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Just what Neil has been waiting for! new Munsters Code!!

kevlar

Site Supporter
Joined
Apr 11, 2013
Messages
6,571
Location
Newport, South Wales
Alias
Kevin Donovan
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PRO V1.10 - DECEMBER 25, 2021
=============================
FIXED:
- (PRO) - When BOOST GRANDPA was awarded from MYSTERY, it wasn't boosting
ENLARGING RAY scores properly.
- (PRE/LE) - When BOOST GRANDPA was awarded from MYSTERY, it wasn't boosting
THE MACHINE scores properly.
- MYSTERY's state was not resetting across multiple players.
- PRO - Advancing to start ENLARGING RAY was not being maintained across
players correctly.
- (PREM/LE) - Advancing to start GRANDPA's LABORATORY was not being maintained
across players correctly


NEW:
- Added boot logo

- MARILYN now awards SUPER SPINNER and SUPER LOOPS in addition to SUPER POPS.
- Each SUPER feature is timed and increases scoring while active.
- SUPER SPINNER - SPINNER is lit for an additional 20K/spin for 30 seconds.
- SUPER LOOPS - EDDIE LOOPS are lit for 100K for 40 seconds.

- Added speech to many many places all throughout the game.

- Added flasher effect for hitting LILY BANK.
- Added sound effects while lighting GRANDPA.
- Added lamp effect to EDDIE LOOPS when EDDIE inlanes are shot.
- Added lamp effect to MARILYN RAMP when MARILYN inlanes are shot.
- Added EDDIE CHAMPION.
- Added MARILYN CHAMPION.

GAME PLAY MENU
- Added a game play menu.
- To use the menu, between games, hold in both flipper buttons.
- There are 4 items to choose from the menu:
- STANDARD - NORMAL PLAY
- COMPETITION - ALL RANDOMNESS REMOVED
- DJ MIXER - PLAY TUNES FROM THE GAME
- CHALLENGE - COUCH POTATO CHALLENGE MODE
- Added DJ Mixer with several Playlist
- Added COUCH POTATO CHALLENGE MODE

COUCH POTATO CHALLENGE MODE
- Added a Challenge mode to the game play menu.
- Starts as a two ball multiball but it is also a timed mode.
- It ends if the time runs out or if you drain down to zero balls.
- Mode has two STAGES and starts in STAGE ONE
- STAGE ONE
- All shots are lit on the main playfield. On the PREM/LE the lower
playfield is not used.
- After 3 shots the game will play a clip from the show and add a
ball into play.
- You have 10 seconds to make the shot.
- Shoot any shot to move to STAGE TWO.
- STAGE TWO
- Only the targets are lit.
- Hitting any target returns the player to STAGE ONE and puts 10
seconds on the clock.
- Completing 20 shots completes and ends the mode.
- Kitty is always available to advance playfield multiplier
- Added COUCH POTATO CHAMPION

- Added Chattering Teeth Feature. Each time the player hits a target or goes
into the Grandpa Scoop the player will receive one or more Chattering
Teeth. At thresholds of Chattering Teeth the player will receive awards:
- Award End of ball bonus Multipliers
- Advance Playfield multipliers
- Light Enlargement Ray
- Light CHATTERING TEETH SUPER JACKPOT. There are now 11 ways to
stack SUPER JACKPOTS
- Light EXTRA BAll

- Changed how Enlarging Ray is started. Its no longer tied to completing the
four fang targets on the PRO. On both the PRO and PREMIUM now its part of
Chattering Teeth.

- Changed how Secret Mania will start. It no longer has an easter egg code.
Now it starts randomly from Mystery.


TWEAKED:
- Shooter lane speech plays less frequently.
- Spinner flasher effects pulse in time with spins better.
- ZAP JACKPOT display effect now shows how many more for SUPER JACKPOT.
- Speech callout for 5X DRAGULA timing tweaked.
- Lowered minimum TROUGH EJECT POWER adjustment to 64.
- Reduced the SUPER JACKPOT score multiplier curve for stacked supers. also
Reduced the starting score base for Supers.
- ATTRACT SHOW INTRO SOUND removed from Directors Cut.
- (PRE/LE) - The VUK on the lower playfield was sometimes playing sound
effects during game over.
- KITTY now shows the new playfield multiplier.
- Tweaked the EQ of many of the speech calls.
- Improved many of the sounds
- If you are holding the Action button when the super jackpot display begins
it will be canceled. You no longer have to press and hold the button after
the display begins.



MOVED TO SYSTEM 3.01:
Updated to nodeboard firmware v0.81.0

Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD
display.

Added Standard Audit "Total Power Ons" which will display the number of
time the machine has been power cycled (Spike2 only). This audit was
added in system 2.45 and is not included for display.

When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX
BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS".
When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".

New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in
FREE PLAY mode, controls the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This
is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.

Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after
the target game time is met.

Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.

Improve backbox and cabinet audio synchronization.

Update the HSTD reset counter when the Standard Adjustment is changed.

Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME
adjustment is enabled.
TARGET_GAME_TIME enables a multi-use ball saver, whose duration is
dynamically calculated for each ball to help ensure the player has
a guaranteed amount of play time per game.
TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to
NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play.
When enabled the first ball of play will have a multi-use ball saver of
BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver
which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).


