STERN - Star Wars comic edition

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Pick Holder

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Yes @CHRIS B PINBALLS

I do agree with you. But I think it will sell to the comic book crowd. Another lot of potential customers.

Shame codes not redone with animations. But that would cost a load more.

Two new games for very little work.
 

Jazzbouche

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I think I prefer the original as you are playing the film in the game not the cartoon but I think defo the premium art for me can’t get enough boba fet

I also agree that the style is a bit mismatched to what is on screen. It’s cool, but I’m happy with my original premium. Stern should offer variant translites though - there would be loads of business there and it would cost very little.
 

Jazzbouche

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Pretty certain you would be able to buy the translite just find the part no

I mean it would be cool if they offered a whole load more - in the same way that comics have tonnes of variant covers you can go out and buy. Stern could commission artists for limited runs - wouldn’t cost much. Easy money. And anyone with existing machines can swap them in.
 
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mission65

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Very good idea, especially for Star Wars Jazzbouche
I mean it would be cool if they offered a whole load more - in the same way that comics have tonnes of variant covers you can go out and buy. Stern could commission artists for limited runs - wouldn’t cost much. Easy money. And anyone with existing machines can swap them in.
 
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Jazzbouche

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Very good idea, especially for Star Wars Jazzbouche

I had a play with mine - intention is to get all the armour done in white for a stormtrooper look. Translites like this would be easy for stern to output. This is a comic cover. Probably a bit too white, but a nice change. I’m working on a new one now.
 

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Pick Holder

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@Jazzbouche

A lot of UK printers will produce a translite if you took them a sample of a real one! You will find smaller companies will not give a stuff about copyright laws. They just print what is on the file. As long as they are not producing dozens of them - one off's they are okay with.

Also - Retro refurbs may do. Ask @PeteB

Not sure if @steve brum 's printing company would do that service as I know he gets the A3 posters printed.
 
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Jazzbouche

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The one I did here was just an online company - cost £20 all in I think. Photo doesn’t do a great job of showing it, but I was pretty happy with the results.
 

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OP
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Pick Holder

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To be honest I am waiting for the design for an alternative Aerosmith translite to be completed by my pal for @PeteB to print - I have only been waiting for over a year now..... (obviously this is not Pete's problem - its my slack friend!)
 

Neil McRae

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New code
LE/PREMIUM V1.10 - December 18, 2020
====================================
NOTE - If you are seeing the ball bounce out of the inner loop after shooting
the hoth / video mode shot, please make sure your center post in the
back of the loop is adjusted flush with the playfield.

NOTE - Upgrading to this version of software will reset all High Score tables,
Audits, and Adjustments. Any potential future updates will retain
these settings.

New:
- Added boot logo
- Added HOW TO Videos in the attract mode
- Added a GAME PLAY MENU
- Press both flippers to start
- Choices are STANDARD PLAY, COMPETITION MODE, DJ MIXER
- Added DJ MIXER
- To start, hold in both flippers. When the GAME PLAY MODE MENU appears use
the flippers to navigate to the player and press the START BUTTON
- Use buttons to control the player
- Left button will restart the current tune. It will go to the previous
song if pressed near the start of a song.
- Right button will move to the next song.
- The ACTION button will change the current playlist.
- The START button will exit the mode.
- Both flipper buttons will Pause or un-pause the mode. After some time
while paused the will automatically end.
- Use the STANDARD ADJUSTMENTS to change some of the behavior:
- PLAYER DJ MIKXER MODE - Default = YES
- NO - Do not include in the GAME PLAY MENU
- YES - Include in the GAME PLAY MENU
- DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK
- ORDERED PLAYBACK - play songs in order
- SHUFFLE PLAYBACK - play songs in a random order
- DJ MIXER PLAYLIST REPEAT - Default = YES
- NO - Return to the attract mode when the playlist ends.
- YES - Restart the playlist when it ends.
- The game must be in FREE PLAY to use the DJ MIXER
- Added adjustment: BALL SAVE LIMIT AT START. You can adjust how many balls
can be saved per ball. The default is two.

Tweaked:
- Improved a lcd stability issue
- Added ALLOW FORCE ENDGAME to the DIRECTORS CUT and HOME Installs.
- Improved the diagnostic colors.
- Tweaked the sound volumes of several tunes and sound FX.


Moved to System 2.64:
- Update to nodeboard firmware v0.65.0

- When starting a game ramp the backbox GI from
"ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS".
- When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".

- New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in
FREE PLAY mode, controls the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This
is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.

- Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
the target game time is met .

- Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.

- Improve backbox and cabinet audio synchronization.

- Update the HSTD reset counter when the Standard Adjustment is changed.

- Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME
adjustment is enabled.
TARGET_GAME_TIME enables a multi-use ball saver, whose duration is
dynamically calculated for each ball to help ensure the player has
a guaranteed amount of play time per game.
TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to
NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play.
When enabled the first ball of play will have a multi-use ball saver of
BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver
which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).

- Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the
volume levels of the cabinet (front) and backbox (back) speakers. The
term Balance was misleading and implied adjusting the level of the left
and right backbox speakers.

- Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are:
"NONE", "HIGH/LOW SHELF", and "10 BAND EQ".
Default value is "HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output.
Useful when using the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for the
BackBox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz,
8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider
settings.
On Spike2 the Gain can be set independently for the BackBox and Cabinet
speakers.

- Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game
volume is restored.

- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.

- Added Service Menu selection UTIL->ENDGAME. This selection is only
available when there is an active game. When selected the operator will
be prompted to confirm that they wish to end the current game. Once
confirmed and upon exiting the Service Menu, the game will be in attract
mode.

- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.

- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of
times a game is ended via the Service Menu or FLIPPER+START BUTTONs.

- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is
"REDUCED FRACTION".
For a USA coindoor when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"

- Update Italian translation of "ENTER INITIALS" to
"INSERISCI LE TUE INIZIALI"

- Added Coin door interlock switch support for Spike2.

- Updated instructions for RESTORE SETTINGS.

- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after
BACKBOX SPEAKER TYPE.

- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.

- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.

- Updated Custom Pricing Editor to display Pricing Format description in the
title area when it is being edited.

- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and
"MIN W/ MONETARY SYMBOL".

"MINIMAL" will replace consecutive identical coin/credit
increments with "..".

"MONETARY SYMBOL" will add the leading or trail monetary symbol
appropriate for the currency is use. For CUSTOM PRICING this can be
TOKEN, COIN, SWIPE, or TAP.

USA 13 (as opposed to the correct active GAME PRICING) is used to
demonstrate the effects of the different options in the Service Menu as
there is a difference between STANDARD and MINIMAL formatting. (and there
may not be in the current active pricing).

STANDARD - USA 13 would be formatted as:
1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as:
1/0.50 2/1.00 4/1.50 6/2.00

MINIMAL - USA 13 would be formatted as:
1/1.00 .. 7/5.00
- USA 7 would be formatted as:
1/0.50 .. 4/1.50 6/2.00

STD W/ MONETARY SYMBOL - USA 13 would be formatted as:
1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as:
1/$0.50 2/$1.00 4/$1.50 6/$2.00

MIN W/ MONETARY SYMBOL - USA 13 would be formatted as:
1/$1.00 .. 7/$5.00
- USA 7 would be formatted as:
1/$0.50 .. 4/$1.50 6/$2.00

- Updated Custom Pricing Editor to display using Pricing Format. Use
<BACK and NEXT> to select the pricing and EDIT to change the Pricing
Format. The Pricing Format adjustment will also be updated upon EXIT.

- Updated TechAlert switch numbering to be consistent with the game manuals.

- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE".

- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).

- Updated Pricing Table:
Standard Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
Italian Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0"

Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU,
2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"

Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"

Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"

Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to
"1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"

Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"

Removed Portugal "1/EUR 0.50"

Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"

Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"

Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1,
4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1,
4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1,
4th 1, 5th 0, 6th 0" remains unchanged

Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1

- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings
to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"

When using the saved settings with another machine of the SAME TITLE and
MODEL (for example settings file created on a DeadPool Pro and restoring to
a different DeadPool Pro) you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"

When using the saved settings with another machine of a DIFFERENT TITLE or
MODEL (for example settings file created on a DeadPool Pro and restoring to
a Munsters Pro) you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"

"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed
below and all Feature Adjustments.

"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard
Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"

- Games will now persist ALL SETTINGS after a software update. This
functionality will be available in the game release AFTER the release which
uses system 2.24 .

- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be synchronized with the Q24 knocker.

- Updated COIN DOOR EDITOR to display the selected settings and whether they
are the FACTORY default or CUSTOM configuration.

- Added Custom Coin Door Editor.
You can specify the UNITS PER PULSE for the base coin and the number of
PULSES generated by each coin switch (left, center, right, 4th, 5th,
6th). The UNITS have a range of 1 to 10000 and PULSES have a range of 0
to 100. For example the USA coin door has a UNIT of 25 and the left and
right slots generate 1 PULSE and the center slot (the DBV) generates
four PULSES. The coin mechanisms accept quarters and the DBV dollars.
Therefore, the UNIT is 25 (for 25 cents) and the left and right generate
1 PULSE for a single quarter and the center slot generates 4 PULSES for
a dollar bill being four quarters.
If Standard Adjustment "Game Pricing" is changed to a selection with
different UNITS PER PULSE than the active CUSTOM coin door, the custom
coin door will be reset to the factory default for that Game Pricing
selection.

- Added system adjustment for Spike 2 games when a headphone kit is installed:
"MUTE KNOCKER IF HP DETECTED" - will not play replay knocker sound when
headphones are in use. Default value is NO (not muted).
"DISABLE Q24 KNOCK IF HP DETECTED" - will not fire Q24 knocker coil when
headphones are in use. Default value is NO (not disabled).

- DIAG->NODE->BRD->Overcurrent Test now displays Drive/Coil and Light/LED
description instead of device address.
 
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JAG555

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Bit disappointing that it wipes your scores, but happy they are still working on the code.

I would have liked to have seen some score balancing and a bit more topper interaction during the game.
 
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