This game is poo 
A shart?D&D is slightly better than poo![]()
Probably due to too many new pins being released, and Stern not developing the software far enough before they release the pin. Software version should be at least 1.0 before its released to buyers, and not just by changing their number versions before someone says it.There's been a lot for sale very quickly which leads me to believe most people think it's![]()
Yeh this game was definitely released to early, it has some interesting ball paths it not for everyone. The code I've played for a couple of hours was fun, but at home over time I can potentially see issues. It's very different froma Normal pin, if your into comp play I can see it not appealing. The theme is a bitProbably due to too many new pins being released, and Stern not developing the software far enough before they release the pin. Software version should be at least 1.0 before its released to buyers, and not just by changing their number versions before someone says it.
I did this with MET when it first came out. The first code was barely enough to switch that game on, and by time they started releasing code so that half the stuff on the playfield actually did anything meaningful I was sick of it already and just got rid.I feel like getting into it now when it's as far along as it is might've been the way to do it, but I dived in early and literally paid the price.
I use to think I’d never sell a game before 1.0 but D&D changed that, I didn’t like the layout so there was no point waiting for code. Since then I’ve sold UXM and Kong without waiting for complete code.I did this with MET when it first came out. The first code was barely enough to switch that game on, and by time they started releasing code so that half the stuff on the playfield actually did anything meaningful I was sick of it already and just got rid.
The second option will be easier on your wallet!Not sure if going forward I want to continue buying games on release, selling when I feel done with them and possibly buying again at 1.0 if I enjoyed the layout and code base or wait until code is complete before buying at all.
Probably but I’m trying to decide which is more fun!The second option will be easier on your wallet!
I feel a lot of the same thoughts. I used to love buying games early and seeing how they got developed , but that was with lyman mostly at the helm.. recently I’ve had games where the updates have gone backwards in my view and just ****ed me off so I’ve sold them. Other factors have also influenced sales like a close call divorce but the sentiment on annoying code is a large oneI use to think I’d never sell a game before 1.0 but D&D changed that, I didn’t like the layout so there was no point waiting for code. Since then I’ve sold UXM and Kong without waiting for complete code.
I felt done exploring the games and it would likely be at least a year for code to be done. I knew I’d just switch them on every code release, play a few games, see the new thing and then not want to play them again until the next update. With my limited room it didn’t seem worth taking up a space with something that was barely getting played over a year. I can pick them up again when codes complete if I want.
Not sure if going forward I want to continue buying games on release, selling when I feel done with them and possibly buying again at 1.0 if I enjoyed the layout and code base or wait until code is complete before buying at all.
Spot on post which stern should use to bollock the current code team! I guess it doesn’t help when the designer and coder both leave/get fired/move on to another position … something must have gone down we don’t know about ..The problem with it is the code hasn't had anything added to it until 2 weeks ago with this Berserker Multiball that I can't even get to. Other than and the change to the future we're still at launch code.
There should be unique modes and sounds for the danger room, to get more than is currently available. There should also be a danger room multiball.
There should be more small fun things like the collosus/ wolverine shot. However with an understanding how it happened because I still don't understand wtf I did to get it.
There should be more modes that have absolutely nothing to do with the main progression of the game.
The main modes need more tweaks which they've said they're supposed to be doing but I've not seen any real progress of.
Obviously it is missing everything past the completion of the current modes.
They need to do more things with what they have. Permanently block both hand rails, smash the sentinel head to remove the blocks and complete a mode.
Utilise the floating ball hold by the left flipper for a 3 ball multiball lock.
Make more shots loopable by better management of the upper diverter.
Get the other characters in. We were told Mystique and Nimrod which have been mentioned by the team.
Have a proper future mode. Have multiple diverse future modes.