I bought some clear ramp plastics for my TZ recently, and set about fitting them last night.
Easy job, even for a electronically incompetent person such as myself, just unscrew the existing ones, take off the standoffs and attach them to the new plastics, install.
While I was at it I thought I'd re-route the power cable for my TV mod so that it went through the hole at the bottom near the ramp. This was a bit trickier, getting the cable threaded through the hole so you can actually reach it - without removing the Fight the Power metal ramp - was a painfully long process.
After I had done all of this I dropped the playfield back down, switched the game back on, and the lower gumball flasher came on and stayed on. Ugh. Tried turning the pin off and removing power completely, but every time I turned it on the flasher would come on half way through the testing bit.
Having no idea where to start, and knowing that I hadn't unplugged anything, I opened up the backbox and tapped all of the ribbon cables (I vaguely remember seeing a post somewhere where someone said that the flashers are controlled by a board connected by a ribbon cable). Turned it back on, flasher was no longer coming on - yay!
Played a game just to make sure everything was working, and halfway through the game the clock stopped working. Sure enough, at the end of the game I had a credit dot and running a test said "Clock is broken". Went into the Clock Test, and it worked fine and the error went away on its own.
Since then the game has been working fine, with no errors at all.
Anyone got any tales of pins behaving badly for no obvious reason at all?
Easy job, even for a electronically incompetent person such as myself, just unscrew the existing ones, take off the standoffs and attach them to the new plastics, install.
While I was at it I thought I'd re-route the power cable for my TV mod so that it went through the hole at the bottom near the ramp. This was a bit trickier, getting the cable threaded through the hole so you can actually reach it - without removing the Fight the Power metal ramp - was a painfully long process.
After I had done all of this I dropped the playfield back down, switched the game back on, and the lower gumball flasher came on and stayed on. Ugh. Tried turning the pin off and removing power completely, but every time I turned it on the flasher would come on half way through the testing bit.
Having no idea where to start, and knowing that I hadn't unplugged anything, I opened up the backbox and tapped all of the ribbon cables (I vaguely remember seeing a post somewhere where someone said that the flashers are controlled by a board connected by a ribbon cable). Turned it back on, flasher was no longer coming on - yay!
Played a game just to make sure everything was working, and halfway through the game the clock stopped working. Sure enough, at the end of the game I had a credit dot and running a test said "Clock is broken". Went into the Clock Test, and it worked fine and the error went away on its own.
Since then the game has been working fine, with no errors at all.
Anyone got any tales of pins behaving badly for no obvious reason at all?