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Whirlwind not responding when ball drains

SeikoKid

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Joined
Oct 15, 2022
Messages
1,064
Location
London
Lately, on occasion when a ball drains the game doesn’t recognise it straight away. Can take a min or so and usually some flipper action or a gentle knock to cabinet will notify the game it’s drained and such continue as normal. This is either in single player or multiplayer modes

Should i be looking for a faulty or sticking switch on the ball catch trough ?
 
If the microswitches are bolted to their brackets too tightly, that can cause them to fail
 
With a multiball game, which most were by then, it depends on where the ball is marooned when this happens. The 'outhole' switch which it finds first after draining simply serves to kick the ball away onto the storage ramp or trough, where the relevant numbered switch shows that it's returned, and bonus award/ball-in-play advance/shoot again/player change/Game Over takes place. If a ball remains in sight in the vee of the apron, the outhole switch is at fault, if it's thrown over but nothing else happens it's a problem with a trough switch - which one depends on the state of play, i.e. whether balls are locked on the playfield.

On the next occasion, you could put the machine into test before it resolves the problem. Don't let it try the solenoid test, push past that into 'Switch Levels'. This'll list what switches are showing as closed, so the outhole (or trough) switches should be mentioned, e.g. including outhole/trough 1/trough 2 for a ball drained and the other two under the card holder/apron, or trough 1/trough 2/trough 3 for all three 'home'.
 
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