new code!
LE/PRE V0.97.0 - July 16, 2020
=====================
- Fixed a problem where locked balls were being released after completing the
Super Jackpot in Send it Back.
- Added an adjustment that determines the amount of cycle time between
raising /lowering the ramp during the Super Jackpot phase of Run Will Multiball.
Default = 2 seconds, Min = OFF, Max = 6 seconds.
- Moved the "Very Good" speech so it's heard later in the Super Jackpot/Mode
Completed sequence of Send it Back.
- Added a new Total Isolation 2 Multiball Double Jackpot display effect video.
- Changed the Total Isolation 2 Multiball ball save timer adjustment values.
Default setting time = 60 seconds, Min = 40 seconds, Max = 100 seconds.
- Added new Start, Jackpot, Double Jackpot, and Super Jackpot sound FX to
Total Isolation 2 Multiball.
- Added new speech, Start, Jackpot, Double Jackpot, and Super Jackpot sound FX
to Send it Back.
- Added new music to Total Isolation 2 Multiball.
- Added logic to momentarily pause raising the drop targets during Send it Back
Multiball when a Double Jackpot was scored via the "MO" targets. This allows
time for the ball to exit the area behind the drop targets before the drop target
bank is raised.
- Added Demogorgon Bashing to Send it Back Multiball. Now the Demogorgon can be
killed by bashing it several times in addition to shooting the ball into the
Demogorgon's head.
- Added a damage Progress Bar to Send it Back Multiball. It appears during
Super Jackpot when the player has an opportunity to bash/kill the Demogorgon
while the center ramp is down.
- Changed the rules for Send it Back Multiball. Now Send it Back Multiball is
a 3 ball multiball with an extended ball saver. Arrow shots are lit for a
Jackpot. Making a lit shot turns off all shots and lights the center lane shot
(and the "MO" targets on either side of the center lane shot) for a Double Jackpot.
Complete all the Jackpots/Double Jackpots to light a Super Jackpot collected
at the Demogorgon's mouth. Once the Super Jackpot shot is made the flippers
are turned off, balls drain and 1 ball is kicked back into play.
- Changed the Send it Back Multiball ball save timer adjustment values. Default
setting time = 40 seconds, min = 5 seconds, max = 100 seconds.
- Now the drop targets stay in the up position during the Jackpot phase of
Send it Back Multiball.
- Moved where the Ball saver timer is displayed during Total Isolation 2 Multiball.
- Added new background looping display artwork for Total Isolation 2 Multiball.
- Now the drop targets stay in the down position during Total Isolation 2 Multiball.
- Changed the rules for Total Isolation 2 Multiball. Now Total Isolation 2 Multiball
is a 2 ball multiball with a 75 second ball saver. Shoot each lit arrow 2 times
to collect a Jackpot/Double Jackpot and qualify Super Jackpot. All collected
Jackpots build the Super Jackpot value. Shoot the center lane, when lit, to
collect 1 of 2 Super Jackpots.
- Fixed a problem where projected images stop drawing on the spinner, ramps,
drop targets, and standup targets at the conclusion of Can't Stop This Multiball.
- Improved the shooter knob light effects during Total Isolation and Total
Isolation 2 Multiball Jackpot and Super Jackpot lightshows.
- Added logic to pause the Operation Mirkwood combo timer when locking balls
or starting Telekinesis Multiball at the left ramp.
- Modified the Mystery award display effect presentation to be shorter when a
multiball event is running.
- Updated the TARGET_GAME_TIME adjustment to ensure a minimal ball saver even
after the target game time is met.
- Do not display LOCATING NODE BOARD at boot when the coin door interlock switch
has disabled node board power.
- Updated to node board firmware v0.62.0