Afternoon all, am now the proud owner of an AFMr LE, however it needs some work and would appreciate your advice:
Replacing rubbers; Game has never hadrubbers replaced since new; it looks like I can get to most rubbers to replace by loosening bolts holding plastics and lifting up a bit, but am I right in saying to change the rubbers at the top (pop bumpers lanes etc) is going to be a ballache involving removing the plastic ramp above?
Flippers;
The game is currently not playing like it should; I'm generally pretty good at AFM, but the way the flipper are aligned on mine feels weired and the shots don't feel as they should (aim feels weired- where I'd normally aim for the lock shot the ball is going way too much to the left and bricking the left ramp instead) - what's the correct way to line up the flipper on AFM? - hopefully can see in my pics; the allignment holes in the pf have somewhat been used, but I'm used to the Stern approach where the centre of the flipper tip/plastic is aligned to the guide holes.
I'm also currently running flipper power at +2, as they felt weak (PF pitch is at around 7 or a bit less). My game is one of the later ones, so has the newer chip installed in the board.
Right flipper was also sticking after flipping, as if too close to the PF, but then was o.k after a bit of cajoling.
I then removed and cleaned both coiled sleeves before putting back in (right one has a rough part on it - will ordering and replacing both)
Can't adjust flipper angle etc at the mo' as need the right sized spanner and due to angle on right flipper mech, can't reach the nut to loosen with my current tools:-(
Skill shot launch; will need to look at this a bit further, but when doing the hold left flipper Skill shot launch, the ball can get slowed down by something on the right hand side, so whilst the comes round 95% of the time rather than going through the pops, it's not as fast/smooth.
There used to be a "left gate stuck closed " alert or something like that, but that's stopped being flagged up now (I spent a little time moving the gates a bit incase it was just a bit of debris/lack of use or something)
Also checked to see if gate springs have come loose and so far haven't identified anything out of the ordinary.
Looking on pinside, there was a issue with with some Afmr games whereby the shooter lane plate needed to be bent to fix the problem, but I'm not sure that's the issue, rather than one if the orbit gates, so will record a vid to watch in slow-mo first.
VUK from lock can sometimes take a few goes to get the ball up to the wire form so that it can reach the left flipper - this I think is either also an issue reported on pinside and I need to look up the fix, or relates to the Eddy's diner mod my game has, which might currently be misaligned (might be another slo-mo job) - need to look up if I can just pull off the mod for now, or if it has any power/bulb hookups to be careful of (wasn't personally fitted by original owner)
Outlane posts- currently I'd say 90% of my drsnes are via brutal outlane drains (exacerbated by the current iffy flipper allignment); am I correct in saying I can slide the posts down?; looks like gaps alowing about a cm or so movement.
Final kind of niggle I have likely replaced to pitch; when leaving the right orbit at slower speeds, the ball is hitting the right sling, rather than the right flipper. In general, the games not playing as smoothly as it should ; fairly often there's a bit of rattle to ramp shots, rather than being smooth as butter as I've seen on some streams; any adjustment tips for this?; or am I right in saying once I've realigned the flippers the geometry will then feel smoother?
Finally, the two fly(?) bolts in the backbox (which help hold it up) have some kind of white rust or something on them; best way to make them look shiny and new?; or a link to just buy new ones and replace?
Cheers!
Edit; added a pic of the alt translight I bought from PH; much prefer it
Replacing rubbers; Game has never hadrubbers replaced since new; it looks like I can get to most rubbers to replace by loosening bolts holding plastics and lifting up a bit, but am I right in saying to change the rubbers at the top (pop bumpers lanes etc) is going to be a ballache involving removing the plastic ramp above?
Flippers;
The game is currently not playing like it should; I'm generally pretty good at AFM, but the way the flipper are aligned on mine feels weired and the shots don't feel as they should (aim feels weired- where I'd normally aim for the lock shot the ball is going way too much to the left and bricking the left ramp instead) - what's the correct way to line up the flipper on AFM? - hopefully can see in my pics; the allignment holes in the pf have somewhat been used, but I'm used to the Stern approach where the centre of the flipper tip/plastic is aligned to the guide holes.
I'm also currently running flipper power at +2, as they felt weak (PF pitch is at around 7 or a bit less). My game is one of the later ones, so has the newer chip installed in the board.
Right flipper was also sticking after flipping, as if too close to the PF, but then was o.k after a bit of cajoling.
I then removed and cleaned both coiled sleeves before putting back in (right one has a rough part on it - will ordering and replacing both)
Can't adjust flipper angle etc at the mo' as need the right sized spanner and due to angle on right flipper mech, can't reach the nut to loosen with my current tools:-(
Skill shot launch; will need to look at this a bit further, but when doing the hold left flipper Skill shot launch, the ball can get slowed down by something on the right hand side, so whilst the comes round 95% of the time rather than going through the pops, it's not as fast/smooth.
There used to be a "left gate stuck closed " alert or something like that, but that's stopped being flagged up now (I spent a little time moving the gates a bit incase it was just a bit of debris/lack of use or something)
Also checked to see if gate springs have come loose and so far haven't identified anything out of the ordinary.
Looking on pinside, there was a issue with with some Afmr games whereby the shooter lane plate needed to be bent to fix the problem, but I'm not sure that's the issue, rather than one if the orbit gates, so will record a vid to watch in slow-mo first.
VUK from lock can sometimes take a few goes to get the ball up to the wire form so that it can reach the left flipper - this I think is either also an issue reported on pinside and I need to look up the fix, or relates to the Eddy's diner mod my game has, which might currently be misaligned (might be another slo-mo job) - need to look up if I can just pull off the mod for now, or if it has any power/bulb hookups to be careful of (wasn't personally fitted by original owner)
Outlane posts- currently I'd say 90% of my drsnes are via brutal outlane drains (exacerbated by the current iffy flipper allignment); am I correct in saying I can slide the posts down?; looks like gaps alowing about a cm or so movement.
Final kind of niggle I have likely replaced to pitch; when leaving the right orbit at slower speeds, the ball is hitting the right sling, rather than the right flipper. In general, the games not playing as smoothly as it should ; fairly often there's a bit of rattle to ramp shots, rather than being smooth as butter as I've seen on some streams; any adjustment tips for this?; or am I right in saying once I've realigned the flippers the geometry will then feel smoother?
Finally, the two fly(?) bolts in the backbox (which help hold it up) have some kind of white rust or something on them; best way to make them look shiny and new?; or a link to just buy new ones and replace?
Cheers!
Edit; added a pic of the alt translight I bought from PH; much prefer it

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