Edit 11-09-22
<StartEdit:
I will add a list of videos here, as well as chronologically through the thread. The first release should be later this week concerning Minimum Viable Offering 1 or MV01 for short - the first acceptable or useable version of code, that i could realistically apply to Rodea. I probably won't apply though, i will most likely wait for MV05 before i apply to the gun game. The MVO list, which is incremental, is also placed below, and may change as i find out how to do things, or not, and or have new ideas: -
MVO List
Video List:
EndEdit:>
Did a part ex with a nice chap on this forum for my Queens Castle, picked it up during the Fuel debacle last week - touch and go at one point if it was going to happen. If you ever pick up a gun game, get a Luton - don't try and get it in your car or you will kill it - so glad i took advice.
Anyway it was one of those that 'used to work but does work any more' -perfect for me
I got the schematics from the US, didn't realise that there was an instruction and part list as well, so have ordered that now as well.
I gave the schematics to my local printer along with some other stuff to create a manual for it, will add the instructions when they arrive. So right now i only have a few photos of the schematics to keep me going
I am departing from my usual rip it all apart, clean it then put it back togethor again approach as i want to take it to NLP and i only have just enough time to get it going in limp mode...
Power it up and the score motor just keeps on turning. Will look into that in a bit.
When i was looking at the score motor i noticed an insulating separator missing between the first contact and the rest of the stack, meaning the first contact would operate but the ones above would not because the movement wouldn't be transferred to the rest of the stack. Not checked what it does but thought what the hey, and put a stack separator in. Will check schematic in detail later and decide if it should stay in.

Found a trapped yellow wire between the scanning disk and a metal fixing, have released it now - didn't look to be shorting, shoudl only be a return for a target knock down.: -

The back glass has some serious flake starting in a few spots, so triple thicked that just now. Had to fanny about with tracing paper so i can trace over the intricate clear parts then temporarily stick the cut-out tracing paper in place on the glass while i spray the back of the art work so that over spray does not gum up the clear glass parts. The masking worked out quiet well. I will leave it over night before i touch it and then will have to wipe down the excess glue, confident that it wont damage the art work any further. I may touch it up, but not yet - need to get it going.

The biggest ball ache for getting it to NLP is the stylus, the pointy bit inside the game that moves over the scanning disk when you move the gun (the magic bit), has been replaced by 3mm bolt with the scratchy threaded end making contact with the game. It shoudl be a sprung loaded, soft metal rounded or blunt point so you do not destroy the contact points on the scanning disk. If i left it alone and took it to NLP i guess it would scratch and knacker the $100 scanning disk... It might be knackered already though, not checked it yet - hoping not.

Anyway the parts are rarer than rocking horse dodo and i can get some of them, so have ordered those but they are coming via Venus so may take a while... Not in time for NLP at any rate.
So i am working on a temporary bodge...

The stylus must not short out on the arm but the sprung loaded stylus must pass through the arm... So i am making a temporary milliput stylus holder. I will use the bolt idea for the stylus, but instead will use the rounded head end to make contact with the disk, and rather than fix it, i will spring load it with a spare williams shoe contact spring that i have. A few nuts in the right places and i can set the max depth of travel, and provide a point at which the conductor can connect to the the stylus. I will need to file down some of the threads so they do not catch on the black tube (contact insulator tube) i have running through the middle of my blob of milliput... It should at least be shootable - pew pew...

