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A few STTNG questions

Cryptkeeper

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Have a few Qs about sting

1.Is the spinner supposed to slow the ball down?Feels like i cant get a good crack into it ever.

2.The flashers in the borg ship.Are they supposed to stay on during the start of borg multiball?
Seems like they light up a the neutral zone too much on mine.am i missing something?

3.Im missing the ship from the top left ,anyone got one??

4.My left cannon light is "ghosting".Its not a LED but come on with 80% of the inserts.I cant see a pattern.
Edit ,There is no diode at this lamp.this must be the problem!

5.whats the best rom version?

Thats it for the moment!
Thanks
 
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Mine isn't infront of me to check but I can tell you the spinner shouldn't slow down the ball, and the ship to left, cant remember if it's ferengi or kardashian or whatever but there are mod ships that look better than the originals so if you're missing it I'd ask @Judge Dreads as he's the mod master around here from what I can gather. Great game tho... Once you've got it in place, the heavy b*****d ! Happy borg bashing!
 
Thanks,
Will prob go with the aftermarket ship but funds are tight as this was an unexpected purchase so if i can get an original on the cheap I will.
I'll have to checkout the spinner later.
Maybe take a look at my flippers .
seems like my game has a few hacks here and there.

It has a sticker on it from this place
http://homegameroom.com/

Whoever owned it obviously loved it at one stage.
They imported it to Ireland with a set of brand new legs.
Then sold it in the pub after it was sitting in the shipping crate for years.
very strange.
 
1. No. You should be able to get a hard hit smoothly through the loop round to the Upper right-flipper, with enough speed to get a shot up the delta quadrant ramp (or at least the pop bumpers) without slowing. It should spin like nuts as well. Check if the spinner mount is bent or has some kind of rust or damage preventing it fre spinning if you give it a flick with your fingers?

2. Mine lights up as far as I recall but doesn't seem intrusive. Maybe you have ultrabright LEDs in there that light up the whole upper playfield area?

3. Its the Romulan ship (and there should be a Klingon Bird of Prey just below it looking at the PF from above). There's a common mod to replace these ships using higher quality toys (from Hallmark I think). Not something I've looked into, but if you're missing the thing anyway... Check Dreads/ Google/ Pinside for more info.

4. Dunno about this one. Mine are ok, so I can lift my playfield up when I get home and have a look at the appropriate board/ wiring if none of the properly technical people on here answers this one before I get home.

Rog
 
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Have a few Qs about sting

1.Is the spinner supposed to slow the ball down?Feels like i cant get a good crack into it ever.

2.The flashers in the borg ship.Are they supposed to stay on during the start of borg multiball?
Seems like they light up a the neutral zone too much on mine.am i missing something?

3.Im missing the ship from the top left ,anyone got one??

4.My left cannon light is "ghosting".Its not a LED but come on with 80% of the inserts.I cant see a pattern.
Edit ,There is no diode at this lamp.this must be the problem!

5.whats the best rom version?

Thats it for the moment!
Thanks

For point 1, the spinner has a micro switch, rather than separate leaf blades. I thought that the spinners on each of the ones I unpacked weren't right, and needed a spot of oil on the rods. A contentious point, maybe, but I really didn't like the way they behaved from the start.
BTW, the spinner switch is actually an un-used 'FlipTronic' system End-of-Stroke switch. During the short time I was at Deith Leisure, I saw two Next Gens traded-in. Each of them had the EoS wiring cut off the flipper assemblies, and the switches connected to the coil terminals, in the old-fashioned manner. I've no idea why, but it resulted in the spinner not registering at all.

On point 5, the final commercial edition I'm aware of is LX-7.
 
