My AFM is in lovely condition but one thing has been bugging me.
The stroke of luck kickout hits the left ball guide and sometimes the bottom of the left sling.
I have watched a variety of videos of AFM being used in comps or general gameplay and notice a lot kick it to the mid of the left flipper which makes for great live catches.
I've tried what seems like everything to adjust mine. I've replaced the coil spring and sleeve. Put a stretched out spring to offer more resistance in an attempt to make the kickout weaker.
Added a starpost rubber to the plunger to give It less travel to again make it weaker.
Put the coil bracket at an angle to try make it weaker.
Bent the vuk to try angle and stop the ball getting so much air.
Some worked but still weren't very consistent and felt a bit 'hacky'.
Noticed this wear in the vuk.

At first I thought it couldn't cause any issues but someone on Pinside said it could make it inconsistent, the ball does roll slightly into the worn area as the plunger rises.
Sooo after all my hacky attempts and replacing all the parts (spring, sleeve etc) it left the mech. Bit the bullet and bought a new mech.
It's definitely different to my previous one, the curve is tighter and of course it's not worn.
Popped it in and it behaves just like previous one
So at this point I wonder is this how it's meant to be? Can anyone with an AFM confirm?
Any suggestions?
I know I should just play the games and stop obsessing, but I think this is the reason a lot of people say my games are nice to play, I obsess over little things (ball guides,feeds,leaf switches etc) and adjusting them till the game behaves as intended.
Just doesn't always get to the point where I'm at a loss
The stroke of luck kickout hits the left ball guide and sometimes the bottom of the left sling.
I have watched a variety of videos of AFM being used in comps or general gameplay and notice a lot kick it to the mid of the left flipper which makes for great live catches.
I've tried what seems like everything to adjust mine. I've replaced the coil spring and sleeve. Put a stretched out spring to offer more resistance in an attempt to make the kickout weaker.
Added a starpost rubber to the plunger to give It less travel to again make it weaker.
Put the coil bracket at an angle to try make it weaker.
Bent the vuk to try angle and stop the ball getting so much air.
Some worked but still weren't very consistent and felt a bit 'hacky'.
Noticed this wear in the vuk.

At first I thought it couldn't cause any issues but someone on Pinside said it could make it inconsistent, the ball does roll slightly into the worn area as the plunger rises.
Sooo after all my hacky attempts and replacing all the parts (spring, sleeve etc) it left the mech. Bit the bullet and bought a new mech.
It's definitely different to my previous one, the curve is tighter and of course it's not worn.
Popped it in and it behaves just like previous one

So at this point I wonder is this how it's meant to be? Can anyone with an AFM confirm?
Any suggestions?
I know I should just play the games and stop obsessing, but I think this is the reason a lot of people say my games are nice to play, I obsess over little things (ball guides,feeds,leaf switches etc) and adjusting them till the game behaves as intended.
Just doesn't always get to the point where I'm at a loss
