the revolving door is spinning faster now, although admittedly they are mostly coming rather than going still - i'll have to have a clearout soon.
anyway, my new resident is a game i'd never seen before, but liked the sound of - Gottlieb's Freddy, a Nightmare on Elm Street. This means the Tiki Hut now has a Bally, two Willliams, a Stern and a Gottlieb in it. it was pretty cheap and had most recently been living with The Legend, so i knew it was gonna be basically ok.


as you can see, it's nice and colourful and has a big scary head in the middle of the playfield, which is always a good thing. sorry, did i say playfield? i meant to say playboard. this playboard also has some drop targets, a (bashed-in) boiler room, a movable glove thingy that has snapped-off claws, and a nice metal claw rake that comes up between the flippers.


that moveable hand doesn't seem to move at the minute, but maybe i just haven't worked it out yet. there is an extra button by the right flipper button so maybe that does it during some mode or something.


i have no idea of the rules so i need to go and read up. it looks from the pictures like it's something to do with falling asleep and getting power and having nightmares and stuff like that. i suppose i should go and watch the film again, it will probably help with understanding the rules.


i discovered the diagnostics button - very different to what i'm used to, as this is my first Gotty - and worked my way through the solenoids and flashers and relays, and everything seemed to work or to make a noise, although that glove didn't have an associated coil in the menu, which was odd. anyone know about that? i will go and download the manual (if i can find it), maybe it will be in there as well.
so that's what i'll be doing for the next little while, it's pretty filthy so as a minimum it will need a good clean and new rubbers and new coil sleeves and end stops and maybe a flipper tweak. i'd better start by putting new batteries in (not the ones from a Christmas cracker) and checking all the fuses and seeing if i can get into the settings and adjustments to reset high scores and put a custom message on and turn the volume way up. it has an annoying feature of completely killing all power when the coin door is open - not just the coil power like on Bally Williams games, but all power - so i have to prop the playfield up and press the buttons with the door closed. what do people do about that, do they tape the door button down or something, or is there a simple shortcut?
http://www.ipdb.org/machine.cgi?id=948
http://www.ipdb.org/rulesheets/948/freddy.htm
my first impression from half an hour on it yesterday is that it looks like fun. those Gotty flippers will take some getting used to, but the Freddy speech callouts are very entertaining and a bit scary so i'm well pleased. any tips, hints, links to the manual, spare parts or artwork or opinions etc welcomed.
:behindsofa:
anyway, my new resident is a game i'd never seen before, but liked the sound of - Gottlieb's Freddy, a Nightmare on Elm Street. This means the Tiki Hut now has a Bally, two Willliams, a Stern and a Gottlieb in it. it was pretty cheap and had most recently been living with The Legend, so i knew it was gonna be basically ok.


as you can see, it's nice and colourful and has a big scary head in the middle of the playfield, which is always a good thing. sorry, did i say playfield? i meant to say playboard. this playboard also has some drop targets, a (bashed-in) boiler room, a movable glove thingy that has snapped-off claws, and a nice metal claw rake that comes up between the flippers.


that moveable hand doesn't seem to move at the minute, but maybe i just haven't worked it out yet. there is an extra button by the right flipper button so maybe that does it during some mode or something.


i have no idea of the rules so i need to go and read up. it looks from the pictures like it's something to do with falling asleep and getting power and having nightmares and stuff like that. i suppose i should go and watch the film again, it will probably help with understanding the rules.


i discovered the diagnostics button - very different to what i'm used to, as this is my first Gotty - and worked my way through the solenoids and flashers and relays, and everything seemed to work or to make a noise, although that glove didn't have an associated coil in the menu, which was odd. anyone know about that? i will go and download the manual (if i can find it), maybe it will be in there as well.
so that's what i'll be doing for the next little while, it's pretty filthy so as a minimum it will need a good clean and new rubbers and new coil sleeves and end stops and maybe a flipper tweak. i'd better start by putting new batteries in (not the ones from a Christmas cracker) and checking all the fuses and seeing if i can get into the settings and adjustments to reset high scores and put a custom message on and turn the volume way up. it has an annoying feature of completely killing all power when the coin door is open - not just the coil power like on Bally Williams games, but all power - so i have to prop the playfield up and press the buttons with the door closed. what do people do about that, do they tape the door button down or something, or is there a simple shortcut?
http://www.ipdb.org/machine.cgi?id=948
http://www.ipdb.org/rulesheets/948/freddy.htm
my first impression from half an hour on it yesterday is that it looks like fun. those Gotty flippers will take some getting used to, but the Freddy speech callouts are very entertaining and a bit scary so i'm well pleased. any tips, hints, links to the manual, spare parts or artwork or opinions etc welcomed.
:behindsofa: