Well im really really enjoying this game. I play it the most after the improvements mentioned below were added. The flipper mods are a game changer and the sub and amp upgrade really compliment the game and the tank hits
( copied from my post on the pinside owners club )
Been working on improving game play and the sound system these past few weeks with the help of
Vimtoman here in the UK with his 3D print skills
I can’t see anything on this game that needs modifying ( for game play ) bar the out lanes and the messy flipper area
I’m just an amateur who enjoys pinball so for me it’s hard enough to keep the ball on the field and watching it drain away down the outlane so quickly and without any effort, it was becoming disappointing
Also the ball getting jammed ontop of the flipper posts adj the Atomic Defence system and not really utilising the Lucky Break lanes was a bit of a downer
We came up with this set - Reduces out-lane drain from rebounds and also the gentle drains from the inlane area and side on direction
Regarding the flipper area i whipped out the posts as soon as i got the game and now we have a mould that allows a clean drain either way without any jamming and flows smoothly into the Lucky Break lanes
The ball will still get stuck if the Defence Shield is up and active regardless of what system you have as that’s a pinch point but the ball will move once the Sheild retracts
Some game play setting suggestions too to ease the all too quick meltdown activation and relentless ball save times especially if you have air strike and meltdown active at the same time ( note on multiball i am now getting on occasion the ball smashing the glass as the drain away system is working properly, so if one is draining and rolling over the shield and another hits the tank then “whack” goes your glass )
I have suggested to
AP that they code out the shield during multiball events
For now i have fitted a sticky transparent rubber circle on the underside of the glass
Game play on Medium difficulty
Meltdown on extra hard
Turn down all ball saves to 5 or 10 seconds
Also on the sound front the following was done
New 8” sub - was on sale 70% off from £100 otherwise would have chosen same one as in
CCR
Put the next model amp in , disconnected the tweeters to eliminate that shrill sound and just awaiting a small EQ to get more tuned in on the music
I’ve found some better speakers as they are a specific 3” square plate variant and not the usually 3.5” ones used like in
CC but again waiting on them too
* I have found some Dayton 3" speakers that are inbound to try out
So now i can play longer and have a much more enjoyable game. I think im correct in stating this is a hard game ?! Well i find it hard and I own a
TNA
The sound easy to have now on 6 or 7 - I get a bass rumble when hitting the tank which adds to the game atmosphere and no ear splitting high sound
My Amp has treble and bass on full and sub setting approx 1/3 of a turn
NOTE* The outlane mods are showing the ball jammed - We wanted to get a 1mm gap around the ball so this is prior to the final print
as we decided to change to outlane top mould by altering the radius
We have improved the outlane mod now and it's working well with spacing options. We - (
@Vimtoman ) are looking to design and install a plastic glass shield over the atomic to replace the sticky pad I fitted. Ironically since my episode 3 weeks ago with balls hitting the glass I have not had it happen once since. It really hit a case of co incidence