Hi, sorry for being away for a while (and causing confusion re. flipper diodes/switch matrix)
The left and right flippers each have a 'Lane Change'/Status Report/High Score Initial Entry capability. This is achieved by connecting into the switch matrix, No. 57 for Right and No. 58 for Left. Older games* had a leaf switch w/diode spurred onto the End-of-Stroke switch(es), but Diner has 'solid state' Lane Change switches, tiny opto-coupler chips on the Inter-connect pcb, which put them safe from short-circuit risk of the high voltage used on the flipper itself.
The drain sequence would occur with closure of the relevant trough switch. As I wondered, the outhole switch seems to be innocent here.
You could use 'Switch Levels' to chase this. It lists all switches read as closed, so using it would show, f'r instance, Trough 1 and/or 2, an energised flipper, Sub-playfield Lock, Ramp Status, etc, as trial conditions changed. The object being to find an appearance of an open trough switch
* Firepower through to mid system 11 games like Cyclone, though a few games (e.g. Swords of Fury, Taxi) have micro-switches attached to the flipper buttons