Whilst looking at how I can improve my play and also watching some of the streaming people have done, I was thinking that something where there are some specific challenge modes in a game would be good.
I know most games have modes which are that sort of thing, but I'm a little surprised that given the rise of home-use games, everything is still geared towards scoring and I was wondering if there's anything in games which offer other options over and above the highest score and an occasional high score for a specific mode (SpiderMan also has combos/spiders as recorded max items)
I was thinking about fastest time to finish Mode X from starting it, or a variety of challenges around the play field like hit left ramp ten times as fast as possible and record the time, or hit certain switches 10 times as fast as possible. The idea being that once you trigger the mode, everything else on the play field is irrelevant, the only goal is what you're aiming at.
My son and I are both quite competitive but once we've put up a few high GC scores, beating those are a tough challenge and don't happen all that often so it would be great if there were a load of side-challenges we could shoot for that give the opportunity to put down markers but also help us improve our game generally. It may turn out that its boring as hell and that's why no-one has done it.
As there doesn't seem to be much about like that, I was thinking that maybe I could add it to an existing game - effectively buy an old cheaper game and then change out the software to add my own challenges - it looks like something like the Multimorphic P-ROC would allow me to do that, but just wondered if anyone has done anything similar?
I'm a C/Assembler programmer, so the code itself shouldn't be an issue, but how long would it realistically take to add one or two challenges to a game?
I know most games have modes which are that sort of thing, but I'm a little surprised that given the rise of home-use games, everything is still geared towards scoring and I was wondering if there's anything in games which offer other options over and above the highest score and an occasional high score for a specific mode (SpiderMan also has combos/spiders as recorded max items)
I was thinking about fastest time to finish Mode X from starting it, or a variety of challenges around the play field like hit left ramp ten times as fast as possible and record the time, or hit certain switches 10 times as fast as possible. The idea being that once you trigger the mode, everything else on the play field is irrelevant, the only goal is what you're aiming at.
My son and I are both quite competitive but once we've put up a few high GC scores, beating those are a tough challenge and don't happen all that often so it would be great if there were a load of side-challenges we could shoot for that give the opportunity to put down markers but also help us improve our game generally. It may turn out that its boring as hell and that's why no-one has done it.
As there doesn't seem to be much about like that, I was thinking that maybe I could add it to an existing game - effectively buy an old cheaper game and then change out the software to add my own challenges - it looks like something like the Multimorphic P-ROC would allow me to do that, but just wondered if anyone has done anything similar?
I'm a C/Assembler programmer, so the code itself shouldn't be an issue, but how long would it realistically take to add one or two challenges to a game?