I find that the flipper hold coils are relatively weak on these two Bally ss games. Initially i though it was just fathom, but i have spotted paragon does it too. So if the flipper bat is up, and the ball rolls down the centre of the playfield so it hits it at speed near the tip, the flipper does a weak "reflip" or bounce
I have cleaned the leaf switches, cabinet switches, checked coils. All seems fine. I was told that you need a good gap on the coil eos switch so that this reflipping is avoided. It may be just a limitation on these old bally games as the hold coils are just designed poorly and are too weak to hold properly ?.
My Vector does not do it (so i thought i might have a problem on paragon and fathom) but thecramped playfield means that balls do not run down and strike the flipper tips as fast as on paragon or fathom. The mini flippers on paragon and vector are too short to display this problem as the ball causes less rotational force on the flipper
I just wonder if I am low on power here, or have a power fault, so the hold coil is not getting enough volts or current ?
Checking all 4 flipper coils on paragon in turn, when the flipper button is untouched, all three coil lugs return a range between 47.1 and 47.5 volts. This seems ok to me.
With the flipper button depressed, so the flipper is being held up, the range i am getting results on each coil like
Lug 1 0.2v
Lug 2 0.9v
Lug 3 46.9v
Do i have a fault here, or is this how the games are pls ?
Thanks
I have cleaned the leaf switches, cabinet switches, checked coils. All seems fine. I was told that you need a good gap on the coil eos switch so that this reflipping is avoided. It may be just a limitation on these old bally games as the hold coils are just designed poorly and are too weak to hold properly ?.
My Vector does not do it (so i thought i might have a problem on paragon and fathom) but thecramped playfield means that balls do not run down and strike the flipper tips as fast as on paragon or fathom. The mini flippers on paragon and vector are too short to display this problem as the ball causes less rotational force on the flipper
I just wonder if I am low on power here, or have a power fault, so the hold coil is not getting enough volts or current ?
Checking all 4 flipper coils on paragon in turn, when the flipper button is untouched, all three coil lugs return a range between 47.1 and 47.5 volts. This seems ok to me.
With the flipper button depressed, so the flipper is being held up, the range i am getting results on each coil like
Lug 1 0.2v
Lug 2 0.9v
Lug 3 46.9v
Do i have a fault here, or is this how the games are pls ?
Thanks