Yeah, this is my experience. It doesn't pull you in, so that you want to play more, when it's in a line-up with a bunch of other new Stern pins. Again, can't comment on the music (and I'm not a Rush fan), but it feels weirdly generic - like it's assembled from bits of other, better pins.
Also, the Time Machine shot is the main toy and it's like a worse version of the Lord of the Rings Ring. The Lord of the Rings ring is down all the time, so you can always shoot it, but - with Rush - you have a brief unsatisfying period of qualifying the ramp before there's anything worth shooting in the middle of the playfield.
This is, basically, why I hate this pin in a nutshell

(these things are so subjective). I'm sure there's more to it than my experience, but it does feel you can get an awful lot of things going by hammering the centre shot (and a couple of side shots) constantly while watching Mandalorian video clips: "middle shot, side shot, middle shot, little u-turn, middle shot..." There’s just nothing risky or interesting about any individual shot. Also, loads of extra balls, so the hammering never seems to end...
I kept thinking it was just hugely accessible but, at some point, it would open up into something deep and meaningful. And, then, I played this long game and realised... that was the game.
I couldn't even begin to imagine being Craig Pullen, or someone similarly good at pinball, and playing Mando. I'd have about three-hour ball times and want to gnaw my own arm off after the first twenty minutes (or subjective twenty minutes)
I was obsessed with JP2 before I played it for the first time. Just really liked the moving T-Rex. So, I watched (part of) a 2-hour rules video. Basically, skill shot is flipping the ball down the wireform and then into the T-Rex's mouth (you can also backhand). There's a super skill shot up the right-hand ramp.
Mostly, I just enjoy doing paddocks. So, shoot the truck to light map. Shoot the T-Rex ramp to start the first mode. Then, it's really obvious what to shoot - it's the orange rescues. Hit the first rescue, hit the 'set trap' targets (best way of doing that on the Funland machine is upwards using the third flipper). After that, it's a single yellow shot to summon the helicopter and capture the dinosaur.
Qualify the next paddock in the same way. Rinse and repeat... The paddocks get more difficult as you go along (e.g. the dinosaurs move and eat the rescues).
There's also a T-Rex multiball that you qualify by hitting the truck lots of times.
Every shot is different, risky and tense. It’s just really exciting cradling the ball, watching a dinosaur moving towards your rescue, knowing if you brick the shot you’re out of the game.
I've never owned this pin. I'm not a good pinball player. It is rock hard, but I absolutely LOVE trying this again, and again. I've just branched out into trying to qualify the Chaos Multiball instead.
100% this

As you can tell, there are huge differences in people's perceptions - even of the same group of pins in the same place
Definitely go to Pinball Republic. It's open Thursday nights and weekends. Amazing selection of pins - loads of the total classics (e.g. MM, TZ, TAF) as well as modern Sterns (e.g. GZ Pro, AI:Q Prem, Metallica). I think there's 50 machines in total.