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Game resetting - a different solution than the usual

  • Thread starter Thread starter xenon325i
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xenon325i

Playing my FT I got a few random resets from time to time. Naturally, I looked at the usual suspects but the +5V on the CPU was good with virtually no ripple (measured with oscilloscope).

Playing a few more games other oddities happened: during the game the credits would occasionally increase and the volume went up and down of its own accord. I left it for a while to think about it and then it occurred to me that what was happening was that the service buttons were being "pressed" at random, including service credits, volume and, of course, reset.

I turned the game on again and now none of the service buttons worked at all, which kind of confirmed my theory that I was in the right area.

For none of the buttons to be working at all following sporadic operation you'd guess at a wiring issue from the coin interface board to J207 on the CPU board but reseating had no effect. (game was working OK in all other aspects).

The schematics suggested that U16 and U17 (LM339s) were doing the bulk of the work for the dedicated inputs but how likely would they both be to fail at the same time?

Further investigation revealed no +12v on pin 3 on either of these devices. Having pulled the CPU board pin 3 to U16 comes from the infamous U20 and U17 is supplied from U16. There was no continuity between U16 and U20 and looking through a magnifying glass it looked like the track had lifted for no good reason.

I supplied pin 3 of U16 using a wire link directly from the +12v header and now all is well again.

Odd one, that.
 
I'm guessing that the reset button (along with the others, credit, volume etc) was registering spurious 'hits'
 
Do you mean the slam tilt? Did your reset manifest as a dmd with diagonals across indicating slam tilt. Or did it just blank out and restart? Indicating CPU reseting.
 
Andy - I mean that if you're playing a game and you press the right-most black button then the game will restart. Likewise, if you press the left button it gives a credit and the red buttons adjust the volume. I was having the problem that these buttons were registering sporadically before they died altogether. My theory is that before the 12v to the LM339 failed completely it was intermittent. As it came and went the comparators were randomly high or low which the CPU interpreted as a button press. Since reworking the 12v to pin 3 on each it's worked faultlessly. My theory might be wrong but the solution seems to have worked.
 
Explains all the various volume changes, and the reasoning is solid, but I don't see any reason it would reset the game unless you saw it enter test mode , or saw hashed lines indicating slam tilt. I suspect that in removing various cables to extract the CPU to repair the track, you improved connectivity somewhere, so resets have disappeared ...... for now....
 
Sorry yes. It went into initial screen of the test mode after "resetting". I didn't explain myself very well.
 
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