RFM Updates

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myPinballs

myPinballs

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Sneak at some work in progress on the next update. Do not quote this rev as anything more than work in progress. There are more things I want to add and these notes may change..

V2.10 RFM Update - Work in Progress Only

Quick-Shot - Feature lamp effects improved for active hurry up
Quick-Shot - Added timer pausing for when ball enters/exits jets and upper lanes
Quick-Shot - Added timer pausing for when ball enters exits stroke of luck
Quick-Shot - fixed bug where some scenes background graphics were lost after hurry up ended (achieved or not)
Quick-Shot - Added speech for start and shot success
Question Mark - Percentage of mode selection updated. Autopsy now most likely mode
Question Mark - Martian Aerobics, renamed Martian Invaders
Capture Multiball - Added sneaky lock acknowledgement (lock from rear when lit avoiding diverter)
Circle Shots - Missiles are now only collected/fired when there is an unlit missile circle insert on the playfield
Circle Shots - Completing a set (4) missile shots now ups the bonus multiplier by 1 each time (on that ball)
Attract - updated lamp patterns to fix missing saucer rim 9 lamp on main pattern strobe
Skill Shot - Fixed Super Skill Shot activation which was broken
Outlane - Improved sound and speech calls logic
 
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Jun 9, 2018
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Thanks Jim,
I look forward to updating the software on the computer I bought from you for my RFM . Could I make a request? Is there any way to increase the volume of the game credit "Knocker". The old mechanical ones sound like a gun shot.. GREAT FUN, but the RFM digital knocker sounds more like a case of mild flatulence. Any chance of making it sound like a real rip snorter? ;-)

Ian
 
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myPinballs

myPinballs

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Had an idea for a hardware mod to make the ball trough a 6 ball trough instead of 4 . This could be enabled in a future update and would feed nicely into my add a ball updates and give more flexibility with multiballs.

I've added some new code and options to enable in my software update and have taken the trough apart this afternoon to upgrade the optos installed. The boards are designed for 6 balls. (Stripped the full trough down whilst I was there to)

IMG_3090.JPGIMG_3091.JPGIMG_3092.JPG

Now to add some extra drives for these new optos. For a full 6 ball experience I'm going to need to use 3-opto board from the likes of fish tales etc, as annoyingly there is only 1 spare output on the rfm 's 10-way opto board.
 
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Will

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Awesome simply awesome
Can’t wait to see this in action.

I know you mentioned a while back about ideas , don’t know if it’s possible but if would be really cool if you could change audio to maybe have the AFM music in one of the modes as a kinda tribute, or the drive in one have some audio from creature ?

Amazing work Jim ??
 
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myPinballs

myPinballs

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Some updates on hardware changes i've been looking into.

Heres the list of things to look at (A combination of things i've come up with and have been suggested)

- Addition of Trough expansion to 6 balls
- Addition of all optos for the upper trough so you can lock balls physically for multiball
- Addition of properly controlled martian eyes (instead of fed of other lamps)
- Addition of a real knocker
- Addition of a shaker motor

Here are some screenshots on progress. Early days but will be testing things soon

IMG_3106.JPGIMG_3107.JPGIMG_3108.JPGIMG_3109.JPGIMG_3110.JPGIMG_3111.JPGIMG_3114.JPGIMG_3115.JPG
 
Jun 9, 2018
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Thanks Jim, I have had a break from Pinball for several years, so I don't know that many people on here... but I know Phil Dixon. Phil had a CV from me in a swap for a MB , donkey's years ago and we had several chats about Jukeboxes. I will get a message to him. I didn't recognise the moniker Sven Normansson !????
 
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Hello Ian (from the old days) - nice to see you have returned!

Jim is busy with a lot of stuff by the look of his MyPinballs facebook page - he has moved his workshop as well. I think the RFM re-write is something he does in his spare time.

Not seen much life from him on this forum either. It may be an idea to send him a quick PM.
 
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myPinballs

myPinballs

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Quick update on v2.10 update progress. Below is how the update notes are looking. I'm deciding whether to wrap this one up soon and get it out, then finish up some of the other new modes like payback time later on. This means the shaker and knocker stuff can get out there sooner. My preferred update method is iterative anyway as its easier to fix bugs that way after more usage etc

v2.10 RFM Update (Work in Progress Only)

Quick-Shot - Feature lamp effects improved for active hurry up
Quick-Shot - Added timer pausing for when ball enters/exits jets and upper lanes
Quick-Shot - Added timer pausing for when ball enters exits stroke of luck
Quick-Shot - fixed bug where some scenes background graphics were lost after hurry up ended (achieved or not)
Quick-Shot - Added speech for start and shot success
Quick-Shot- Added shaker effects for shot success
Question Mark - Percentage of mode selection updated. Autopsy now most likely mode
Question Mark - Martian Aerobics, renamed Martian Invaders
Capture Multiball - Added sneaky lock acknowledgement (lock from rear when lit avoiding diverter)
Capture Multiball - Added speech for ball locks
Capture Multiball - Added option for add_a_ball
Capture Multiball - Added add a ball display effect/ graphics
Bottom Lanes - added add a ball logic in conjunction with stroke of luck during multi ball play
Stroke of Luck - added add a ball logic during multi ball play (main, martian, bonus etc)
Circle Shots - Missiles are now only collected/fired when there is an unlit missile circle insert on the playfield
Circle Shots - Completing a set (4) missile shots now ups the bonus multiplier by 1 each time (on that ball)
Attract - updated lamp patterns to fix missing saucer rim 9 lamp on main pattern strobe
Attract - updated lamp patterns on searchlight pattern to fix some missing lamps and some in wrong section
Skill Shot - Fixed Super Skill Shot activation which was broken
Outlane - Improved sound and speech calls logic
Bonus Wave - Changed balls in play start to 2
Bonus Wave - Added option for add_a_ball
Mothership - Changed balls in play start to 3
System - Added shaker hardware control
System - Added knocker hardware control
System - Added adjustments for shaker installed
System - Added Adjustments for knocker installed

Quick-Shot - Added extra sound for mode start
Hypno Beam - Fixed a bug where the new champion score would not be recorded
Hypno Beam - Reworked (lowered) the shot levels now there is a champion score to make destroying multiple beams more interesting and worthwhile
Hypno Beam - Adjusted extra ball award for destroyed beams to 4
Bonus Wave - Disabled add a ball when entering sudden death (1 ball in play)
Capture Multiball -Added shaker effects for super jackpot and regular jackpots
Martian Multiball - Added shaker effects for hitting and destroying large martian
Drive in Demolition - Added shaker effects for nuke
Drive in Demolition - Removed the mode start points (2 mil) seeing as its now startable from game start
Tower Struggle - Added shaker effects for tower collapse
Secret Weapon - Added shaker effects to end scene, upper cut and mothership explode
Alien Abduction - Added shaker effects to ramp shots and destroying centre saucer
Martian Happy Hour - Added shaker effects to martian kills
Big O Beam - Added shaker effects to barn hits
Paris in Peril - Added shaker effects to martian kills and catapult hits
Payback Time - Roughed in first pass of this mode - enabled at sol after main multi ball and martian multi ball completed

XINA 1.31
Reverted to 3 characters for high scores. Some game specifics are hard coded for 3
Added real knocker option instead of simulated sounds when enabled
 
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taz turbo

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v2.10 is going through final testing. Release coming soon, for easter weekend hopefully
I best get that shaker and knocker fitted then!

@myPinballs do you think this is about it, for your work on RFM for the near future, or will you be implementing the 6 ball trough or other features in the future?

Appreciate your work and time you’ve spent on this :thumbs:

Chris.