Strangely, no mention of insider connected ( unless I'm blind! ).
New additions sound interesting, I've been playing mine quite a bit lately so this update is very welcome.
 
New code is a good thing. It’s got some heavy lifting to do though if it’s going to make Munsters’ a sort after game.
 
LE/PREMIUM V1.11 - JANUARY 18, 2022
===================================
FIXED:
- You can no longer start more than one player when playing a Challenge mode.
- Removed a small flash of the score display after COUCH POTATO CHALLENGE
TOTAL was displayed.
- (PRE/LE) - When disabled the MINI PLAYFIELD no longer kicks out balls during
MUNSTER MADNESS. Fixed all other issues if the lower playfield is disabled.
- Fixed an issue where KITTY would sometimes award RAVEN LIT when it
shouldn't.

NEW:
- Changed how the 4 teeth mini-targets work. They now only give chattering
teeth. When a target is not lit it will award 1 Chattering Teeth and begin
timing out. While its timing out the light will blink faster and faster. If
it times out the light will go out. If you hit it while its timing out you
will get 2 teeth and the light will stop timing out and go out.
- Changed how Chattering Teeth work and what lights Grandpa's Laboratory on
the PREM/LE
- Chattering Teeth now works from a fixed schedule awarding various items
- Added Super Teeth to Chattering Teeth. When you run out of awards you will
receive Super Teeth (points) every 100 teeth collected.
- Here is the schedule:
- 12 - BONUS MULTIPLIER (PRO) - GRANDPAS LABORATORY (PREM/LE)
- 24 - LIGHT SUPER JACKPOT
- 36 - BONUS MULTIPLER
- 48 - LIGHT ENLARGEMENT RAY
- 60 - BONUS MULTIPLER
- 75 - ADVANCE PLAYFIELD MULTIPLIER
- 90 - LIGHT MYSTERY
- 110 - LIGHT EXTRA BALL
- 130 - LIGHT SECRET MANIA
- 160 - LIGHT CHATTERING TEETH SUPER JACKPOT
- 200 - BONUS MULTIPLIER (PRO) - GRANDPAS LABORATORY (PREM/LE)
- 250 - AWARD SUPER TEETH (points)
- 300 - AWARD SUPER TEETH (points)
- 400+ AWARD SUPER TEETH (points)
- Each time you start Munster Madness you will restart the list from the
beginning.

- The GAME OVER display after MATCH now has an animated background.

- Added speech:
Eddie champion
Marilyn champion
SJP champion
Midnight Madness champion
Munster Madness Level 2 completed
All super jackpots are lit
Munster Madness Level 2 Ready
Secret Mania introduction
Couch Potato Challenge win/lose
MYSTERY is lit
RAVEN lit, starting and complete
LILY JACKPOT

- Added light effect and speech when KITTY is lit.
- Added lamp effects to MULTIPLIER inserts when starting or adding time.
- Audits added for SECRET MANIA and COUCH POTATO CHALLENGE.
- (PRE/LE) - Added light show to THE MACHINE shots.
- Added SUPER SPINNER sound effects.
- Added sound effects when hitting SPOT in SPOT mode.

TWEAKED:
- Removed the adjustment STARTING GRANDPA TARGETS NEEDED since its not needed
with the new rules.
- Increased the Super Jackpot multipliers as you stack more and more. Also
increased the base and increment levels of Super Jackpot.
- Stopped Enlarging Ray while any multiball is running. If you light it, it
will be lit after the multiball is over.
- CHATTERING TEETH are not awarded during a Madness or COUCH POTATO.
- (PRE/LE) - When MYSTERY is LIT and the lower playfield is disabled,
GRANDPA's LABORATORY lamp insert on the upper playfield will blink.
- Secret Mania will no longer start during a multiball.
- ENLARGING RAY can no longer stack with any other mode or Multiball
- Music, sound and speech volume levels adjusted.
- Tweaked the timing of the Super Jackpot blinking to help show how many you
have lit.
- Adjusted SHOOT AGAIN speech timing.
- Added sound effects to MYSTERY.


MOVED TO SYSTEM 3.03:
Updated to nodeboard firmware v0.83.0
 
2 code updates in a month, hell yeah!

Rumour over on Pinside is that Stern no longer have licence for Munsters, so no more toppers or games…

there were quite a few orders that were delayed…delayed… and now not being made..

Demand for this game will go up.
 
Last edited:
It’s not a rumour it’s true - Gary stated it at an event - it was not renewed because of low demand.

It’s completely gone from their website and has been for a while.
 
Dave’s right though. Demand for it can surely only go up.

Much as I love an underdog that was a hard game to love when I had it.
 
Alright game. Probably sold my LE for a song. It just didn’t shoot smooth and having a few other Borg games it felt clunky too. Lovely pin to look at though..
Would probably have kept it with those updates!
 
Lovely looking game. Just a shame the code was essentially Bally Williams like. Hard sell for a new game
 
Rules reminded me a wee bit of scared stiff which I already have. But you’ve not got the climax of the stiff o meter to reach the final wizard mode.. it doesn’t shoot anywhere near as smooth as say Tron, Met or TWD. Some of the targets and posts you just thud into.
 
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