M
mikeyranson
I have two faults that have occurred and i dont know if they are connected or just coincidence.
First fault: When GREED is activated for the first time in a new game, the green light above the steel ramp lights up so that things hand can collect the ball. The vault and the swamp also working as normal to capture the balls to lock for multiball. When three balls collect in the swamp, they fail to kick out. To get the balls out, i have to lift the playfield up slightly so the balls roll back into the vault and this then activates multiball. Once this is done, the balls will kick out of the swamp as normal. So i rule out the microswitch being at fault.
When GREED is activated for the second time and third and so on, the green light fails to light up and when the ball lands in the saucer, instead of things hand collecting the ball, the saucer kicks the ball out.
I changed the diode on the questionable microswitch as a possible cause. I did this as a few weeks previously, the solder had broken on the previous diode which was causing this same fault. When i re-soldered it, the game worked correctly again. Then a few days later, the two above faults have occurred since. I changed the diode as it was a possible obvious first thing to try. Exactly the same with the new diode fitted.
First fault: When GREED is activated for the first time in a new game, the green light above the steel ramp lights up so that things hand can collect the ball. The vault and the swamp also working as normal to capture the balls to lock for multiball. When three balls collect in the swamp, they fail to kick out. To get the balls out, i have to lift the playfield up slightly so the balls roll back into the vault and this then activates multiball. Once this is done, the balls will kick out of the swamp as normal. So i rule out the microswitch being at fault.
When GREED is activated for the second time and third and so on, the green light fails to light up and when the ball lands in the saucer, instead of things hand collecting the ball, the saucer kicks the ball out.
I changed the diode on the questionable microswitch as a possible cause. I did this as a few weeks previously, the solder had broken on the previous diode which was causing this same fault. When i re-soldered it, the game worked correctly again. Then a few days later, the two above faults have occurred since. I changed the diode as it was a possible obvious first thing to try. Exactly the same with the new diode fitted.