Interesting reading people's thoughts from 7 years ago, including my ownI'm a huge Beatles fan but I'll 2nd that 'meh'.

First TNA, then Pulp Fiction made me realise you don't need ramps and toys to make a good game. They definitely draw people in and have a certain wow factory, but the novelty can wear off after a while. Theme, gameplay and rules are much more important.
TNA, Pulp Fiction and Beatles all have rules/goals that are easy to understand, but difficult to master/achieve. There are intricacies in the rules of the latter two that I'm still figuring out, like qualifying bonuses to maximise scoring.
Quick/short playing games make you keep pressing the start button over and over, and all the above have that going for them.
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