Hey, @Moonraker! Found some time today to give the MPU from your Bell Games' SPACE HAWKS a prod. Eek! What a mess! I don't know if this board ever worked since Peter's had it. All I knew was that the test LED was stuck permanently on.
First up I pulled all the chips and tested them one by one in a known-good MPU. They're all ok. As I didn't have the ROMs because they're in my GOLD BALL MPU currently installed in SPACE HAWKS at Special When Lit, I re-jumpered the board to work with the set of three 9316 ROMs from my PARAGON. As an FYI here are jumper settings beforehand:
This configuration is for a game with ROMs U2 and U6 with either being type 2532 or 9332.
Obviously, re-jumpering the board wasn't going to fix anything, but at least I could remove all socketed chips and then re-seat just U6 (Game ROM), U9 (6800 CPU) and U11 (6821 PIA) as that is all that's needed to get the 1st flicker. LED light was still stuck on. The reset circuit was good as HIGH signal was present on pin 40 of the CPU, the clock signal was also good and I traced the VMA all the way through the board. Mmm... time to start probing track continuity...
I concentrated on the area around U11 and the LED because my hunch was that the board may have been booting but the LED control had failed. Eventually I found it. The socket for pin 39 from PIA U11 showed conductivity to pin 8 on connector J1 (CA2 lamp strobe) but not to resistor R28. This path controls the transistor Q2 that flashes the LED! Just beside the socket pin on the topside of the PCB there was a tiny break in the fine track that runs between pins 2 and 3 to R28. Bridged on the rear with some wire and voila! Flashes!

The rest of the board needs a good overhaul as there is some decidedly dodgy soldering and track repair
First up I pulled all the chips and tested them one by one in a known-good MPU. They're all ok. As I didn't have the ROMs because they're in my GOLD BALL MPU currently installed in SPACE HAWKS at Special When Lit, I re-jumpered the board to work with the set of three 9316 ROMs from my PARAGON. As an FYI here are jumper settings beforehand:
SPACE HAWKS
E4-E12
E7-E8
E10-E11
E13A-E14
E16A-E34
E29-E33
E31-E32
E4-E12
E7-E8
E10-E11
E13A-E14
E16A-E34
E29-E33
E31-E32
This configuration is for a game with ROMs U2 and U6 with either being type 2532 or 9332.
Obviously, re-jumpering the board wasn't going to fix anything, but at least I could remove all socketed chips and then re-seat just U6 (Game ROM), U9 (6800 CPU) and U11 (6821 PIA) as that is all that's needed to get the 1st flicker. LED light was still stuck on. The reset circuit was good as HIGH signal was present on pin 40 of the CPU, the clock signal was also good and I traced the VMA all the way through the board. Mmm... time to start probing track continuity...
I concentrated on the area around U11 and the LED because my hunch was that the board may have been booting but the LED control had failed. Eventually I found it. The socket for pin 39 from PIA U11 showed conductivity to pin 8 on connector J1 (CA2 lamp strobe) but not to resistor R28. This path controls the transistor Q2 that flashes the LED! Just beside the socket pin on the topside of the PCB there was a tiny break in the fine track that runs between pins 2 and 3 to R28. Bridged on the rear with some wire and voila! Flashes!

The rest of the board needs a good overhaul as there is some decidedly dodgy soldering and track repair
