Hmm that's special!
So firstly, when you're in any part of the test menu, the flippers are enabled. So seeing one trying to energise doesn't suggest there is wiring fault or short between driver outputs.
You can clearly hear the gun kicker energise as part of your T.4-01 solenoid test.
Does the left flipper work OK during normal gameplay? If you're seeing the same behaviour, it might be the 'power' circuitry is at fault while the flipper 'hold' circuit is working ok.
The fact it energises by itself suggests your left opto board is triggering a ghost button press, either because the opto is faulty, or maybe soldered in backwards.
The fault itself may have been caused by fiddling to replace that opto board. The error message you saw about UL Flipper sw fault is a bit of a red herring. You're right that the game doesn't have an UL flipper, but that switch line on the fliptronics PCB is used for the spinner opto. In fact you'll probably notice only one wire coming from the sw1 pin on the flipper opto board. On the fliptronics PCB, the other wire, usually for sw2, will come from the spinner opto receiver.
So it's probably the spinner opto at fault, or dirty, or the spinner is stiff and stuck horizontally, and that will have caused the error.
Replacing the flipper opto board won't have helped.
The other odd thing is you say the DMD becomes garbled ONLY when the opto board is connected? I feel like this should be unrelated and that there are several issues here. If not then I can only think that the bad opto has damaged the fliptronics board and in turn is causing it to hold a bit high/low on the data bus when it shouldn't be, via the U5 buffer chip (faulty, or a bad cable enabling it, or an ASIC reseat needed).
Otherwise it's just coincidence and maybe bad RAM or something.
Re-seat everything first and let us know about the flipper behavior and DMD during normal gameplay.
And does the spinner register?
Tim
Thanks for the detailed response Tim, I really appreciate it.
So I went and had a look at that spinner. It was testing good but it is a normal switch not an opto. I did notice the two wires from the switch were a little close together for my liking so I separated them and I also noticed there is no diode on the switch. I checked my pre-strip down photos and there wasn't one on it before but there should be a diode on every switch right?
I re-seated all connectors and data cables.
Went in to diagnostics. Everything working fine now and no garbled screen when I press both flipper buttons. Solenoids all working fine with interlock switch pulled out. EXCEPT left flipper switch wasn't registering again - only upper left - this with the old flipper opto board in. I confirmed lower left flipper not working in game also as I started Command Decision mode where you have to use flipper buttons to switch - right was working fine, left was doing nothing - I was having to press right flipper button to cycle around the options. I also confirmed lower left flipper opto on the old flipper opto board not working by sticking a piece of card in the sensor (which I could have sworn I did before I ordered the new one but you know how it is, you start doubting your own sanity when you really get in to troubleshooting a machine).
So...out with the old flipper opto board and in with the new. Enter diagnostics. Switch test. Lower left flipper button registering now as well as upper left. Woohoo, job's a good 'un - start a game. Left flipper comes up and holds as soon as start button is pressed and game starts. Grrr...
So...swapped the flipper opto boards over. Left for right. Diagnostics. Switch Test. All good. Lower left, upper left, lower right, upper right switches all registering. Start a game. Right flipper comes up and holds.
So it's the flipper opto board that's at fault right? But it's brand spanking new! Wait a minute, didn't I read somewhere that the actuators warp over time?
Physical inspection and the right actuator looks the same as the left. It's a different design, one has supporting gussets, the other does not but the dimensions look the same. So I swap the actuators over. Right for left. Start a game. Left flipper raises and holds. So the issue is moving with the actuator! Did a little bit of bending of the actuator causing the issues (it's on the left side now - are you following this Tommy Cooper like follow the issue routine?) and start a game and everything looks good and works fine.
Well, when I say everything I mean:
- I obviously haven't tightened the flipper bats properly as they're coming out of alignment, particularly the upper right one
- I need to check the switch for the top drop target as a ball goes in the ball lock hole and the target solenoid fires away until it gets bored and then stops
- The cannons are ever so slightly out of alignment
- The No Flix LEDs in the backbox look pants (first time I've dared tempting fate by putting the back-glass in and seen the full effect) - see photo below and confirm my opinion to be the right one - spots all over the place, except Patrick Stewart's face where I put some incandescents back in)
- One of the LEDs above the "Battle Simulation" insert is dodgy - I ordered them from Pinball Center and I have to say I'm not overly impressed, other than the fact that there is no ghosting which I have found I have got with other LED kits I've bought
- Need to buy two new flipper opto actuators
Andy