I have a spare set of this brilliant mod from Hurryuppinball from pinside it corrects the issue of the balls draining sdtm on the premium and le flavours
£50 plus post of £2
Pm me thanks
£50 plus post of £2
Pm me thanks
I was sick of mine draining !Great mod this - a must have
Good tip not fitted mine yet cheersGreat mod but you know, just need a small silicone washer or two on the right side plastic at base of the building.
Where the wire-form attaches
Kiss goodbye to SDTMs ........
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To be fair col yours didn’t !Is it just mine that doesn’t go SDTM then!
And mine. Just hold up left flipper and they should hit the tip. That's what the Goat said on a podcast too.Is it just mine that doesn’t go SDTM then!
Exactly thatAnd mine. Just hold up left flipper and they should hit the tip. That's what the Goat said on a podcast too.
You giving me the finger Col?Exactly that
I must live on the side of a hill as well Col!Is it just mine that doesn’t go SDTM then!
Mines level and go downs the middleFind and listen to the podcast, where Keith specifically mentions this issue. No mod required, just ensure that the machine is level at the TOP of the playfield.
Specifically designed so the ball doesn't go straight to the flipper allowing the possibility of the ball being hit straight back into the building while it's moving.
Plus there's a ball save at the beginning of multiball anyway.
Sounds like Keith and team are covering up a slight design flaw to me...lolFind and listen to the podcast, where Keith specifically mentions this issue. No mod required, just ensure that the machine is level at the TOP of the playfield.
Specifically designed so the ball doesn't go straight to the flipper allowing the possibility of the ball being hit straight back into the building while it's moving.
Plus there's a ball save at the beginning of multiball anyway.
Sounds like someone has invented an 'essential' to sell for profit to me.. lolSounds like Keith and team are covering up a slight design flaw to me...lol
There’s a lot of that going onSounds like someone has invented an 'essential' to sell for profit to me.. lol
Wayne you seem to know a lot about this issue or non issue with the Sdtm in Godzilla tell me how did you go about setting up your premium / le to make sure it doesn’t go Sdtm as so many people Are encountering myself included any advice would be appreciatedSounds like someone has invented an 'essential' to sell for profit to me.. lol
What I love is Wayne doesn’t even have this issue as he has the pro! Either way let’s get back on track I’ve a couple of these left from that guy on pinside that’s taking advantage of everyone with a problem that doesnt exist !A bit comical, everyone complaining about GZ STDMs on release, including videos by certain members demonstrating the issue.
Now said issue has disappeared like a GZ fart in the wind….lol
The problem was exaggerated at release due to Stern not informing buyers the game needs to be levelled at the TOP of the playfield (approx where the damage meter text is printed) I know a lot of owners stateside who had issues with this no longer have the issue after Keith mentioned about the levelling non a couple podcasts recently.A bit comical, everyone complaining about GZ STDMs on release, including videos by certain members demonstrating the issue.
Now said issue has disappeared like a GZ fart in the wind….lol
Edit: guess a cheap fix would be to turn the leg levellers up to max on right side…lol
Just don’t flick that top left flipper when it releases then better than going Sdtm , to be fair I haven’t fitted mine yet so not sure how it performs just know I get fed up on three going Sdtm every multiball and by top is level so who knowsThe problem was exaggerated at release due to Stern not informing buyers the game needs to be levelled at the TOP of the playfield (approx where the damage meter text is printed) I know a lot of owners stateside who had issues with this no longer have the issue after Keith mentioned about the levelling non a couple podcasts recently.
This mods a great idea but it increases the risk of hitting a ramp shot while the building is moving. Keith mentions on the podcasts he doesn’t recommend doing that, guessing it will likely **** your mech up royally.
Is your building mech level too mate? Check the playfield and the mech itself and adjust with a washer or two if needed.Just don’t flick that top left flipper when it releases then better than going Sdtm , to be fair I haven’t fitted mine yet so not sure how it performs just know I get fed up on three going Sdtm every multiball and by top is level so who knows
Il take a look taIs your building mech level too mate? Check the playfield and the mech itself and adjust with a washer or two if needed.
Maybe you should address that to the others who have a Prem on here who said there isn't a problem @Neil McRae or @kevlar or @Colywobbles or @MadNat for example?Wayne you seem to know a lot about this issue or non issue with the Sdtm in Godzilla tell me how did you go about setting up your premium / le to make sure it doesn’t go Sdtm as so many people Are encountering myself included any advice would be appreciated
Glad you love it.What I love is Wayne doesn’t even have this issue as he has the pro! Either way let’s get back on track I’ve a couple of these left from that guy on pinside that’s taking advantage of everyone with a problem that doesnt exist !
Pm me if you want one cheers Paul