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UXM - Game is poo

I actually quite like it but it's only because I have the high score in the pub 🤭😉
 
There's been a lot for sale very quickly which leads me to believe most people think it's 💩
Probably due to too many new pins being released, and Stern not developing the software far enough before they release the pin. Software version should be at least 1.0 before its released to buyers, and not just by changing their number versions before someone says it.
 
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Probably due to too many new pins being released, and Stern not developing the software far enough before they release the pin. Software version should be at least 1.0 before its released to buyers, and not just by changing their number versions before someone says it.
Yeh this game was definitely released to early, it has some interesting ball paths it not for everyone. The code I've played for a couple of hours was fun, but at home over time I can potentially see issues. It's very different froma Normal pin, if your into comp play I can see it not appealing. The theme is a bit 🤷‍♂️ for the non comic book nerds. I can see some things borrowed from this for Godzilla.

I do strongly think stern should scale back a little let games breath a bit and polish the code, but perhaps we are all paying £12,000 to be beta testers.
 
UXM is awesome. I owned it and sold it and I still rate it highly. The danger zone area is great. It sets it apart from most Sterns.

During the league meet at mine in October, I asked everyone what their favourite game was and UXM and GTF were the top 2!
 
I feel like given I have one for sale on the forum I'm more likely to be biased on it, so I'll be as genuine as I can, despite trying to sell my own.

I love the theme, I love the shots, I love the layout. When the game flows it's amazing and feels fantastic. The code is going in a fantastic direction, but for me personally, I've had so many play sessions where I've bricked shots and haven't found any flow, waiting for the code has ****ed me off to wait months after month for such miniscule features, finally topped with the auto launch issues that I've constantly spent hours dialling in; I feel like I'm in such a love hate relationship with it now that I don't turn it on as much as I would other pins, even with the code updates.

I wanted to love it, but when mine does hopefully sell, I may look back on the experience more fondly but it's different than I imagined it'd be for sure.

I feel like getting into it now when it's as far along as it is might've been the way to do it, but I dived in early and literally paid the price.

That being said check out my for sale thread if you wanted to buy one... Have I sold it well? 😂
 
I enjoyed UXM for a while. I bought it based on it looking so different to all the other newer games but ultimately I felt it would have been better without the danger room and the shots spread out a bit more to make it a more consistent shooter.

The code didn’t go where I wanted either, I wanted less of the future and then they changed it to after every single mode, it’s too much of the same.
 
I feel like getting into it now when it's as far along as it is might've been the way to do it, but I dived in early and literally paid the price.
I did this with MET when it first came out. The first code was barely enough to switch that game on, and by time they started releasing code so that half the stuff on the playfield actually did anything meaningful I was sick of it already and just got rid.
 
I did this with MET when it first came out. The first code was barely enough to switch that game on, and by time they started releasing code so that half the stuff on the playfield actually did anything meaningful I was sick of it already and just got rid.
I use to think I’d never sell a game before 1.0 but D&D changed that, I didn’t like the layout so there was no point waiting for code. Since then I’ve sold UXM and Kong without waiting for complete code.

I felt done exploring the games and it would likely be at least a year for code to be done. I knew I’d just switch them on every code release, play a few games, see the new thing and then not want to play them again until the next update. With my limited room it didn’t seem worth taking up a space with something that was barely getting played over a year. I can pick them up again when codes complete if I want.

Not sure if going forward I want to continue buying games on release, selling when I feel done with them and possibly buying again at 1.0 if I enjoyed the layout and code base or wait until code is complete before buying at all.
 
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The problem with it is the code hasn't had anything added to it until 2 weeks ago with this Berserker Multiball that I can't even get to. Other than and the change to the future we're still at launch code.

There should be unique modes and sounds for the danger room, to get more than is currently available. There should also be a danger room multiball.

There should be more small fun things like the collosus/ wolverine shot. However with an understanding how it happened because I still don't understand wtf I did to get it.

There should be more modes that have absolutely nothing to do with the main progression of the game.

The main modes need more tweaks which they've said they're supposed to be doing but I've not seen any real progress of.

Obviously it is missing everything past the completion of the current modes.

They need to do more things with what they have. Permanently block both hand rails, smash the sentinel head to remove the blocks and complete a mode.

Utilise the floating ball hold by the left flipper for a 3 ball multiball lock.

Make more shots loopable by better management of the upper diverter.

Get the other characters in. We were told Mystique and Nimrod which have been mentioned by the team.

Have a proper future mode. Have multiple diverse future modes.
 
I use to think I’d never sell a game before 1.0 but D&D changed that, I didn’t like the layout so there was no point waiting for code. Since then I’ve sold UXM and Kong without waiting for complete code.

I felt done exploring the games and it would likely be at least a year for code to be done. I knew I’d just switch them on every code release, play a few games, see the new thing and then not want to play them again until the next update. With my limited room it didn’t seem worth taking up a space with something that was barely getting played over a year. I can pick them up again when codes complete if I want.

Not sure if going forward I want to continue buying games on release, selling when I feel done with them and possibly buying again at 1.0 if I enjoyed the layout and code base or wait until code is complete before buying at all.
I feel a lot of the same thoughts. I used to love buying games early and seeing how they got developed , but that was with lyman mostly at the helm.. recently I’ve had games where the updates have gone backwards in my view and just ****ed me off so I’ve sold them. Other factors have also influenced sales like a close call divorce but the sentiment on annoying code is a large one

As prices are ever increasing I just don’t feel the joy or mojo any longer to buy in early..

… Unless tremors comes out 🤣🤣
 
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The problem with it is the code hasn't had anything added to it until 2 weeks ago with this Berserker Multiball that I can't even get to. Other than and the change to the future we're still at launch code.

There should be unique modes and sounds for the danger room, to get more than is currently available. There should also be a danger room multiball.

There should be more small fun things like the collosus/ wolverine shot. However with an understanding how it happened because I still don't understand wtf I did to get it.

There should be more modes that have absolutely nothing to do with the main progression of the game.

The main modes need more tweaks which they've said they're supposed to be doing but I've not seen any real progress of.

Obviously it is missing everything past the completion of the current modes.

They need to do more things with what they have. Permanently block both hand rails, smash the sentinel head to remove the blocks and complete a mode.

Utilise the floating ball hold by the left flipper for a 3 ball multiball lock.

Make more shots loopable by better management of the upper diverter.

Get the other characters in. We were told Mystique and Nimrod which have been mentioned by the team.

Have a proper future mode. Have multiple diverse future modes.
Spot on post which stern should use to bollock the current code team! I guess it doesn’t help when the designer and coder both leave/get fired/move on to another position … something must have gone down we don’t know about ..
 
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