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Pinduino

biglouieuk

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5Years
Joined
Dec 22, 2019
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569
Location
Kent
Bought of couple of these DIY Pinduino boards to have a play with.

Anyone else had a go at them?

Plan is to use for Shuttle ramp mod and BOP Face/helmet.

More interested in learning how to code them than anything else!
 

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I have the Pinduino together and have some LEDs attached. I have set it up to fire off the Shuttle Ramp and then two sets of 7 LEDs to go inside the face and light that up. Its the standard code and configuration from Eric, the guy that makes em.

The first red thing you see is the Pinduino, the second board (slightly yellow) on J118 is a power board, takes from 12v and provides 5v for the board, to take some of the stress out of the 5v circuit. Plenty overhead in the 12v circuit as I understand it


I need to get it into BoP later.. Just getting it running in doors before I brave the shed!

Listen to that display scream! Eeek

To hold the LEDs on the outside of the Shuttle ramp, but facing inward, I'm using some aluminium LED diffuser from another project. Classic eBay quantity surveyor fail. I wanted a 20cm strip of aluminium with diffuser in. If anyone needs any, let me know. I have 20 meters of it.

Screenshot 2021-02-16 at 15.40.26.png

Quick piccie of the channel now shaped. I'm keen to avoid the LED "dotty" look and diffuse the light, so it comes out like a comet. That's the plan, but its glass coffin for now.
 
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Had a bit more time with this.. I've been "trying" to learn c++ (now I understand why developers get annoyed when anyone asks them a question...concentration)

Annnnyhoo... The Pinduino is installed in BoP and I have flashed the Nano with the standard BoP Shuttle ramp and Face LEDs from the original creator... Its a really well thought through product, fits onto J126 and intercepts the Flasher signals and allows you to code new actions for them.

I have that all working. The code is really well commented, so you can see what is going on. When the Flasher under the Shuttle Ramp fires, it fires a Comet of red light up the ramp (for example) the below is my mashed up code running, not the original.


I had to switch up from using the aluminium channel above, as it blocked too much of the top of the LEDs. But I did still want the diffused effect, so I used 10mm PTFE tubing and installed that. Works well.

IMG_20210219_131216.jpg

Needs to be properly installed with clear cable ties etc now.

IMG_20210219_140110.jpg

In the code, there is currently no actions for the Metamorphosis sequence, machine goes dark, GI comes up, heartbeat sound. It would be good to use the 47 LEDs on the ramp, to mimic the heart beat. Such that the LEDs run in from the ends of the strip on the heart pulse in and then fire out from the middle when it beats out. It does this 4 times in the game.

This is tricky, as there isn't one single "event" on J126 when the heartbeat sound effect occurs. What I did notice, by going through a video of the sequence frame by frame, was that the metamorphasis sequence kicks off into darkness and both boob flashers go off together (J126 7 & 8) and then about half a second later both Helmet flashers go off (J126 5 & 6). So it requires a bit of coding to ID this specific event. My coding definitely isn't up to it, so lots of testing to follow.

I haven't coded the actual effect as yet!!! I am just trying to get an event, to trigger the effect. The effect will need to be a timed one, as again, each time the heart beats, although all the lights flash up and sound triggers, nothing on J126 fires (I don't think)
 
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