.04.0 - Nov. 5, 2020
=========================

New:
- Added DJ MIXER
- Added Game Mode Menu to select Normal, Competition, or DJ MIXER.
- Added adjustment "BALL SAVE TIMER: LIL DEADPOOL MULTIBALL"
- Added High Score Tables
- Juggernaut Battle Champion
- Mystique Battle Champion
- Sabretooth Battle Champion
- T-Rex Quest Champion
- Megalodon Quest Champion
- Lil' Deadpool Multiball Champion
- Lil' Deadpool Frenzy Champion
- Lil' Deadpool Bounce Champion
- Disco Loops Champion
- Disco Multiball Champion
- Katanarama Champion
- Ninja Multiball Champion
- Berserker Rage Champion
- Mechsuit Multiball Champion
- Sauron Multiball Champion
- Weapon Champion
- Chimichanga Champion
- Ninja Champion
- Team-Up Champion
- BOOM Champion
- Snikt! Champion
- Ninjapocalypse Champion
- Colossal Jackpot Champion
- Megakrakolodonus Rex Champion
- Juggernaut/Sauron Battle Champion
- Mystique/Sauron Battle Champion
- Sabretooth/Sauron Battle Champion
- Clone Multiball Champion
- The Final Battle Champion
- Tilt Champion
- Added songs:
- Katana-Rama Polka
- Disco All Day
- Disco All Night
- Disco All Afternoon

Tweaked:
- Mode Stacking:
- Allow SAURON MULTIBALL, MR. SINISTER: MEGAKRAKOLODONUS REX,
MR. SINISTER: CLONE MULTIBALL, and MR. SINISTER: THE FINAL BATTLE to start
while BERSERKER RAGE, KATANARAMA TIME, and DISCO LOOPS are running.
- Allow KATANARAMA TIME, BERSERKER RAGE, and DISCO LOOPS
progress when SAURON MULTIBALL, MECHSUIT MULTIBALL,
MR. SINISTER: MEGAKRAKOLODONUS REX, MR. SINISTER: CLONE MULTIBALL,
and MR. SINISTER: THE FINAL BATTLE are qualified.
- Mechsuit Multiball at Weapons Collected: 150, 250, 350,...
- Extra Ball at 50 Ninjas Collected.
- Adjustment added: "NINJAS EXTRA BALL" - default is 50.
- NINJAPOCALYPSE awards 10 Ninjas instead of 20
- Hold BOOM button for BOOM instead of Super-BOOM when Super-BOOM is ready.

Fixed:
- Fixed Mechsuit Multiball / Lil' Deadpool Multiball stacking issue:
If Mechsuit Multiball and Lil' Deadpool Multiball are ready to start
at the same time, then a ball is locked in the Lil' Deadpool lock,
and then the next ball is shot into the scoop to start Mechsuit Multiball,
the ball will stay locked in the Lil' Deadpool lock ,
but Lil' Deadpool Multiball will not start.
- Fixed MEGAKRAKOLODONUS REX issue: if you tilt during MEGAKRAKOLODONUS REX,
the mode can be started again on the next ball.
- Fixed Instant Info issue: displays "42B more spins for Disco Multiball"
- Fixed font kerning for "1" character in score font.
- Fixed: During JUGGERNAUT Battle, drop targets do not reset at the start of
drop target phases.
- Fixed: MYSTERY can award Add-A-Ball at the start of MECHSUIT MULTIBALL

