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Spike 3 rumours, thoughts wish lists- the place to post

I fear your right, like you I'm a bit out of the way in terms of meeting up and actually playing with others, its frustrating, as I'm sure it would be possible even with current tech, still Stern do need to do something innovative. Perhaps the recent lacklustre sales will force them.
There insistence of releasing 4 games a year and costs are there major issue
 
Elimination would be pretty cool, maybe the winner could take on Jack Danger or one of the designers or something

could have a semi realtime situation too, 24 hours to post up a game, which is them matched against an opponent of a similar skill level for them to beat.
Hmm...I'm thinking actual real time, not asynchronous. Setup through IC app with a friend's list and notifications ( just like Xbox invites). Dream big if you're going to dream. Never going to happen though 😅
 
Although on gursey if it's the same as jersey the internet will be a zillion pounds dictated by JT coms (I'm sure it's changed 🤭🙄😄)
JT are saints compared to our lot, we used public money to pay for the fibre infrastructure and still get the highest charges in the British isles 🤔
 
Hmm...I'm thinking actual real time, not asynchronous. Setup through IC app with a friend's list and notifications ( just like Xbox invites). Dream big if you're going to dream. Never going to happen though 😅
Yeah it would be nice to have peer to peer real time gameplay, just thinking the realities of different time zones, unless a game was super popular like Godzilla, it might be an empty lobby.

While we're imagining instant cross border gameplay, George Gomez is thinking.... Highly detailed Chum Bucket
 
Yeah it would be nice to have peer to peer real time gameplay, just thinking the realities of different time zones, unless a game was super popular like Godzilla, it might be an empty lobby.

While we're imagining instant cross border gameplay, George Gomez is thinking.... Highly detailed Chum Bucket
The reality even a popular one in the UK would only be 20 people and 10 would refuse to have it connected to the internet 🤭. Not exactly call of duty
 
The ability to use the LCD as a screen, I could then tell the wife it's our new TV,

Be like the good old days rather than the TV taking up the whole living room the pintv would

images (2).jpeg
 
The ability for the speakers to work as a surround sound and Dolby built in
 
A pull out bed for underneath, although the wife already suggested that
 
I’d be interested to see:
  • Video game AI, e.g. if you find the left-hand orbit difficult, the machine notices and all the baddies go to hide on that shot!
  • Levelling and game saves, e.g. you have a Pokemon pinball machine, you can shoot the scoop (like in Mando) to go to the Pokemon Centre, buy a potion, and it’s still there for the next game.
  • Exploration, e.g. for a Pokemon game, you can save your gym between games, and you get different graphics, bonuses and modes depending on which town/gym you’re in.
  • Branching story paths, e.g. you have a map like in Jurassic Park, and you can choose which quests to complete, and you’ll get different game states/endings depending on which path you choose.
So, Venom, if the code wasn’t a confused mess…

actually pretty simple. an automatic windscreen wiper detector already pretty much does this.
You could also use a microphone to detect Doppler effect etc.
I doubt Stern would do that. It would cost too much for the benefits as most people don’t cheat in casual play.
 
most of that can be done in software already. The biggest hurdle is development which I doubt they'll do given the glacial speed of code updates ulready.
They're putting out too many pins :(

It feels like there were loads of good ideas in the Venom code, for example, but they felt rushed, and didn't vibe well with the arrangement/size/shape of the inserts. If they slowed down, and put out a pin with the production values of Labyrinth, but with barnstorming code that cleaned up and built on Venom's, they'd have a Godzilla-tier winner.

The Spike 2 system is definitely struggling with something though - it can sometimes take a couple of minutes after I've lost the ball on Godzilla for the pin to catch up with the update/bonus videos. Jaws has the same problem. On early code, it physically trapped the ball in an inlane until all the screens had rolled past!
 
The Spike 2 system is definitely struggling with something though - it can sometimes take a couple of minutes after I've lost the ball on Godzilla for the pin to catch up with the update/bonus videos. Jaws has the same problem. On early code, it physically trapped the ball in an inlane until all the screens had rolled past!

Probably because it uses this dogsh1t cpu:

 
Probably because it uses this dogsh1t cpu:

Wow. I had a computer with those specs… some years ago 😱
 
You could also try a better SD card and see if that cures the issue if it's down to IO.
 
