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Help Please: BOP Single switch #77 not working

strongs

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I hope someone can help me. Switch #77 on my BOP is not working which is the right ramp entry.

The switch is constantly 'Open' I've replaced the diode and temporarily swapped out the switch with another and still the switch does not register.

Thanks in advance.
 
Can you make the board recognise a switch closure by removing the row and column connectors then jumping the pins?
 
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Tbh if it’s definitely just one switch and all others on the same row and column are working fine then it has to be something physical. A wire off. Diode wrong way round or snapped. Trace the wires going to the switch in question and I expect you’ll find one detached.
 
Tbh if it’s definitely just one switch and all others on the same row and column are working fine then it has to be something physical. A wire off. Diode wrong way round or snapped. Trace the wires going to the switch in question and I expect you’ll find one detached.

Definitely just one switch. Diode and wires confirmed connected to switch. I’ve unplugged the switch IDC’s and plugged back in to no avail.
 
Does the little microswitch click fully when you move the ball through the wire that actuates it? The wire might move but the switch’s little bump(switch) isn't being pressed enough.
 
Does the little microswitch click fully when you move the ball through the wire that actuates it? The wire might move but the switch’s little bump(switch) isn't being pressed enough.
Thanks for taking the time to help. As mentioned I’ve replaced the switch and diode to no avail so I don’t think the fault is with the switch itself.
 
Thanks for taking the time to help. As mentioned I’ve replaced the switch and diode to no avail so I don’t think the fault is with the switch itself.
sorry, i've actually read your opening post now... :oops:

My money's on Dan's wisdom. Trace it all the way back to the boards. I have had a couple of games, both slightly younger B/Ws, that had breakages mid-cable from all the playfield lifting. It happens.
 
sorry, i've actually read your opening post now... :oops:

My money's on Dan's wisdom. Trace it all the way back to the boards. I have had a couple of games, both slightly younger B/Ws, that had breakages mid-cable from all the playfield lifting. It happens.

I’ll have a look tonight. Unfortunately I’m still a novice so only have a very vague idea of how the switch matrix works.

Are the switches daisy chained in any way? ie will one of the wires be connected to another switch?
 
Hi,

The #77 indicates that this switch is connected as Column 7, Row 7*. There can be up to seven other switches connected (daisy-chained, as you ask) to each of these two lines, in a 8x8 'matrix', allowing up to 64 switches with only 16 wire lines. Have a look at the switch matrix 'grid' chart in the manual, or use the "single switch" section of the tests to identify what else is on Col. 7 and Row 7, it's likely that a wire has broken off one of the other switches. Unless it's a problem with the connector allowing the switch to be left in place when the ramp moulding is removed.

* Williams games using the Wpc boards identify switches as Column #, Row #. e.g. Col 2, Row 4 (2-4) is the permanently closed "Test" switch
 
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How about if you buzz continuity on your DMM between the Green/Violet wire to J207-7 and White/Violet back to J209-8 whichever is broken (no buzz!) will tell you which wire to trace for breaks - you only have 6 switches in either case as 78 and 87 are not used.

Haven't you only recently got this game? If so surely it's a break caused by the moving process.

Ps the below is from Inkonchitos really useful Tech Charts - http://www.pinballrebel.com/pinball...ms_The_Machine_Bride_of_Pinbot_Tech_Chart.pdf

upload_2017-11-14_10-43-20.png
 
Yes I only got the game on Saturday. All good suggestions I'm sure and I really appreciate you all trying to help.

I'll need to have a look tonight and I'm sure what you are all saying will make more sense as I am a novice so don't really understand all these acronyms or exactly what you mean without looking.

I hope I can sort it as it's nagging me.
 
This is my DMM I don't think it has a continuity test on it? I can only see diode?

For pinball then you need a new one :p:):thumbs: Continuity is a measurement of low resistance, so on yours the 200 Ohm setting, on a continuous circuit like a row or column wire you should see a low/0 resistance reading or something like OL if its open (the wire is broken). Some DMMs measure continuity as a proportion of the Ohms range but I doubt yours does that.

Tbh, if you're not sure, I'd revert to Dans suggestion above and physically trace each wire back to the next daisy chained switches. If they're working in test then your break is somewhere in that last hop to 77. The next switches will be physically close not necessarily the next switches in the row or column (which is logical not physical).

Good luck dude:thumbs::thumbs::thumbs:
 
I have that dmm. Turn the dial to anything within the ohms range and if you have continuity you should get a reading of 000. It won’t beep though
 
and there was another connector connected incorrectly

Williams Dracula has a situation like that - the switch for the right hand 'Coffin' ramp is fed through the playfield 'round to the left, and has the same connector as the switch for the (Mist)ery/Jackpot sink hole in the same area. It's hard to open the coffin by shooting the sink hole.
 
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