Moved to System V2.61:
- Updated to nodeboard firmware v0.65.0
- When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to
"GAME PLAY B.BOX BRIGHTNESS".
- When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".
- New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in FREE PLAY mode, controls
the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.
- Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
the target game time is met.
- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
- Improve backbox and cabinet audio synchronization.
- Update the HSTD reset counter when the Standard Adjustment is changed.
- Added TARGET_GAME_TIME adjustment, accessable when the BALL_SAVE_TIME
adjustment is enabled.
TARGET_GAME_TIME enables a multi-use ball saver, whose duration is
dynamically calculated for each ball to help ensure the player has
a guaranteed amount of play time per game.
TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to
NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play.
When enabled the first ball of play will have a multi-use ball saver of
BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver
which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).
- Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the
neutral center line.
- Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume
levels of the cabinet (front) and backbox (back) speakers. The term Balance
was misleading and implied adjusting the level of the left and right backbox speakers.
- Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are:
"NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output. Useful when using
the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings.
On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers.
- Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game
volume is restored.
- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.
- Using LEFT+START to end a game during bonus count could leave game graphics
on screen while in attract mode. This has been corrected.
- Added Service Menu selection UTIL->ENDGAME. This selection is only available
when there is an active game. When selected the operator will be prompted
to confirm that they wish to end the current game. Once confirmed and upon
exiting the Service Menu, the game will be in attract mode.
- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.
- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
a game is ended via the Service Menu or FLIPPER+START BUTTONs.
- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".
For a USA coindoor when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
- Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"
 
This is superb, the one thing I felt was missing was the variety of high score tables, now it has them!!


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Literally just finished updating Elvira. Jp3 yesterday. Remember when we complained about no code????
well, the long expected Maiden update would be a nice early Christmas pressie.

Perhaps Stern has finally woken up to the fact that they're a Manufacturing and Software company.
 
I want another Maiden already. Had no idea new code was afoot
Not sure it’ll be anything revolutionary, but sounds like it’ll be the ‘new baseline’ of the jukebox, plus some bug fixes. Be nice if they had done a deal with the band to include the new live album in the Jukebox, like on AC/DC.
 
Not sure it’ll be anything revolutionary, but sounds like it’ll be the ‘new baseline’ of the jukebox, plus some bug fixes. Be nice if they had done a deal with the band to include the new live album in the Jukebox, like on AC/DC.
Released 20th November - could Stern be that clever?
53597178-8C38-42C8-8635-E83205F0E88D.png
 
New code!

New:
- Added adjustments:
- Feature adjustment #2: "LEFT FLIPPER POWER" - adjust power of left flipper
- Feature adjustment #3: "RIGHT FLIPPER POWER" - adjust power of right flipper
- Feature adjustment #151: "MAINPLAY MUSIC" - change main play music
- "SONGS FROM THE HELLHOUSE" (Default)
- "DEADPOOL PINBALL SOUNDTRACK"
- "GEORGE'S JAMZ"
- "YETI ROCK"
- "TANIO'S TUNES FOR TYPING"
- "JERRY ALL NIGHT"
- "SONGS IN THE KEY OF BLAKEMAN"
- Feature adjustment #152: "KATANA-RAMA TIME MUSIC" - change KATANA-RAMA TIME music
- "KATANA-RAMA RANDOM" (Default - play random Katana-Rama song)
- "KATANA-RAMA TIME"
- "KATANA-RAMA TIME AGAIN"
- "KATANA-RAMA POLKA"
- "EATIN' CHIMICHANGAS"
- Feature adjustment #153: "DISCO MULTIBALL MUSIC" - change DISCO MULTIBALL music
plays during DISCO MULTIBALL:
- "DISCO MULTIBALL" (Default)
- "DISCO ALL DAY"
- "DISCO ALL NIGHT"
- "DISCO ALL AFTERNOON"
- "DISCO RANDOM" (play random disco song)

Tweaked:
- High Score Enter Initials screen: added scrolling background

Rule Clarification:
- Light Mechsuit Multiball at Weapons Collected: 45, 150, 250, 350,...

Moved to System V2.63
 
Has anyone managed to get their name up for ‘Lil Deadpool Frenzy’ high score - it’s set at 1,000,000 but I’ve had 11mil and then 7mil but doesn’t register as a new high score??


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Has anyone managed to get their name up for ‘Lil Deadpool Frenzy’ high score - it’s set at 1,000,000 but I’ve had 11mil and then 7mil but doesn’t register as a new high score??


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Bump - Deadpool owners please read, cheers


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