I won't be doing a shop log as I don't have the time before the Slam. I just want to make Cooldan's machine work as well as possible. It issues and some Gremlins that I would like to iron out before the Slam.
Issues
13 ball multiball, quick drain results in it not knowing where 8 balls (from the back 8 ball lock up) are. It then spits a ball into the shooter lane, realises that it still have 5 in the trough so loads it into the 8 ball lock up, it slowly repeats the process for the 8 balls as part of a ball search process. I have looked but it would seem that it doesn't know there are the extra balls waiting to get into the (5 ball) trough. Is there a switch I can't see not working or this normal?
No issue if you play well, as you drain the balls a few at a time it automatically loads them into the 8 ball lock up but newbies can loose five at a time and once the trough is full it goes into ball search for the other 8.
Another 13 ball glitch was watching someone drain five balls that were slowly re-loaded into the 8 ball lock up, they then drained the other 8 balls in quick succession. The machine dumped the 5 already loaded into the 8 ball lock up and let them carry on playing. Then filled the 5 ball trough and didn't know what to so with the other 3 balls. When they drained all the balls, it then had 8 balls waiting to get into the 5 ball trough but went into a ball search again for them.
In the roll over targets the 3 in 13 is always lit and wont move when you hit the flippers. The 1 can be lit and appears to move.
The moon magnet appears to work fine and not be shorted. The mini driver board has had the IRL540 replaced as it was shorted. No other shorts located or identified. 4A in-line fuse blows quickly. I realise that I am using timed (T) and not actually Slo-blo fuses and have read for some people that made a difference when everything else worked fine. Where can I get actual slo-blow fuses and not timed and is there actually any difference?
This game was very popular with the 2 year nephew yesterday, I would like to get it fully working so he can really appreciate the deep and rewarding game play.
Issues
13 ball multiball, quick drain results in it not knowing where 8 balls (from the back 8 ball lock up) are. It then spits a ball into the shooter lane, realises that it still have 5 in the trough so loads it into the 8 ball lock up, it slowly repeats the process for the 8 balls as part of a ball search process. I have looked but it would seem that it doesn't know there are the extra balls waiting to get into the (5 ball) trough. Is there a switch I can't see not working or this normal?
No issue if you play well, as you drain the balls a few at a time it automatically loads them into the 8 ball lock up but newbies can loose five at a time and once the trough is full it goes into ball search for the other 8.
Another 13 ball glitch was watching someone drain five balls that were slowly re-loaded into the 8 ball lock up, they then drained the other 8 balls in quick succession. The machine dumped the 5 already loaded into the 8 ball lock up and let them carry on playing. Then filled the 5 ball trough and didn't know what to so with the other 3 balls. When they drained all the balls, it then had 8 balls waiting to get into the 5 ball trough but went into a ball search again for them.
In the roll over targets the 3 in 13 is always lit and wont move when you hit the flippers. The 1 can be lit and appears to move.
The moon magnet appears to work fine and not be shorted. The mini driver board has had the IRL540 replaced as it was shorted. No other shorts located or identified. 4A in-line fuse blows quickly. I realise that I am using timed (T) and not actually Slo-blo fuses and have read for some people that made a difference when everything else worked fine. Where can I get actual slo-blow fuses and not timed and is there actually any difference?
This game was very popular with the 2 year nephew yesterday, I would like to get it fully working so he can really appreciate the deep and rewarding game play.