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4 years ago I started work at a new school & was chatting to one of the chemistry teachers about what she was doing that evening - she told me she'd recorded a program on the "Kardashians" that she was going to watch...I'd never heard of them, and assumed that she must have been talking about "Cardassians" - did think it a bit strange, but just assumed she was a geek.
Turns out she'd never heard of the "Cardassians".
The following 5 minutes of conversation was very strange indeed...for both of us - and it often gets referred to now when people mention anything from modern pop-culture that I obviously have no idea about (or if I start talking about physics, or pinball, or sci-fi that "normal" people have no idea about).
Having since found out what the "Kardashians" are, I don't think the description of brutal, reptilian aliens is too far amiss.

back on thread though - STTNG was my first & still my favourite game (had it 20 years now!):
1. Spinner should spin very freely & not slow the ball at all
2. Yes, the flashers stay on during multiball (& flicker when you get a jackpot) - I put LED flashers in mine (only place on the machine I have any LEDs) & they don't light up the NZ too much at all...not sure what your problem is there.
3. Doesn't detract from the game at all really...personally I'd wait until you can get one cheap
4. No idea...perhaps not having a diode (can't check for you atm, as too many games means I can't get the glass off without moving machines around)
5. LX7 - was the last (latest) one - least buggy, and best scoring of all of the revisions.

Regards,
Dan.
 
OK,
So go the left cannon light sorted.It was a missing diode!
On to the spinner.I am missing plastics and possibly some hardware.
.2015-07-27 20.45.40.jpg

The spinner seems to rest at an angle.This is causing the slowdown Ive been describing.
I've painted a nice picture to explain what i mean.

spinner.jpg
So the ball hits the bottom of the spinner first causing it to get pinched slightly killing the speed.
But the spinner looks to mounted correctly with no room for adjustment.
There is no diode on the spinner switch either.This doesn't seem to be causing a problem .
Could someone take a few snaps of that area for me?
Thanks!
 
Thanks Wiz,
something is definitely off.See the damage on the bottom edge the spinner ?
Im starting to think its the microswitch.
 
Does your spinner switch actually register when you trigger it? In your pic the orange/ brown wire seems to be disconnected. Not related to the issue in question - Just curious.

The angle could be an issue - If its only slightly off vertical that might not be an issue, and to be expected due to playfield sloping, but if its 45 degrees towards the ball as per the diagram that might be a decent enough angle to cause issues. It doesn't look that bad on the pic though.

The only way I can think that the switch could be a factor is if it's mounted so low the spinner arm that triggers it needs to force its way round by bending the switch arm against the body of the switch rather than just gently clicking it closed at its apex. I would have thought the ball would have gone through the spinner by the time the spinner arm reaches that point though.

As an aside, playing mine last night I noticed that the borg ship does indeed light up the neutral zone quite brightly during multiball. Never noticed it before somehow and once noticed cannot be unnoticed...
 
I can take a pic of mine later also for you..

You can have a fiddle with mine when you are up at the weekend (you can even fix the machine if you like :cool:)
Is there any way to adjust the spinner on the wire ? maybe playfield angle is affecting spinner position ? try lowering the back legs a bit and see, or stick something under the front legs as a quick check

Must make the picard manuever much harder if you cant make the loop
 
Looks like your spinner may have worked loose or slipped on the metal spinning shaft. As an initial look try holding steady the metal that activates the micro switch and push (adjust) the plastic spinner so that it sits straight down (at 90 deg to the ball rather than 45 deg).

Edit: Ian's just beaten me with the adjust the spinner on the wire.
 
Thanks Ian and moonraker!
The machine may not be leveled properly .
I'll crack out the good level later and check if the spinner has moved I the wire.

Ian whats up with your game?
I can certainly take a look but no guarantees!
 
Something to do with the under playfield diverter. Think its to do with the auxilary driver board, havent got back to it since i last looked at it (mainly due to space issues)

Moved 4 machines out over the last couple of weeks so I can now get machines set up again and start looking at them. Ive been having problems with Star Wars (burning up the left hand scoop coil) which has been taking all my limited time at the moment. I even have a spare aux board for sttng just havent got it installed as yet. I also think the wee crappy wire going back from the diverter is broken but should be an easy replace/fix. will get there eventually, have been walking by sister in laws dog every night for the last 10 months while her husband has been in hospital and recovering, that looks like its coming to an end so should give me some free time..

Although the boss has plans for the house and has even bought a few rolls of carpet and some paint :hmm:

Never ends:(

oh, remember to bring the vpin bits with you :thumbs: for my other long term project
 
Sounds like a pain Ian,
OK I have sorted the spinner!
Something was bent,the axle.Just ever so slightly causing the spinners **** to hang towards the front of the machine.
Working beautifully now.
Thanks for all the help

more coming !
 
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