@DRD, I haven't gotten that deep into the rules yet. Correct me if I'm wrong but doesn't shooting H-Y-P-E in order start a quick multiball such that if you've got a ball locked in the "VECTOR ENERGY CONTAINMENT UNIT" one is released?
Checking my inlay card it states:
Making H-Y-P-E targets in sequences lites all top bonus arrows; out of sequence lites only 1 arrow. Bonus arrows collected in top right storage energy saucer - 3000 points for each lit arrow.
The are 7 arrows on the top arch, so potential maximum of 21,000 if you make H-Y-P-E in order and then shoot and make the VECTORSCAN ramp.
But the inlay mentions nothing about Quick Multiball. I'm running the v5 custom ROMs which mentions that it changes the sound used for this feature:
http://www.pinball4you.ch/okaegi/pro_softvector.html.
Vector Skill Plunger Shot
Purpose: Adds a potential skill shot to the Standard Vector Ruleset and incorporates the unused "Super Shot" voice quote.
Rule: Game awards a skill shot value (75K) if the ball shot from the plunger goes over the rollover button. Feature is ancelled when any other switch is hit. Every light of the right bonus ladder is lit when a new ball is served. After successful hit, 25k + 5k is lit.
"[1,2,3] captured!"
Purpose: Incorporates the unused "[1,2,3] captured" voice quotes into the ball lock sequence. The "energy stored" phrase is removed.
Rules:
- 1st ball locked: Game voices out "1 captured!"
- 2nd ball locked: Game voices out "2 captured!"
- 3rd ball locked: Game voices out "3 captured!"
After the 1st and 2nd ball captured, the next quote "Shoot for hype targets" is used. After the 3rd ball is locked, then the next quote "offense released" is used.
Quick Multiball
Purpose: Incorporates the unused "Strategy Changed!" voice quote into gameplay, which better defines the quick multiball feature which is started via the H-Y-P-E targets when a ball is currently locked.
Rule: When Quick Multiball (2-Ball or 3-Ball) is started via the H-Y-P-E targets, the game voices out "Strategy Changed!".
"Welcome to Vectordome!"
Purpose: Incorporates the unused "Welcome to Vectordome!" voice quote.
Rule: When START is pressed for Player 2, 3, or 4, the game voices out this quote.
"Double Vectorscan Value!"
Purpose: Incorporates the unused "Double Vectorscan Value" voice quote into normal gameplay.
Rule: When the player achieves 2X on the Vectorscan multiplier (via H-Y-P-E targets), the game voices out this quote.
"Triple Vectorscan Value!"
Purpose: Incorporates the unused "Triple Vectorscan Value" voice quote into normal gameplay.
Rule: When the player achieves 3X on the Vectorscan multiplier (via H-Y-P-E targets), the game voices out this quote.
"new vector record"
Purpose: Add the "new vector record" voice quote at the end of a play when the high score is beaten.
Right rollover button
Purpose: Enlarge the scoring possibliltys on the right rollover button.
Rule: The normal counting sequence (5k -> 10k -> 15k -> 20k -> 25k)
is enlarged with 5k,25k -> 5k,10k,25k -> 5k,10k,15k,25k -> 5k,10k,15k,20k,25k
"Period completed!"
Purpose: Incorporates the unused "Period completed!" voice quote into normal gameplay.
Rule: After the player achieves 3X on the Vectorscan multiplier (via H-Y-P-E targets), and no energy is in storage the game voices out this quote.
"Energy stored"
Use of the "Energy stored" Quote after outlane special.
And I've just discovered a couple of switch faults whilst testing these rules:
- The centre DEFENDER drop-target in the VECTORSCAN ramp isn't registering (or is permanently closed) because attempting to knock them down in order (L>R or R>L) always pops up the front set of DEFENDER targets.
- Dropping the X and Y drop-targets always reset the whole bank. You can do Z then Y then X but X then Y triggers a reset.
- Eventually something goes wrong with the H-Y-P-E targets and only H and Y produce the corresponding letter sound. P and E just cause an alarm sound and the bank of lights resets.
Looks like I've got me some duff switch contacts and/or duff switch capacitors and/or duff diodes! Or maybe a duff line on the switch matrix. I'm suspecting a duff cap as all the switches seem to work but sometimes the game logic goes walkies
The weirdest one for me is the rollover switch on the upper playfield. Advances the V-BONUS and scores the lit value on the 5K-10K-15K-20K-25K. Does it also increment the lit value on these inserts?