More pics later. WIth a bit of luck i should get to take a look at why the score motor is constantly running later this week
JB
<StartEdit:
I will add a list of videos here, as well as chronologically through the thread. The first release should be later this week concerning Minimum Viable Offering 1 or MV01 for short - the first acceptable or useable version of code, that i could realistically apply to Rodea. I probably won't apply though, i will most likely wait for MV05 before i apply to the gun game. The MVO list, which is incremental, is also placed below, and may change as i find out how to do things, or not, and or have new ideas: -
MVO List
MVO# | Description | Start | Finish | Comments |
MVO1 | All FX sounds work via inputs no logic (basic input to file output sound) and a defined code structure | 15/08/2022 | ||
MVO2 | Program has a start and stop sequence that works with in game relays like start and game over and various kill operations to support looped background music, game over music at the end plus random in game comments via a timer, that can be halted and interrupted by other in game comments | TBA | TBA | |
MVO3 | Provide additional logic for taunts, comparing trigger inputs with hit inputs - doing well get encouraged, doing bad get taunted and an attract mode if the game stands idle | TBA | TBA | |
MVO4 | More logic at game over so game knows you did well or not to give you an appropriate upbeat or taunting game over music and comments. Addition of a special adult mode (input operation TBA) that uses alternative cursing humour audio only suitable for a more mature audience and therefore needs to be activated with a means for me to override internally so it cannot be activated... | TBA | TBA |
Video List:
Date | Description | Link | Duration (minutes) | Comments |
13/07/2022 | Amusing overview (with some swearing) of the plan to augment an electromechanical rifle game with a Raspberry Pi. | 2 | Rufus is a character… | |
21/08/2022 | Rodeo rebooted raspberry pi proof of concept initial set up & some issues. | 3 | Have I bitten off more than I can chew? | |
05/09/2022 | Two issues. The first is where audio is not heard for at least 2.5 seconds whilst the shell clearly shows the file is playing. The second is a distortion that occurs between an fx file and a music file when they are played at the same time. | 7 | Issues hopefully now resolved, more testing needed and an update on what I did to resolve will be available in the MV01 video - coming soon. | |
09/09/2022 | Thought I solved the 2.5s audio is in the video of the 5th… turned out I hadn't. Issue was actually a problem with HDMI between the pi and my monitor - if I use a Pi USB sound card, no issues with any files!!! | 6 | Relieved to find route cause, I hated not knowing for sure. | |
11/09/2022 | MVO1 or minimum Viable Offering 1 will comprise: All FX sounds working via inputs but no logic (basic input to file output sound) and a defined code structure. | 19 | Something odd occurred, make sure you wat till the end. |
EndEdit:>
Did a part ex with a nice chap on this forum for my Queens Castle, picked it up during the Fuel debacle last week - touch and go at one point if it was going to happen. If you ever pick up a gun game, get a Luton - don't try and get it in your car or you will kill it - so glad i took advice.
Anyway it was one of those that 'used to work but does work any more' -perfect for me

I got the schematics from the US, didn't realise that there was an instruction and part list as well, so have ordered that now as well.
I gave the schematics to my local printer along with some other stuff to create a manual for it, will add the instructions when they arrive. So right now i only have a few photos of the schematics to keep me going
I am departing from my usual rip it all apart, clean it then put it back togethor again approach as i want to take it to NLP and i only have just enough time to get it going in limp mode...

Power it up and the score motor just keeps on turning. Will look into that in a bit.
When i was looking at the score motor i noticed an insulating separator missing between the first contact and the rest of the stack, meaning the first contact would operate but the ones above would not because the movement wouldn't be transferred to the rest of the stack. Not checked what it does but thought what the hey, and put a stack separator in. Will check schematic in detail later and decide if it should stay in.

Found a trapped yellow wire between the scanning disk and a metal fixing, have released it now - didn't look to be shorting, shoudl only be a return for a target knock down.: -

The back glass has some serious flake starting in a few spots, so triple thicked that just now. Had to fanny about with tracing paper so i can trace over the intricate clear parts then temporarily stick the cut-out tracing paper in place on the glass while i spray the back of the art work so that over spray does not gum up the clear glass parts. The masking worked out quiet well. I will leave it over night before i touch it and then will have to wipe down the excess glue, confident that it wont damage the art work any further. I may touch it up, but not yet - need to get it going.

The biggest ball ache for getting it to NLP is the stylus, the pointy bit inside the game that moves over the scanning disk when you move the gun (the magic bit), has been replaced by 3mm bolt with the scratchy threaded end making contact with the game. It shoudl be a sprung loaded, soft metal rounded or blunt point so you do not destroy the contact points on the scanning disk. If i left it alone and took it to NLP i guess it would scratch and knacker the $100 scanning disk... It might be knackered already though, not checked it yet - hoping not.

Anyway the parts are rarer than rocking horse dodo and i can get some of them, so have ordered those but they are coming via Venus so may take a while... Not in time for NLP at any rate.
So i am working on a temporary bodge...

The stylus must not short out on the arm but the sprung loaded stylus must pass through the arm... So i am making a temporary milliput stylus holder. I will use the bolt idea for the stylus, but instead will use the rounded head end to make contact with the disk, and rather than fix it, i will spring load it with a spare williams shoe contact spring that i have. A few nuts in the right places and i can set the max depth of travel, and provide a point at which the conductor can connect to the the stylus. I will need to file down some of the threads so they do not catch on the black tube (contact insulator tube) i have running through the middle of my blob of milliput... It should at least be shootable - pew pew...

More pics later. WIth a bit of luck i should get to take a look at why the score motor is constantly running later this week

JB
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