I have had a bit of a chance to play the machine this evening!
I have either got lucky or improved as I have cleared 3,000,000 for the first time! Only 800,000 to get a genuine replay!
Sorry I know it is rubbish as people are clearing 8,000,000 on these machines. But you have got to start somewhere.
Inspired by my newest high score. I have done a bit of research on how to play the game.
Here are my tips gleaned from the net.
Can you add anything further?
Aerobatics Instructions and Top Tips
Instruction’s for aerobatics
— loop the loop feature
left hand spinning target changes loop the loop lights for bonus
ball. advance letter, x 10 bonus value, and flashing bumper features.
these are scored when the ball enters the left hole.
— top hole feature
right hand spinning target and green target change top hole lights.
top hole scores feature indicated by lit light.
— drop target feature
knocking down all three drop targets advance a-b-c-d-e. when a
letter is flashing knocking all three targets down scores 1 replay.
— special button rollovers
when the special button rollovers are flashing the ball passing
through them gives a bonus ball.
— bonus scores
are advanced by right hand spinning target, yellow target and bottom
inside rollovers, ball leaving playfield scores bonus score or 10
times the bonus score if the x 10 bonus is lit.
— the pop bumpers and the right hand spinning target score 10.000
points when flashing.
— matching last number gives 1 replay.
Tips
Which item in the “loop the loop” feature is lit [that’s the top left of the machine] is key here. If extra balls are on and “bonus ball” is the lit loop feature, any time you have the ball on the right flipper, shoot the left saucer right away. Similarly, if the loop is lit for 10X bonus, take that saucer shot.
Other than that, it’s a mostly UTAD game. From the left flipper, shoot the right spinner, and try to get 10X bonus at the top saucer. From the right flipper, if the “loop the loop” feature is not currently on “10X Bonus,” shoot loop the loop to try to light it.
In general, shooting up top from the left flipper is better than shooting the loop from the right, so if you have the option to transfer between flippers, get the ball on the left one unless it’s time to shoot the left saucer. Once your bonus is maxed at 100K and the 10X multiplier is lit, shoot the red drop targets for 100K each.
Ignore the two standup targets on the center right.
When the ball goes down either side outlane, try to bounce it up off the white mini posts back onto one of the rails leading to the flippers. This happens fairly often.
Shoot left spinner until light stops on Bonus Value X 10. Shoot left saucer to collect. You now have potential for 1,000,000 in bonus!
Top hole will award lit value, which is changed by right spinner. Top hole also turns on bumpers for 10K / hit.
Right spinner, yellow targets, and inlanes add to bonus.
Shooting the left spinner changes lit value for loop features, collect lit value at left saucer. 10X bonus is very valuable.
Master Your Flippers
Since they are your main tool for influencing where the pinball goes, it’s obviously very important to build your flipper technique. Unless you’re in a multiball scenario, you never want to double-flip (use both flippers at the same time). Additionally,
PAPA.org‘s pinball guide cautions against machine-gun-flipping, when you hit both flipper buttons in a panic.
Both of these actions put the ball more at risk, since the non-flipping flipper should be used defensively in case the ball takes an unexpected bounce. That way, you can at least try to recover.
Similarly, realize that every time you flip the ball, you are necessarily putting the ball at risk. PAPA.org’s player’s guide recommends that players have a goal in mind for every single flip, whether it’s hitting a specific ramp or target, or whether it’s bringing the ball back under control. Keep in mind, the closer the ball is to the base of the flipper, the closer the ball will go to the center of the table, and vice versa.
Additionally, there are a whole bunch of specific flipper techniques that players can take advantage of to bring their skills to the next level. And PAPA.org has a video pinball guide series explaining them, to boot!
The Dead Bounce
A technique where, in order to control the pinball, the player actively decides not to use the flippers and instead lets the ball rebound gently off of them while they are at rest.
The Post Pass
A technique by which a player can pass the ball to the other side of the table. This is done by lightly tapping the flipper when the ball is at its base, causing the ball to bounce off of a post and to the other side.
The Drop Catch
A control technique. When a ball is out of control, a player can slow it down by releasing the flipper button right as the ball contacts it.
The Live Catch
The opposite of a drop catch, a live catch involves engaging the flipper just after the ball touches the flipper in order to bring it under control. This is an advanced technique.
There are
many other flipper techniques to learn, but these are some of the more basic ones. Once you’ve mastered these, you should be able to both control the ball and consistently aim at targets.
https://pinside.com/pinball/machine/aerobatics/scores