I don't think it's fair to compare a desktop CPU to the SOC in a pin. Keep in mind the latter is passively cooled which severely limits the power envelope, and on top of that it includes the GPU. Still, in the 10 years since spike 2 was designed, tech has moved on so better options certainly exist nowadays.

The long tail of clips is not due to lag, but simply game events all having their little animation queued up, and the game attempting to show them all to the player. It's a product of GZ just having so much going on. The code could choose to abort all these animations when the ball drains but I guess the programmers want it this way - there's definitely a balance to be found. You can usually press both buttons together to skip.

Regarding earlier comments, I don't think spike 2 is limited in terms of coils or switches as in theory one could simply daisy chain another node board (that's the whole point of the architecture), as they have done with the QR code reader. The limiting factor is more likely the MPU for cases where there is more than one video feed (e.g. second LCD, webcam, etc.) The spike 2 MPU is setup as a daughter board and in theory they could change only the module although that does assume the carrier isn't missing anything they need...
 
Regarding earlier comments, I don't think spike 2 is limited in terms of coils or switches as in theory one could simply daisy chain another node board (that's the whole point of the architecture), as they have done with the QR code reader. The limiting factor is more likely the MPU for cases where there is more than one video feed (e.g. second LCD, webcam, etc.) The spike 2 MPU is setup as a daughter board and in theory they could change only the module although that does assume the carrier isn't missing anything they need...
Dare I suggest, then, that one of my 'wants' for Spike 3 is a little camera that takes mugshots of players and posts them up with a daily champion/high score. We had enormous fun with that feature on JJPs Elton John.

Unless Spike 2 can manage a static camera?
 
I don't think it's fair to compare a desktop CPU to the SOC in a pin. Keep in mind the latter is passively cooled which severely limits the power envelope, and on top of that it includes the GPU. Still, in the 10 years since spike 2 was designed, tech has moved on so better options certainly exist nowadays.

The long tail of clips is not due to lag, but simply game events all having their little animation queued up, and the game attempting to show them all to the player. It's a product of GZ just having so much going on. The code could choose to abort all these animations when the ball drains but I guess the programmers want it this way - there's definitely a balance to be found. You can usually press both buttons together to skip.

Regarding earlier comments, I don't think spike 2 is limited in terms of coils or switches as in theory one could simply daisy chain another node board (that's the whole point of the architecture), as they have done with the QR code reader. The limiting factor is more likely the MPU for cases where there is more than one video feed (e.g. second LCD, webcam, etc.) The spike 2 MPU is setup as a daughter board and in theory they could change only the module although that does assume the carrier isn't missing anything they need...
Thanks, that's really interesting
 
Unless Spike 2 can manage a static camera?
Don't see a reason it couldn't manage a webcam via one of the USB ports - taking a pic when the game ends doesn't require a lot of grunt. To make it not look amateurish, there'd need to be some kind of custom mounting kit which will probably cost more than the cam due to lower volumes, and of course the software integration and testing costs...
 
The ability to use the LCD as a screen, I could then tell the wife it's our new TV,

Be like the good old days rather than the TV taking up the whole living room the pintv would

View attachment 253005
Picture in picture would be good for me. I'd definitely play more pinball if I could keep an eye on the football/F1 at the same time.

I had a small TV on top of one of them a few years ago.

Thread 'TV Topper' https://www.pinballinfo.com/community/threads/tv-topper.38301/
20171126_153541.jpg
 
Am I the only one who thinks that cameras in pins are a pointless waste of time/money. I'd rather have a cheaper machine without the part/development/coding costs lumped on top.

There was 1 in my Wonka. The novelty lasted about 3 games
 
Am I the only one who thinks that cameras in pins are a pointless waste of time/money. I'd rather have a cheaper machine without the part/development/coding costs lumped on top.
Grandchildren like it when Dialed in starts putting lots of photos of them on the screen. I don't see the need for all machines to have one though.
 
Am I the only one who thinks that cameras in pins are a pointless waste of time/money. I'd rather have a cheaper machine without the part/development/coding costs lumped on top.
Depends it's always funny to see mates with doggy beards scrolling past
 
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